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diff --git a/libs/cocos2d/CCParallaxNode.h b/libs/cocos2d/CCParallaxNode.h new file mode 100755 index 0000000..5728eb1 --- /dev/null +++ b/libs/cocos2d/CCParallaxNode.h
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1/*
2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
3 *
4 * Copyright (c) 2009-2010 Ricardo Quesada
5 * Copyright (c) 2011 Zynga Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a copy
8 * of this software and associated documentation files (the "Software"), to deal
9 * in the Software without restriction, including without limitation the rights
10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 * copies of the Software, and to permit persons to whom the Software is
12 * furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included in
15 * all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23 * THE SOFTWARE.
24 *
25 */
26
27#import "CCNode.h"
28#import "Support/ccCArray.h"
29
30/** CCParallaxNode: A node that simulates a parallax scroller
31
32 The children will be moved faster / slower than the parent according the the parallax ratio.
33
34 */
35@interface CCParallaxNode : CCNode
36{
37 ccArray *parallaxArray_;
38 CGPoint lastPosition;
39}
40
41/** array that holds the offset / ratio of the children */
42@property (nonatomic,readwrite) ccArray * parallaxArray;
43
44/** Adds a child to the container with a z-order, a parallax ratio and a position offset
45 It returns self, so you can chain several addChilds.
46 @since v0.8
47 */
48-(void) addChild: (CCNode*)node z:(NSInteger)z parallaxRatio:(CGPoint)c positionOffset:(CGPoint)positionOffset;
49
50@end