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-rw-r--r--Classes/Cart.h5
-rw-r--r--Classes/Cart.m23
-rw-r--r--Classes/CartDelegate.h19
-rwxr-xr-xClasses/Cart_CollectAppDelegate.m4
-rwxr-xr-xClasses/ClassicGameMode.m14
-rw-r--r--Classes/GameMode.h2
-rw-r--r--Classes/GameMode.m6
-rw-r--r--Classes/GameModeSelectionLayer.m15
-rwxr-xr-xClasses/GameOverScene.h5
-rwxr-xr-xClasses/GameOverScene.m9
-rw-r--r--Classes/JumpGameMode.h32
-rw-r--r--Classes/JumpGameMode.m437
12 files changed, 561 insertions, 10 deletions
diff --git a/Classes/Cart.h b/Classes/Cart.h index 0ef1abf..302e5ec 100644 --- a/Classes/Cart.h +++ b/Classes/Cart.h
@@ -8,15 +8,20 @@
8 8
9#import <Foundation/Foundation.h> 9#import <Foundation/Foundation.h>
10#import "cocos2d.h" 10#import "cocos2d.h"
11#import "CartDelegate.h"
11 12
12@interface Cart : NSObject { 13@interface Cart : NSObject {
13 CCSprite* sprite; 14 CCSprite* sprite;
14 float accelX; 15 float accelX;
15 BOOL immobile; 16 BOOL immobile;
17 id<CartDelegate> delegate;
18 BOOL falling;
16} 19}
17 20
18@property (readonly) CCSprite* sprite; 21@property (readonly) CCSprite* sprite;
19@property (assign) BOOL immobile; 22@property (assign) BOOL immobile;
23@property (nonatomic,retain) id<CartDelegate> delegate;
24@property (assign) BOOL falling;
20- (id)initWithSprite:(CCSprite*)sprite; 25- (id)initWithSprite:(CCSprite*)sprite;
21- (void)tick; 26- (void)tick;
22- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration; 27- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration;
diff --git a/Classes/Cart.m b/Classes/Cart.m index 45c370c..cfe7ee7 100644 --- a/Classes/Cart.m +++ b/Classes/Cart.m
@@ -10,7 +10,7 @@
10 10
11@implementation Cart 11@implementation Cart
12 12
13@synthesize sprite, immobile; 13@synthesize sprite, immobile, delegate, falling;
14 14
15- (id)initWithSprite:(CCSprite*)m_sprite 15- (id)initWithSprite:(CCSprite*)m_sprite
16{ 16{
@@ -20,6 +20,7 @@
20 { 20 {
21 sprite = m_sprite; 21 sprite = m_sprite;
22 immobile = NO; 22 immobile = NO;
23 falling = NO;
23 } 24 }
24 25
25 return self; 26 return self;
@@ -30,7 +31,27 @@
30 if (!immobile) 31 if (!immobile)
31 { 32 {
32 // Move the cart based on acceleration gathered from accelerometer 33 // Move the cart based on acceleration gathered from accelerometer
34 CGPoint prevLoc = sprite.position;
33 sprite.position = ccp(MIN(MAX(sprite.position.x+accelX, 16),464), sprite.position.y); 35 sprite.position = ccp(MIN(MAX(sprite.position.x+accelX, 16),464), sprite.position.y);
36
37 if ((delegate != nil) && ([delegate respondsToSelector:@selector(cartIsObstructed:)]))
38 {
39 if ([delegate cartIsObstructed:self])
40 {
41 sprite.position = prevLoc;
42 }
43 }
44
45 if (falling)
46 {
47 if ((delegate != nil) && ([delegate respondsToSelector:@selector(cartShouldFall:)]))
48 {
49 int bottom = [delegate cartShouldFall:self];
50 sprite.position = ccp(sprite.position.x, MAX(bottom, sprite.position.y-6));
51 } else {
52 NSLog(@"Falling is set on a cart without a compatible game mode.");
53 }
54 }
34 } 55 }
35} 56}
36 57
diff --git a/Classes/CartDelegate.h b/Classes/CartDelegate.h new file mode 100644 index 0000000..8c37019 --- /dev/null +++ b/Classes/CartDelegate.h
@@ -0,0 +1,19 @@
1//
2// CartDelegate.h
3// Cartographic
4//
5// Created by Starla Insigna on 8/27/11.
6// Copyright 2011 Four Island. All rights reserved.
7//
8
9#import <Foundation/Foundation.h>
10
11@class Cart;
12
13@protocol CartDelegate <NSObject>
14
15@optional
16- (int)cartShouldFall:(Cart*)cart;
17- (BOOL)cartIsObstructed:(Cart*)cart;
18
19@end
diff --git a/Classes/Cart_CollectAppDelegate.m b/Classes/Cart_CollectAppDelegate.m index ba9d60b..1a6759c 100755 --- a/Classes/Cart_CollectAppDelegate.m +++ b/Classes/Cart_CollectAppDelegate.m
@@ -14,6 +14,8 @@
14#import "RootViewController.h" 14#import "RootViewController.h"
15#import "MainMenuLayer.h" 15#import "MainMenuLayer.h"
16#import "TestFlight.h" 16#import "TestFlight.h"
17#import "CCNotifications.h"
18#import "notificationDesign.h"
17 19
18@implementation Cart_CollectAppDelegate 20@implementation Cart_CollectAppDelegate
19 21
@@ -64,6 +66,8 @@
64 66
65 67
66 CCDirector *director = [CCDirector sharedDirector]; 68 CCDirector *director = [CCDirector sharedDirector];
69 CCNotifications* notifications = [CCNotifications sharedManager];
70 [director setNotificationNode:notifications];
67 71
68 // Init the View Controller 72 // Init the View Controller
69 viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil]; 73 viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
diff --git a/Classes/ClassicGameMode.m b/Classes/ClassicGameMode.m index 88c52ce..b8fe636 100755 --- a/Classes/ClassicGameMode.m +++ b/Classes/ClassicGameMode.m
@@ -14,6 +14,7 @@
14#import "Rock.h" 14#import "Rock.h"
15#import "GameOverScene.h" 15#import "GameOverScene.h"
16#import "SimpleAudioEngine.h" 16#import "SimpleAudioEngine.h"
17#import "CCNotifications.h"
17 18
18@implementation ClassicGameMode 19@implementation ClassicGameMode
19 20
@@ -27,7 +28,7 @@
27 { 28 {
28 [self unscheduleAllSelectors]; 29 [self unscheduleAllSelectors];
29 30
30 [[CCDirector sharedDirector] replaceScene:[CCTransitionSlideInT transitionWithDuration:1.5f scene:[GameOverScene sceneWithScore:score]]]; 31 [[CCDirector sharedDirector] replaceScene:[CCTransitionSlideInT transitionWithDuration:1.5f scene:[GameOverScene sceneWithScore:score gameMode:@"Collect"]]];
31 } else if (score > lastScore) 32 } else if (score > lastScore)
32 { 33 {
33 if ((lastScore < 6500) && (score >= 6500)) 34 if ((lastScore < 6500) && (score >= 6500))
@@ -35,6 +36,17 @@
35 [self unschedule:@selector(randomlyAddObject:)]; 36 [self unschedule:@selector(randomlyAddObject:)];
36 [self schedule:@selector(randomlyAddObject:) interval:0.6f]; 37 [self schedule:@selector(randomlyAddObject:) interval:0.6f];
37 addSpeed = 0.6f; 38 addSpeed = 0.6f;
39 } else if ((lastScore < 5000) && (score >= 5000))
40 {
41 NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
42
43 if (![defaults boolForKey:@"unlockedJumpMode"])
44 {
45 [[CCNotifications sharedManager] addWithTitle:@"Jump" message:@"You've unlocked a new game mode!" image:@"venice.png"];
46
47 [defaults setBool:YES forKey:@"unlockedJumpMode"];
48 [defaults synchronize];
49 }
38 } else if ((lastScore < 4500) && (score >= 4500)) 50 } else if ((lastScore < 4500) && (score >= 4500))
39 { 51 {
40 [self unschedule:@selector(randomlyAddObject:)]; 52 [self unschedule:@selector(randomlyAddObject:)];
diff --git a/Classes/GameMode.h b/Classes/GameMode.h index 53ed9fc..0659a57 100644 --- a/Classes/GameMode.h +++ b/Classes/GameMode.h
@@ -12,7 +12,7 @@
12#define GAME_SCENE 436 12#define GAME_SCENE 436
13#define GAME_LAYER 437 13#define GAME_LAYER 437
14 14
15@interface GameMode : CCLayer <UIAlertViewDelegate> { 15@interface GameMode : CCLayer <UIAlertViewDelegate, CartDelegate> {
16 NSMutableSet* objects; 16 NSMutableSet* objects;
17 int score; 17 int score;
18 int lives; 18 int lives;
diff --git a/Classes/GameMode.m b/Classes/GameMode.m index 8f695d1..f0eb02f 100644 --- a/Classes/GameMode.m +++ b/Classes/GameMode.m
@@ -40,6 +40,7 @@
40 cart = [[Cart alloc] initWithSprite:[CCSprite spriteWithFile:@"cart.png"]]; 40 cart = [[Cart alloc] initWithSprite:[CCSprite spriteWithFile:@"cart.png"]];
41 cart.sprite.position = ccp(240, 22); 41 cart.sprite.position = ccp(240, 22);
42 cart.sprite.scale = 2; 42 cart.sprite.scale = 2;
43 cart.delegate = self;
43 [self addChild:cart.sprite]; 44 [self addChild:cart.sprite];
44 45
45 scoreLabel = [CCLabelBMFont labelWithString:@"Score: 0" fntFile:@"helvetica2.fnt"]; 46 scoreLabel = [CCLabelBMFont labelWithString:@"Score: 0" fntFile:@"helvetica2.fnt"];
@@ -84,13 +85,16 @@
84{ 85{
85 [cart tick]; 86 [cart tick];
86 87
88 NSMutableSet* discardedObjects = [NSMutableSet set];
87 for (FallingObject* object in objects) 89 for (FallingObject* object in objects)
88 { 90 {
89 if ([object tick]) 91 if ([object tick])
90 { 92 {
91 [objects removeObject:object]; 93 [discardedObjects addObject:object];
92 } 94 }
93 } 95 }
96
97 [objects minusSet:discardedObjects];
94} 98}
95 99
96- (BOOL)canPause 100- (BOOL)canPause
diff --git a/Classes/GameModeSelectionLayer.m b/Classes/GameModeSelectionLayer.m index db08146..3fbf417 100644 --- a/Classes/GameModeSelectionLayer.m +++ b/Classes/GameModeSelectionLayer.m
@@ -14,6 +14,7 @@
14#import "TutorialMode.h" 14#import "TutorialMode.h"
15#import "ClassicGameMode.h" 15#import "ClassicGameMode.h"
16#import "NMPanelMenu.h" 16#import "NMPanelMenu.h"
17#import "JumpGameMode.h"
17 18
18@implementation GameModeSelectionLayer 19@implementation GameModeSelectionLayer
19 20
@@ -56,6 +57,17 @@
56 57
57 [gameModes addObject:collectSelection]; 58 [gameModes addObject:collectSelection];
58 59
60 GameModeSelection* jumpSelection;
61
62 if ([defaults boolForKey:@"unlockedJumpMode"])
63 {
64 jumpSelection = [GameModeSelection selectionWithName:@"Jump" location:@"Venice" filename:@"venice" unlocked:YES];
65 } else {
66 jumpSelection = [GameModeSelection selectionWithName:@"Jump" location:@"Venice" filename:@"venice" unlockCondition:@"Get 5000 points in Collect!"];
67 }
68
69 [gameModes addObject:jumpSelection];
70
59 CCMenu* menu = [CCMenu menuWithItems:nil]; 71 CCMenu* menu = [CCMenu menuWithItems:nil];
60 float onePanelWide = 128; 72 float onePanelWide = 128;
61 float padding = 15; 73 float padding = 15;
@@ -126,6 +138,9 @@
126 } else if ([gameMode.name isEqual:@"Collect"]) 138 } else if ([gameMode.name isEqual:@"Collect"])
127 { 139 {
128 [[CCDirector sharedDirector] replaceScene:[ClassicGameMode scene]]; 140 [[CCDirector sharedDirector] replaceScene:[ClassicGameMode scene]];
141 } else if ([gameMode.name isEqual:@"Jump"])
142 {
143 [[CCDirector sharedDirector] replaceScene:[JumpGameMode scene]];
129 } 144 }
130} 145}
131 146
diff --git a/Classes/GameOverScene.h b/Classes/GameOverScene.h index ef63aa7..a91286e 100755 --- a/Classes/GameOverScene.h +++ b/Classes/GameOverScene.h
@@ -18,10 +18,11 @@
18 UIActivityIndicatorView* activityIndicator; 18 UIActivityIndicatorView* activityIndicator;
19 UIButton* backButton; 19 UIButton* backButton;
20 int score; 20 int score;
21 NSString* gameMode;
21} 22}
22 23
23+ (GameOverScene*)sceneWithScore:(int)score; 24+ (GameOverScene*)sceneWithScore:(int)score gameMode:(NSString*)gameMode;
24- (id)initWithScore:(int)score; 25- (id)initWithScore:(int)score gameMode:(NSString*)gameMode;
25- (void)newgame; 26- (void)newgame;
26- (void)submitScore; 27- (void)submitScore;
27- (void)exit; 28- (void)exit;
diff --git a/Classes/GameOverScene.m b/Classes/GameOverScene.m index 94236ff..f2dca0b 100755 --- a/Classes/GameOverScene.m +++ b/Classes/GameOverScene.m
@@ -14,12 +14,12 @@
14 14
15@implementation GameOverScene 15@implementation GameOverScene
16 16
17+ (GameOverScene*)sceneWithScore:(int)score 17+ (GameOverScene*)sceneWithScore:(int)score gameMode:(NSString*)gameMode
18{ 18{
19 return [[[GameOverScene alloc] initWithScore:score] autorelease]; 19 return [[[GameOverScene alloc] initWithScore:score gameMode:gameMode] autorelease];
20} 20}
21 21
22- (id)initWithScore:(int)score2 22- (id)initWithScore:(int)score2 gameMode:(NSString*)gameMode2
23{ 23{
24 self = [super init]; 24 self = [super init];
25 25
@@ -36,6 +36,7 @@
36 [theLayer addChild:backgroundImage z:0]; 36 [theLayer addChild:backgroundImage z:0];
37 37
38 score = score2; 38 score = score2;
39 gameMode = gameMode2;
39 40
40 movingLayer = [[UIView alloc] initWithFrame:CGRectMake(0, -320, 480, 320)]; 41 movingLayer = [[UIView alloc] initWithFrame:CGRectMake(0, -320, 480, 320)];
41 movingLayer.backgroundColor = [UIColor clearColor]; 42 movingLayer.backgroundColor = [UIColor clearColor];
@@ -88,7 +89,7 @@
88 textField.enabled = NO; 89 textField.enabled = NO;
89 submitSwitch.enabled = NO; 90 submitSwitch.enabled = NO;
90 91
91 const char* sqlQuery = [[NSString stringWithFormat:@"INSERT INTO highscores (name, score, gameMode) VALUES (\"%@\",%d,\"Collect\")", [textField text], score] UTF8String]; 92 const char* sqlQuery = [[NSString stringWithFormat:@"INSERT INTO highscores (name, score, gameMode) VALUES (\"%@\",%d,\"%@\")", [textField text], score, gameMode] UTF8String];
92 sqlite3_stmt* compiled_statement; 93 sqlite3_stmt* compiled_statement;
93 94
94 if (sqlite3_prepare_v2([Cart_CollectAppDelegate database], sqlQuery, -1, &compiled_statement, NULL) == SQLITE_OK) 95 if (sqlite3_prepare_v2([Cart_CollectAppDelegate database], sqlQuery, -1, &compiled_statement, NULL) == SQLITE_OK)
diff --git a/Classes/JumpGameMode.h b/Classes/JumpGameMode.h new file mode 100644 index 0000000..f6a31f8 --- /dev/null +++ b/Classes/JumpGameMode.h
@@ -0,0 +1,32 @@
1//
2// JumpGameMode.h
3// Cart Collect
4//
5// Created by Starla Insigna on 8/17/11.
6// Copyright 2011 Four Island. All rights reserved.
7//
8
9#import "GameMode.h"
10
11@class LedgeFactory;
12
13@interface JumpGameMode : GameMode <CCStandardTouchDelegate> {
14 CCSprite* water;
15 int waterTick;
16 BOOL wave;
17 CGPoint gestureStartPoint;
18 int jumpTick;
19 BOOL jump;
20 float expectedAngle;
21 NSMutableSet* ledges;
22 LedgeFactory* factory;
23 int ledgeScrollSpeed;
24 float ledgeAccelerationRate;
25 float addSpeed;
26}
27
28- (void)accelerateLedgeScrolling;
29- (void)randomlyAddObject:(ccTime)dt;
30- (void)incrementScore;
31
32@end
diff --git a/Classes/JumpGameMode.m b/Classes/JumpGameMode.m new file mode 100644 index 0000000..bac3fa5 --- /dev/null +++ b/Classes/JumpGameMode.m
@@ -0,0 +1,437 @@
1//
2// JumpGameMode.m
3// Cart Collect
4//
5// Created by Starla Insigna on 8/17/11.
6// Copyright 2011 Four Island. All rights reserved.
7//
8
9#import "JumpGameMode.h"
10#import "SimpleAudioEngine.h"
11#import "FallingObject.h"
12#import "Cherry.h"
13#import "Bottle.h"
14#import "OneUp.h"
15#import "Rock.h"
16#import "GameOverScene.h"
17
18#define kMinimumGestureLength 25
19
20@interface LedgeFactory : NSObject {
21 UIImage* leftSprite;
22 UIImage* midSprite;
23 UIImage* rightSprite;
24 UIImage* singleSprite;
25}
26
27- (id)init;
28- (UIImage*)createLedgeWithWidth:(int)width height:(int)height;
29
30@end
31
32@implementation JumpGameMode
33
34- (id)init
35{
36 self = [super init];
37
38 if (nil != self)
39 {
40 CCSprite* backgroundImage = [CCSprite spriteWithFile:@"SeaBeach.png"];
41 backgroundImage.position = ccp(240, 160);
42 [self addChild:backgroundImage z:-1];
43
44 water = [CCSprite spriteWithFile:@"water.png"];
45 water.position = ccp(240, -60);
46 [self addChild:water];
47
48 cart.sprite.position = ccp(120, 22+64); //86
49 cart.falling = YES;
50 cart.delegate = self;
51
52 self.isTouchEnabled = YES;
53
54 waterTick = 0;
55 wave = NO;
56
57 factory = [[LedgeFactory alloc] init];
58 ledges = [[NSMutableSet alloc] init];
59 CCSprite* ledge = [CCSprite spriteWithTexture:[[CCTexture2D alloc] initWithImage:[factory createLedgeWithWidth:6 height:2]]];
60 ledge.position = ccp(80, 32);
61 [self addChild:ledge];
62 [ledges addObject:ledge];
63
64 ledgeScrollSpeed = 0;
65 ledgeAccelerationRate = 20.0f;
66 addSpeed = 2.5f;
67 }
68
69 return self;
70}
71
72- (void)onEnterTransitionDidFinish
73{
74 [super onEnterTransitionDidFinish];
75
76 [self schedule:@selector(accelerateLedgeScrolling) interval:ledgeAccelerationRate];
77 [self schedule:@selector(randomlyAddObject:) interval:addSpeed];
78 [self schedule:@selector(incrementScore) interval:1.0f];
79
80 [self scheduleDelayedAction:^{
81 wave = YES;
82 } delay:60.0f];
83}
84
85- (void)tick:(ccTime)dt
86{
87 NSMutableSet* discardedSet = [NSMutableSet set];
88 int rightmost = 0;
89 int rightwidth = 0;
90
91 for (CCSprite* sprite in ledges)
92 {
93 sprite.position = ccp(sprite.position.x - ledgeScrollSpeed, sprite.position.y);
94
95 if ((sprite.position.x + sprite.boundingBox.size.width/2) < 0)
96 {
97 [discardedSet addObject:sprite];
98 [self removeChild:sprite cleanup:YES];
99 }
100
101 if (sprite.position.x > rightmost)
102 {
103 rightmost = sprite.position.x;
104 rightwidth = sprite.boundingBox.size.width/2;
105 }
106 }
107
108 for (FallingObject* object in objects)
109 {
110 if (waterTick > 0)
111 {
112 object.sprite.position = ccp(object.sprite.position.x, MAX(object.sprite.position.y, water.position.y+80+11));
113 } else {
114 object.sprite.position = ccp(object.sprite.position.x-ledgeScrollSpeed, object.sprite.position.y);
115 }
116 }
117
118 [ledges minusSet:discardedSet];
119
120 if (rightmost <= 480)
121 {
122 CCSprite* ledge = [CCSprite spriteWithTexture:[[CCTexture2D alloc] initWithImage:[factory createLedgeWithWidth:(arc4random() % 10) height:2]]];
123 ledge.position = ccp(rightmost + rightwidth + ledge.boundingBox.size.width/2+64, 32);
124 [self addChild:ledge];
125 [ledges addObject:ledge];
126 }
127
128 if ([self cartIsObstructed:cart])
129 {
130 cart.sprite.position = ccp(cart.sprite.position.x-ledgeScrollSpeed, cart.sprite.position.y);
131 }
132
133 int lastScore = score;
134
135 [super tick:dt];
136
137 if (cart.sprite.position.y == (0-cart.sprite.boundingBox.size.height/2))
138 {
139 [self setLives:self.lives-1];
140
141 [[SimpleAudioEngine sharedEngine] playEffect:[[NSBundle mainBundle] pathForResource:@"Damage1" ofType:@"wav"]];
142
143 cart.sprite.position = ccp(cart.sprite.position.x, 320 + cart.sprite.boundingBox.size.height/2);
144 }
145
146 if (lives == 0)
147 {
148 [self unscheduleAllSelectors];
149
150 [[CCDirector sharedDirector] replaceScene:[CCTransitionSlideInT transitionWithDuration:1.5f scene:[GameOverScene sceneWithScore:score gameMode:@"Jump"]]];
151 } else if (score > lastScore)
152 {
153 if ((lastScore < 240) && (score >= 240))
154 {
155 [self unschedule:@selector(randomlyAddObject:)];
156 [self schedule:@selector(randomlyAddObject:) interval:0.6f];
157 addSpeed = 0.6f;
158 } else if ((lastScore < 180) && (score >= 180))
159 {
160 [self unschedule:@selector(randomlyAddObject:)];
161 [self schedule:@selector(randomlyAddObject:) interval:0.7f];
162 addSpeed = 0.7f;
163 } else if ((lastScore < 120) && (score >= 120))
164 {
165 [self unschedule:@selector(randomlyAddObject:)];
166 [self schedule:@selector(randomlyAddObject:) interval:0.8f];
167 addSpeed = 0.8f;
168 } else if ((lastScore < 90) && (score >= 90))
169 {
170 [self unschedule:@selector(randomlyAddObject:)];
171 [self schedule:@selector(randomlyAddObject:) interval:0.9f];
172 addSpeed = 0.9f;
173 } else if ((lastScore < 60) && (score >= 60))
174 {
175 [self unschedule:@selector(randomlyAddObject:)];
176 [self schedule:@selector(randomlyAddObject:) interval:1.0f];
177 addSpeed = 1.0f;
178 } else if ((lastScore < 30) && (score >= 30))
179 {
180 [self unschedule:@selector(randomlyAddObject:)];
181 [self schedule:@selector(randomlyAddObject:) interval:2.0f];
182 addSpeed = 2.0f;
183 }
184 }
185
186 if (wave)
187 {
188 waterTick++;
189
190 water.position = ccp(240, 140 * sin(waterTick / (36 * M_PI)) - 60);
191
192 if (waterTick == 180)
193 {
194 wave = NO;
195
196 [self scheduleDelayedAction:^{
197 wave = YES;
198 } delay:10.0f];
199 } else if (waterTick == 360)
200 {
201 wave = NO;
202 waterTick = 0;
203
204 [self scheduleDelayedAction:^{
205 wave = YES;
206 } delay:60.0f];
207 }
208 }
209
210 if (jump)
211 {
212 jumpTick++;
213
214 cart.sprite.position = ccp(cart.sprite.position.x, MAX(100 * sin(jumpTick / (2 * M_PI)) + 86, water.position.y+80+11));
215
216 if (jumpTick == 20)
217 {
218 jump = NO;
219 jumpTick = 0;
220 cart.falling = YES;
221 }
222 }
223}
224
225- (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
226{
227 UITouch* touch = [touches anyObject];
228 gestureStartPoint = [touch locationInView:nil];
229}
230
231- (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
232{
233 UITouch* touch = [touches anyObject];
234 CGPoint gestureCurrentPosition = [touch locationInView:nil];
235 CGFloat angle = atan2f(gestureCurrentPosition.y - gestureStartPoint.y, gestureCurrentPosition.x - gestureStartPoint.x);
236 CGFloat distance = sqrt(powf((gestureCurrentPosition.x - gestureStartPoint.x),2) + powf((gestureCurrentPosition.y - gestureStartPoint.y),2));
237
238 if ((distance >= kMinimumGestureLength) && (angle >= expectedAngle - M_PI_4) && (angle <= expectedAngle + M_PI_4) && ((cart.sprite.position.y >= 80) && (cart.sprite.position.y <= 90)))
239 {
240 jump = YES;
241 cart.falling = NO;
242 }
243}
244
245- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration
246{
247 [super accelerometer:accelerometer didAccelerate:acceleration];
248
249 expectedAngle = acceleration.y*M_PI_2;
250}
251
252- (int)cartShouldFall:(Cart *)m_cart
253{
254 int bottom = 0-m_cart.sprite.boundingBox.size.height/2;
255
256 for (CCSprite* sprite in ledges)
257 {
258 CGSize first = [m_cart.sprite boundingBox].size;
259 CGSize second = [sprite boundingBox].size;
260
261 if (m_cart.sprite.position.x > (sprite.position.x - second.width/2 - first.width/2))
262 {
263 if (m_cart.sprite.position.x < (sprite.position.x + second.width/2 + first.width/2))
264 {
265 bottom = sprite.position.y + second.height/2 + first.height/2;
266 break;
267 }
268 }
269 }
270
271 if (waterTick > 0)
272 {
273 bottom = MAX(water.position.y+80+11, bottom);
274 }
275
276 return bottom;
277}
278
279- (BOOL)cartIsObstructed:(Cart *)m_cart
280{
281 for (CCSprite* sprite in ledges)
282 {
283 CGSize first = [m_cart.sprite boundingBox].size;
284 CGSize second = [sprite boundingBox].size;
285
286 if (m_cart.sprite.position.x > (sprite.position.x - second.width/2 - first.width/2))
287 {
288 if (m_cart.sprite.position.x < (sprite.position.x + second.width/2 + first.width/2))
289 {
290 if (m_cart.sprite.position.y > (sprite.position.y - second.height/2 - first.height/2))
291 {
292 if (m_cart.sprite.position.y < (sprite.position.y + second.height/2 + first.height/2))
293 {
294 return YES;
295 }
296 }
297 }
298 }
299 }
300
301 return NO;
302}
303
304- (void)accelerateLedgeScrolling
305{
306 [self unschedule:@selector(accelerateLedgeScrolling)];
307
308 ledgeScrollSpeed += 2;
309 ledgeAccelerationRate *= 2;
310
311 [self schedule:@selector(accelerateLedgeScrolling) interval:ledgeAccelerationRate];
312}
313
314- (void)randomlyAddObject:(ccTime)dt
315{
316 FallingObject* object;
317
318 if (score < 120)
319 {
320 int randomval = arc4random()%100;
321
322 if (randomval < 80)
323 {
324 object = [[Rock alloc] init];
325 } else {
326 object = [[OneUp alloc] init];
327 }
328 } else {
329 int randomval = arc4random()%100;
330
331 if (randomval < 70)
332 {
333 object = [[Rock alloc] init];
334 } else {
335 object = [[OneUp alloc] init];
336 }
337 }
338
339 int objectX = arc4random()%448+16;
340 object.sprite.position = ccp(objectX, 360);
341 object.sprite.scale = 1;
342 [self addChild:object.sprite];
343
344 [objects addObject:object];
345 [object release];
346
347 if (score >= 120)
348 {
349 if (arc4random() % 100 > 80)
350 {
351 object = [[Rock alloc] init];
352
353 objectX = arc4random()%448+16;
354 object.sprite.position = ccp(objectX, 360);
355 object.sprite.scale = 1;
356 [self addChild:object.sprite];
357
358 [objects addObject:object];
359 [object release];
360 }
361 }
362
363 if (score >= 240)
364 {
365 if (arc4random() % 100 > 80)
366 {
367 object = [[Rock alloc] init];
368
369 objectX = arc4random()%448+16;
370 object.sprite.position = ccp(objectX, 360);
371 object.sprite.scale = 1;
372 [self addChild:object.sprite];
373
374 [objects addObject:object];
375 [object release];
376 }
377 }
378}
379
380- (void)incrementScore
381{
382 [self setScore:self.score+1];
383}
384
385@end
386
387@implementation LedgeFactory
388
389- (id)init
390{
391 self = [super init];
392
393 CGImageRef framestuff = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"ledge" ofType:@"png"]] CGImage];
394 CGImageRef leftRef = CGImageCreateWithImageInRect(framestuff, CGRectMake(0, 0, 32, 32));
395 CGImageRef midRef = CGImageCreateWithImageInRect(framestuff, CGRectMake(32, 0, 32, 32));
396 CGImageRef rightRef = CGImageCreateWithImageInRect(framestuff, CGRectMake(64, 0, 32, 32));
397 CGImageRef singleRef = CGImageCreateWithImageInRect(framestuff, CGRectMake(96, 0, 32, 32));
398 leftSprite = [[UIImage alloc] initWithCGImage:leftRef];
399 midSprite = [[UIImage alloc] initWithCGImage:midRef];
400 rightSprite = [[UIImage alloc] initWithCGImage:rightRef];
401 singleSprite = [[UIImage alloc] initWithCGImage:singleRef];
402 CGImageRelease(leftRef);
403 CGImageRelease(midRef);
404 CGImageRelease(rightRef);
405 CGImageRelease(singleRef);
406
407 return self;
408}
409
410- (UIImage*)createLedgeWithWidth:(int)width height:(int)height
411{
412 UIGraphicsBeginImageContext(CGSizeMake(width*32, height*32));
413
414 for (int y=0; y<height; y++)
415 {
416 if (width == 1)
417 {
418 [singleSprite drawInRect:CGRectMake(0, y*32, 32, 32)];
419 } else {
420 [leftSprite drawInRect:CGRectMake(0, y*32, 32, 32)];
421
422 for (int x=1; x<(width-1); x++)
423 {
424 [midSprite drawInRect:CGRectMake(x*32, y*32, 32, 32)];
425 }
426
427 [rightSprite drawInRect:CGRectMake((width-1)*32, y*32, 32, 32)];
428 }
429 }
430
431 UIImage* result = UIGraphicsGetImageFromCurrentImageContext();
432 UIGraphicsEndImageContext();
433
434 return result;
435}
436
437@end \ No newline at end of file