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Diffstat (limited to 'libs/cocos2d/CCDrawingPrimitives.m')
| -rwxr-xr-x | libs/cocos2d/CCDrawingPrimitives.m | 272 |
1 files changed, 272 insertions, 0 deletions
| diff --git a/libs/cocos2d/CCDrawingPrimitives.m b/libs/cocos2d/CCDrawingPrimitives.m new file mode 100755 index 0000000..f7df2b6 --- /dev/null +++ b/libs/cocos2d/CCDrawingPrimitives.m | |||
| @@ -0,0 +1,272 @@ | |||
| 1 | /* | ||
| 2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
| 3 | * | ||
| 4 | * Copyright (c) 2008-2010 Ricardo Quesada | ||
| 5 | * Copyright (c) 2011 Zynga Inc. | ||
| 6 | * | ||
| 7 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 8 | * of this software and associated documentation files (the "Software"), to deal | ||
| 9 | * in the Software without restriction, including without limitation the rights | ||
| 10 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 11 | * copies of the Software, and to permit persons to whom the Software is | ||
| 12 | * furnished to do so, subject to the following conditions: | ||
| 13 | * | ||
| 14 | * The above copyright notice and this permission notice shall be included in | ||
| 15 | * all copies or substantial portions of the Software. | ||
| 16 | * | ||
| 17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 18 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 20 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 21 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 22 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| 23 | * THE SOFTWARE. | ||
| 24 | */ | ||
| 25 | |||
| 26 | #import <math.h> | ||
| 27 | #import <stdlib.h> | ||
| 28 | #import <string.h> | ||
| 29 | |||
| 30 | #import "CCDrawingPrimitives.h" | ||
| 31 | #import "ccTypes.h" | ||
| 32 | #import "ccMacros.h" | ||
| 33 | #import "Platforms/CCGL.h" | ||
| 34 | |||
| 35 | void ccDrawPoint( CGPoint point ) | ||
| 36 | { | ||
| 37 | ccVertex2F p = (ccVertex2F) {point.x * CC_CONTENT_SCALE_FACTOR(), point.y * CC_CONTENT_SCALE_FACTOR() }; | ||
| 38 | |||
| 39 | // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
| 40 | // Needed states: GL_VERTEX_ARRAY, | ||
| 41 | // Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY | ||
| 42 | glDisable(GL_TEXTURE_2D); | ||
| 43 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | ||
| 44 | glDisableClientState(GL_COLOR_ARRAY); | ||
| 45 | |||
| 46 | glVertexPointer(2, GL_FLOAT, 0, &p); | ||
| 47 | glDrawArrays(GL_POINTS, 0, 1); | ||
| 48 | |||
| 49 | // restore default state | ||
| 50 | glEnableClientState(GL_COLOR_ARRAY); | ||
| 51 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | ||
| 52 | glEnable(GL_TEXTURE_2D); | ||
| 53 | } | ||
| 54 | |||
| 55 | void ccDrawPoints( const CGPoint *points, NSUInteger numberOfPoints ) | ||
| 56 | { | ||
| 57 | // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
| 58 | // Needed states: GL_VERTEX_ARRAY, | ||
| 59 | // Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY | ||
| 60 | glDisable(GL_TEXTURE_2D); | ||
| 61 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | ||
| 62 | glDisableClientState(GL_COLOR_ARRAY); | ||
| 63 | |||
| 64 | ccVertex2F newPoints[numberOfPoints]; | ||
| 65 | |||
| 66 | // iPhone and 32-bit machines optimization | ||
| 67 | if( sizeof(CGPoint) == sizeof(ccVertex2F) ) { | ||
| 68 | |||
| 69 | // points ? | ||
| 70 | if( CC_CONTENT_SCALE_FACTOR() != 1 ) { | ||
| 71 | for( NSUInteger i=0; i<numberOfPoints;i++) | ||
| 72 | newPoints[i] = (ccVertex2F){ points[i].x * CC_CONTENT_SCALE_FACTOR(), points[i].y * CC_CONTENT_SCALE_FACTOR() }; | ||
| 73 | |||
| 74 | glVertexPointer(2, GL_FLOAT, 0, newPoints); | ||
| 75 | |||
| 76 | } else | ||
| 77 | glVertexPointer(2, GL_FLOAT, 0, points); | ||
| 78 | |||
| 79 | glDrawArrays(GL_POINTS, 0, (GLsizei) numberOfPoints); | ||
| 80 | |||
| 81 | } else { | ||
| 82 | |||
| 83 | // Mac on 64-bit | ||
| 84 | for( NSUInteger i=0; i<numberOfPoints;i++) | ||
| 85 | newPoints[i] = (ccVertex2F) { points[i].x, points[i].y }; | ||
| 86 | |||
| 87 | glVertexPointer(2, GL_FLOAT, 0, newPoints); | ||
| 88 | glDrawArrays(GL_POINTS, 0, (GLsizei) numberOfPoints); | ||
| 89 | |||
| 90 | } | ||
| 91 | |||
| 92 | |||
| 93 | // restore default state | ||
| 94 | glEnableClientState(GL_COLOR_ARRAY); | ||
| 95 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | ||
| 96 | glEnable(GL_TEXTURE_2D); | ||
| 97 | } | ||
| 98 | |||
| 99 | |||
| 100 | void ccDrawLine( CGPoint origin, CGPoint destination ) | ||
| 101 | { | ||
| 102 | ccVertex2F vertices[2] = { | ||
| 103 | {origin.x * CC_CONTENT_SCALE_FACTOR(), origin.y * CC_CONTENT_SCALE_FACTOR() }, | ||
| 104 | {destination.x * CC_CONTENT_SCALE_FACTOR(), destination.y * CC_CONTENT_SCALE_FACTOR() } | ||
| 105 | }; | ||
| 106 | |||
| 107 | // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
| 108 | // Needed states: GL_VERTEX_ARRAY, | ||
| 109 | // Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY | ||
| 110 | glDisable(GL_TEXTURE_2D); | ||
| 111 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | ||
| 112 | glDisableClientState(GL_COLOR_ARRAY); | ||
| 113 | |||
| 114 | glVertexPointer(2, GL_FLOAT, 0, vertices); | ||
| 115 | glDrawArrays(GL_LINES, 0, 2); | ||
| 116 | |||
| 117 | // restore default state | ||
| 118 | glEnableClientState(GL_COLOR_ARRAY); | ||
| 119 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | ||
| 120 | glEnable(GL_TEXTURE_2D); | ||
| 121 | } | ||
| 122 | |||
| 123 | |||
| 124 | void ccDrawPoly( const CGPoint *poli, NSUInteger numberOfPoints, BOOL closePolygon ) | ||
| 125 | { | ||
| 126 | ccVertex2F newPoint[numberOfPoints]; | ||
| 127 | |||
| 128 | // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
| 129 | // Needed states: GL_VERTEX_ARRAY, | ||
| 130 | // Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY | ||
| 131 | glDisable(GL_TEXTURE_2D); | ||
| 132 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | ||
| 133 | glDisableClientState(GL_COLOR_ARRAY); | ||
| 134 | |||
| 135 | |||
| 136 | // iPhone and 32-bit machines | ||
| 137 | if( sizeof(CGPoint) == sizeof(ccVertex2F) ) { | ||
| 138 | |||
| 139 | // convert to pixels ? | ||
| 140 | if( CC_CONTENT_SCALE_FACTOR() != 1 ) { | ||
| 141 | memcpy( newPoint, poli, numberOfPoints * sizeof(ccVertex2F) ); | ||
| 142 | for( NSUInteger i=0; i<numberOfPoints;i++) | ||
| 143 | newPoint[i] = (ccVertex2F) { poli[i].x * CC_CONTENT_SCALE_FACTOR(), poli[i].y * CC_CONTENT_SCALE_FACTOR() }; | ||
| 144 | |||
| 145 | glVertexPointer(2, GL_FLOAT, 0, newPoint); | ||
| 146 | |||
| 147 | } else | ||
| 148 | glVertexPointer(2, GL_FLOAT, 0, poli); | ||
| 149 | |||
| 150 | |||
| 151 | } else { | ||
| 152 | // 64-bit machines (Mac) | ||
| 153 | |||
| 154 | for( NSUInteger i=0; i<numberOfPoints;i++) | ||
| 155 | newPoint[i] = (ccVertex2F) { poli[i].x, poli[i].y }; | ||
| 156 | |||
| 157 | glVertexPointer(2, GL_FLOAT, 0, newPoint ); | ||
| 158 | |||
| 159 | } | ||
| 160 | |||
| 161 | if( closePolygon ) | ||
| 162 | glDrawArrays(GL_LINE_LOOP, 0, (GLsizei) numberOfPoints); | ||
| 163 | else | ||
| 164 | glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) numberOfPoints); | ||
| 165 | |||
| 166 | // restore default state | ||
| 167 | glEnableClientState(GL_COLOR_ARRAY); | ||
| 168 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | ||
| 169 | glEnable(GL_TEXTURE_2D); | ||
| 170 | } | ||
| 171 | |||
| 172 | void ccDrawCircle( CGPoint center, float r, float a, NSUInteger segs, BOOL drawLineToCenter) | ||
| 173 | { | ||
| 174 | int additionalSegment = 1; | ||
| 175 | if (drawLineToCenter) | ||
| 176 | additionalSegment++; | ||
| 177 | |||
| 178 | const float coef = 2.0f * (float)M_PI/segs; | ||
| 179 | |||
| 180 | GLfloat *vertices = calloc( sizeof(GLfloat)*2*(segs+2), 1); | ||
| 181 | if( ! vertices ) | ||
| 182 | return; | ||
| 183 | |||
| 184 | for(NSUInteger i=0;i<=segs;i++) | ||
| 185 | { | ||
| 186 | float rads = i*coef; | ||
| 187 | GLfloat j = r * cosf(rads + a) + center.x; | ||
| 188 | GLfloat k = r * sinf(rads + a) + center.y; | ||
| 189 | |||
| 190 | vertices[i*2] = j * CC_CONTENT_SCALE_FACTOR(); | ||
| 191 | vertices[i*2+1] =k * CC_CONTENT_SCALE_FACTOR(); | ||
| 192 | } | ||
| 193 | vertices[(segs+1)*2] = center.x * CC_CONTENT_SCALE_FACTOR(); | ||
| 194 | vertices[(segs+1)*2+1] = center.y * CC_CONTENT_SCALE_FACTOR(); | ||
| 195 | |||
| 196 | // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
| 197 | // Needed states: GL_VERTEX_ARRAY, | ||
| 198 | // Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY | ||
| 199 | glDisable(GL_TEXTURE_2D); | ||
| 200 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | ||
| 201 | glDisableClientState(GL_COLOR_ARRAY); | ||
| 202 | |||
| 203 | glVertexPointer(2, GL_FLOAT, 0, vertices); | ||
| 204 | glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) segs+additionalSegment); | ||
| 205 | |||
| 206 | // restore default state | ||
| 207 | glEnableClientState(GL_COLOR_ARRAY); | ||
| 208 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | ||
| 209 | glEnable(GL_TEXTURE_2D); | ||
| 210 | |||
| 211 | free( vertices ); | ||
| 212 | } | ||
| 213 | |||
| 214 | void ccDrawQuadBezier(CGPoint origin, CGPoint control, CGPoint destination, NSUInteger segments) | ||
| 215 | { | ||
| 216 | ccVertex2F vertices[segments + 1]; | ||
| 217 | |||
| 218 | float t = 0.0f; | ||
| 219 | for(NSUInteger i = 0; i < segments; i++) | ||
| 220 | { | ||
| 221 | GLfloat x = powf(1 - t, 2) * origin.x + 2.0f * (1 - t) * t * control.x + t * t * destination.x; | ||
| 222 | GLfloat y = powf(1 - t, 2) * origin.y + 2.0f * (1 - t) * t * control.y + t * t * destination.y; | ||
| 223 | vertices[i] = (ccVertex2F) {x * CC_CONTENT_SCALE_FACTOR(), y * CC_CONTENT_SCALE_FACTOR() }; | ||
| 224 | t += 1.0f / segments; | ||
| 225 | } | ||
| 226 | vertices[segments] = (ccVertex2F) {destination.x * CC_CONTENT_SCALE_FACTOR(), destination.y * CC_CONTENT_SCALE_FACTOR() }; | ||
| 227 | |||
| 228 | // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
| 229 | // Needed states: GL_VERTEX_ARRAY, | ||
| 230 | // Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY | ||
| 231 | glDisable(GL_TEXTURE_2D); | ||
| 232 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | ||
| 233 | glDisableClientState(GL_COLOR_ARRAY); | ||
| 234 | |||
| 235 | glVertexPointer(2, GL_FLOAT, 0, vertices); | ||
| 236 | glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) segments + 1); | ||
| 237 | |||
| 238 | // restore default state | ||
| 239 | glEnableClientState(GL_COLOR_ARRAY); | ||
| 240 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | ||
| 241 | glEnable(GL_TEXTURE_2D); | ||
| 242 | } | ||
| 243 | |||
| 244 | void ccDrawCubicBezier(CGPoint origin, CGPoint control1, CGPoint control2, CGPoint destination, NSUInteger segments) | ||
| 245 | { | ||
| 246 | ccVertex2F vertices[segments + 1]; | ||
| 247 | |||
| 248 | float t = 0; | ||
| 249 | for(NSUInteger i = 0; i < segments; i++) | ||
| 250 | { | ||
| 251 | GLfloat x = powf(1 - t, 3) * origin.x + 3.0f * powf(1 - t, 2) * t * control1.x + 3.0f * (1 - t) * t * t * control2.x + t * t * t * destination.x; | ||
| 252 | GLfloat y = powf(1 - t, 3) * origin.y + 3.0f * powf(1 - t, 2) * t * control1.y + 3.0f * (1 - t) * t * t * control2.y + t * t * t * destination.y; | ||
| 253 | vertices[i] = (ccVertex2F) {x * CC_CONTENT_SCALE_FACTOR(), y * CC_CONTENT_SCALE_FACTOR() }; | ||
| 254 | t += 1.0f / segments; | ||
| 255 | } | ||
| 256 | vertices[segments] = (ccVertex2F) {destination.x * CC_CONTENT_SCALE_FACTOR(), destination.y * CC_CONTENT_SCALE_FACTOR() }; | ||
| 257 | |||
| 258 | // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
| 259 | // Needed states: GL_VERTEX_ARRAY, | ||
| 260 | // Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY | ||
| 261 | glDisable(GL_TEXTURE_2D); | ||
| 262 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | ||
| 263 | glDisableClientState(GL_COLOR_ARRAY); | ||
| 264 | |||
| 265 | glVertexPointer(2, GL_FLOAT, 0, vertices); | ||
| 266 | glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) segments + 1); | ||
| 267 | |||
| 268 | // restore default state | ||
| 269 | glEnableClientState(GL_COLOR_ARRAY); | ||
| 270 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | ||
| 271 | glEnable(GL_TEXTURE_2D); | ||
| 272 | } | ||
