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-rw-r--r--Classes/JumpGameMode.m68
1 files changed, 65 insertions, 3 deletions
diff --git a/Classes/JumpGameMode.m b/Classes/JumpGameMode.m index 7299160..13294c3 100644 --- a/Classes/JumpGameMode.m +++ b/Classes/JumpGameMode.m
@@ -328,7 +328,31 @@
328 } 328 }
329 } 329 }
330 330
331 int objectX = arc4random()%448+16; 331 int objectX;
332
333 CGSize first = [cart.sprite boundingBox].size;
334 CGSize second = [object.sprite boundingBox].size;
335
336 for (;;)
337 {
338 objectX = arc4random()%448+16;
339
340 if (waterTick == 0)
341 {
342 break;
343 }
344
345 if (cart.sprite.position.x > (objectX - second.width/2 - first.width/2))
346 {
347 if (cart.sprite.position.x < (objectX + second.width/2 + first.width/2))
348 {
349 continue;
350 }
351 }
352
353 break;
354 }
355
332 object.sprite.position = ccp(objectX, 360); 356 object.sprite.position = ccp(objectX, 360);
333 object.sprite.scale = 1; 357 object.sprite.scale = 1;
334 [self addChild:object.sprite]; 358 [self addChild:object.sprite];
@@ -342,7 +366,26 @@
342 { 366 {
343 object = [[Rock alloc] init]; 367 object = [[Rock alloc] init];
344 368
345 objectX = arc4random()%448+16; 369 for (;;)
370 {
371 objectX = arc4random()%448+16;
372
373 if (waterTick == 0)
374 {
375 break;
376 }
377
378 if (cart.sprite.position.x > (objectX - second.width/2 - first.width/2))
379 {
380 if (cart.sprite.position.x < (objectX + second.width/2 + first.width/2))
381 {
382 continue;
383 }
384 }
385
386 break;
387 }
388
346 object.sprite.position = ccp(objectX, 360); 389 object.sprite.position = ccp(objectX, 360);
347 object.sprite.scale = 1; 390 object.sprite.scale = 1;
348 [self addChild:object.sprite]; 391 [self addChild:object.sprite];
@@ -358,7 +401,26 @@
358 { 401 {
359 object = [[Rock alloc] init]; 402 object = [[Rock alloc] init];
360 403
361 objectX = arc4random()%448+16; 404 for (;;)
405 {
406 objectX = arc4random()%448+16;
407
408 if (waterTick == 0)
409 {
410 break;
411 }
412
413 if (cart.sprite.position.x > (objectX - second.width/2 - first.width/2))
414 {
415 if (cart.sprite.position.x < (objectX + second.width/2 + first.width/2))
416 {
417 continue;
418 }
419 }
420
421 break;
422 }
423
362 object.sprite.position = ccp(objectX, 360); 424 object.sprite.position = ccp(objectX, 360);
363 object.sprite.scale = 1; 425 object.sprite.scale = 1;
364 [self addChild:object.sprite]; 426 [self addChild:object.sprite];