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Diffstat (limited to 'libs/CocosDenshion/SimpleAudioEngine.h')
-rwxr-xr-x | libs/CocosDenshion/SimpleAudioEngine.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/libs/CocosDenshion/SimpleAudioEngine.h b/libs/CocosDenshion/SimpleAudioEngine.h new file mode 100755 index 0000000..35396c6 --- /dev/null +++ b/libs/CocosDenshion/SimpleAudioEngine.h | |||
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1 | /* | ||
2 | Copyright (c) 2010 Steve Oldmeadow | ||
3 | |||
4 | Permission is hereby granted, free of charge, to any person obtaining a copy | ||
5 | of this software and associated documentation files (the "Software"), to deal | ||
6 | in the Software without restriction, including without limitation the rights | ||
7 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
8 | copies of the Software, and to permit persons to whom the Software is | ||
9 | furnished to do so, subject to the following conditions: | ||
10 | |||
11 | The above copyright notice and this permission notice shall be included in | ||
12 | all copies or substantial portions of the Software. | ||
13 | |||
14 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
15 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
16 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
17 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
18 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
19 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
20 | THE SOFTWARE. | ||
21 | |||
22 | $Id$ | ||
23 | */ | ||
24 | |||
25 | |||
26 | #import "CDAudioManager.h" | ||
27 | |||
28 | /** | ||
29 | A wrapper to the CDAudioManager object. | ||
30 | This is recommended for basic audio requirements. If you just want to play some sound fx | ||
31 | and some background music and have no interest in learning the lower level workings then | ||
32 | this is the interface to use. | ||
33 | |||
34 | Requirements: | ||
35 | - Firmware: OS 2.2 or greater | ||
36 | - Files: SimpleAudioEngine.*, CocosDenshion.* | ||
37 | - Frameworks: OpenAL, AudioToolbox, AVFoundation | ||
38 | @since v0.8 | ||
39 | */ | ||
40 | @interface SimpleAudioEngine : NSObject <CDAudioInterruptProtocol> { | ||
41 | |||
42 | BOOL mute_; | ||
43 | BOOL enabled_; | ||
44 | } | ||
45 | |||
46 | /** Background music volume. Range is 0.0f to 1.0f. This will only have an effect if willPlayBackgroundMusic returns YES */ | ||
47 | @property (readwrite) float backgroundMusicVolume; | ||
48 | /** Effects volume. Range is 0.0f to 1.0f */ | ||
49 | @property (readwrite) float effectsVolume; | ||
50 | /** If NO it indicates background music will not be played either because no background music is loaded or the audio session does not permit it.*/ | ||
51 | @property (readonly) BOOL willPlayBackgroundMusic; | ||
52 | |||
53 | /** returns the shared instance of the SimpleAudioEngine object */ | ||
54 | + (SimpleAudioEngine*) sharedEngine; | ||
55 | |||
56 | /** Preloads a music file so it will be ready to play as background music */ | ||
57 | -(void) preloadBackgroundMusic:(NSString*) filePath; | ||
58 | |||
59 | /** plays background music in a loop*/ | ||
60 | -(void) playBackgroundMusic:(NSString*) filePath; | ||
61 | /** plays background music, if loop is true the music will repeat otherwise it will be played once */ | ||
62 | -(void) playBackgroundMusic:(NSString*) filePath loop:(BOOL) loop; | ||
63 | /** stops playing background music */ | ||
64 | -(void) stopBackgroundMusic; | ||
65 | /** pauses the background music */ | ||
66 | -(void) pauseBackgroundMusic; | ||
67 | /** resume background music that has been paused */ | ||
68 | -(void) resumeBackgroundMusic; | ||
69 | /** rewind the background music */ | ||
70 | -(void) rewindBackgroundMusic; | ||
71 | /** returns whether or not the background music is playing */ | ||
72 | -(BOOL) isBackgroundMusicPlaying; | ||
73 | |||
74 | /** plays an audio effect with a file path*/ | ||
75 | -(ALuint) playEffect:(NSString*) filePath; | ||
76 | /** stop a sound that is playing, note you must pass in the soundId that is returned when you started playing the sound with playEffect */ | ||
77 | -(void) stopEffect:(ALuint) soundId; | ||
78 | /** plays an audio effect with a file path, pitch, pan and gain */ | ||
79 | -(ALuint) playEffect:(NSString*) filePath pitch:(Float32) pitch pan:(Float32) pan gain:(Float32) gain; | ||
80 | /** preloads an audio effect */ | ||
81 | -(void) preloadEffect:(NSString*) filePath; | ||
82 | /** unloads an audio effect from memory */ | ||
83 | -(void) unloadEffect:(NSString*) filePath; | ||
84 | /** Gets a CDSoundSource object set up to play the specified file. */ | ||
85 | -(CDSoundSource *) soundSourceForFile:(NSString*) filePath; | ||
86 | |||
87 | /** Shuts down the shared audio engine instance so that it can be reinitialised */ | ||
88 | +(void) end; | ||
89 | |||
90 | @end | ||