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-rwxr-xr-xlibs/cocos2d/CCGrid.h121
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diff --git a/libs/cocos2d/CCGrid.h b/libs/cocos2d/CCGrid.h new file mode 100755 index 0000000..e5e77e8 --- /dev/null +++ b/libs/cocos2d/CCGrid.h
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1/*
2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
3 *
4 * Copyright (c) 2009 On-Core
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
23 *
24 */
25
26
27#import <Foundation/Foundation.h>
28
29#import "CCNode.h"
30#import "CCCamera.h"
31#import "ccTypes.h"
32
33@class CCTexture2D;
34@class CCGrabber;
35
36/** Base class for other
37 */
38@interface CCGridBase : NSObject
39{
40 BOOL active_;
41 int reuseGrid_;
42 ccGridSize gridSize_;
43 CCTexture2D *texture_;
44 CGPoint step_;
45 CCGrabber *grabber_;
46 BOOL isTextureFlipped_;
47}
48
49/** wheter or not the grid is active */
50@property (nonatomic,readwrite) BOOL active;
51/** number of times that the grid will be reused */
52@property (nonatomic,readwrite) int reuseGrid;
53/** size of the grid */
54@property (nonatomic,readonly) ccGridSize gridSize;
55/** pixels between the grids */
56@property (nonatomic,readwrite) CGPoint step;
57/** texture used */
58@property (nonatomic, retain) CCTexture2D *texture;
59/** grabber used */
60@property (nonatomic, retain) CCGrabber *grabber;
61/** is texture flipped */
62@property (nonatomic, readwrite) BOOL isTextureFlipped;
63
64+(id) gridWithSize:(ccGridSize)gridSize texture:(CCTexture2D*)texture flippedTexture:(BOOL)flipped;
65+(id) gridWithSize:(ccGridSize)gridSize;
66
67-(id) initWithSize:(ccGridSize)gridSize texture:(CCTexture2D*)texture flippedTexture:(BOOL)flipped;
68-(id)initWithSize:(ccGridSize)gridSize;
69-(void)beforeDraw;
70-(void)afterDraw:(CCNode*)target;
71-(void)blit;
72-(void)reuse;
73
74-(void)calculateVertexPoints;
75
76@end
77
78////////////////////////////////////////////////////////////
79
80/**
81 CCGrid3D is a 3D grid implementation. Each vertex has 3 dimensions: x,y,z
82 */
83@interface CCGrid3D : CCGridBase
84{
85 GLvoid *texCoordinates;
86 GLvoid *vertices;
87 GLvoid *originalVertices;
88 GLushort *indices;
89}
90
91/** returns the vertex at a given position */
92-(ccVertex3F)vertex:(ccGridSize)pos;
93/** returns the original (non-transformed) vertex at a given position */
94-(ccVertex3F)originalVertex:(ccGridSize)pos;
95/** sets a new vertex at a given position */
96-(void)setVertex:(ccGridSize)pos vertex:(ccVertex3F)vertex;
97
98@end
99
100////////////////////////////////////////////////////////////
101
102/**
103 CCTiledGrid3D is a 3D grid implementation. It differs from Grid3D in that
104 the tiles can be separated from the grid.
105*/
106@interface CCTiledGrid3D : CCGridBase
107{
108 GLvoid *texCoordinates;
109 GLvoid *vertices;
110 GLvoid *originalVertices;
111 GLushort *indices;
112}
113
114/** returns the tile at the given position */
115-(ccQuad3)tile:(ccGridSize)pos;
116/** returns the original tile (untransformed) at the given position */
117-(ccQuad3)originalTile:(ccGridSize)pos;
118/** sets a new tile */
119-(void)setTile:(ccGridSize)pos coords:(ccQuad3)coords;
120
121@end