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diff --git a/libs/cocos2d/CCMotionStreak.h b/libs/cocos2d/CCMotionStreak.h new file mode 100755 index 0000000..e017124 --- /dev/null +++ b/libs/cocos2d/CCMotionStreak.h
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1/*
2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
3 *
4 * Copyright (c) 2008, 2009 Jason Booth
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
23 *
24 */
25
26#import <Foundation/Foundation.h>
27#import "CCNode.h"
28#import "CCRibbon.h"
29
30/**
31 * CCMotionStreak manages a Ribbon based on it's motion in absolute space.
32 * You construct it with a fadeTime, minimum segment size, texture path, texture
33 * length and color. The fadeTime controls how long it takes each vertex in
34 * the streak to fade out, the minimum segment size it how many pixels the
35 * streak will move before adding a new ribbon segement, and the texture
36 * length is the how many pixels the texture is stretched across. The texture
37 * is vertically aligned along the streak segemnts.
38 *
39 * Limitations:
40 * CCMotionStreak, by default, will use the GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA blending function.
41 * This blending function might not be the correct one for certain textures.
42 * But you can change it by using:
43 * [obj setBlendFunc: (ccBlendfunc) {new_src_blend_func, new_dst_blend_func}];
44 *
45 * @since v0.8.1
46 */
47@interface CCMotionStreak : CCNode <CCTextureProtocol>
48{
49 CCRibbon* ribbon_;
50 float segThreshold_;
51 float width_;
52 CGPoint lastLocation_;
53}
54
55/** Ribbon used by MotionStreak (weak reference) */
56@property (nonatomic,readonly) CCRibbon *ribbon;
57
58/** creates the a MotionStreak. The image will be loaded using the TextureMgr. */
59+(id)streakWithFade:(float)fade minSeg:(float)seg image:(NSString*)path width:(float)width length:(float)length color:(ccColor4B)color;
60
61/** initializes a MotionStreak. The file will be loaded using the TextureMgr. */
62-(id)initWithFade:(float)fade minSeg:(float)seg image:(NSString*)path width:(float)width length:(float)length color:(ccColor4B)color;
63
64/** polling function */
65-(void)update:(ccTime)delta;
66
67@end