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Diffstat (limited to 'Classes/RootViewController.m')
| -rwxr-xr-x | Classes/RootViewController.m | 152 |
1 files changed, 152 insertions, 0 deletions
| diff --git a/Classes/RootViewController.m b/Classes/RootViewController.m new file mode 100755 index 0000000..edd67cb --- /dev/null +++ b/Classes/RootViewController.m | |||
| @@ -0,0 +1,152 @@ | |||
| 1 | // | ||
| 2 | // RootViewController.m | ||
| 3 | // Cart Collect | ||
| 4 | // | ||
| 5 | // Created by iD Student Account on 7/18/11. | ||
| 6 | // Copyright __MyCompanyName__ 2011. All rights reserved. | ||
| 7 | // | ||
| 8 | |||
| 9 | // | ||
| 10 | // RootViewController + iAd | ||
| 11 | // If you want to support iAd, use this class as the controller of your iAd | ||
| 12 | // | ||
| 13 | |||
| 14 | #import "cocos2d.h" | ||
| 15 | |||
| 16 | #import "RootViewController.h" | ||
| 17 | #import "GameConfig.h" | ||
| 18 | |||
| 19 | @implementation RootViewController | ||
| 20 | |||
| 21 | /* | ||
| 22 | // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. | ||
| 23 | - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { | ||
| 24 | if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { | ||
| 25 | // Custom initialization | ||
| 26 | } | ||
| 27 | return self; | ||
| 28 | } | ||
| 29 | */ | ||
| 30 | |||
| 31 | /* | ||
| 32 | // Implement loadView to create a view hierarchy programmatically, without using a nib. | ||
| 33 | - (void)loadView { | ||
| 34 | } | ||
| 35 | */ | ||
| 36 | |||
| 37 | /* | ||
| 38 | // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. | ||
| 39 | - (void)viewDidLoad { | ||
| 40 | [super viewDidLoad]; | ||
| 41 | } | ||
| 42 | */ | ||
| 43 | |||
| 44 | |||
| 45 | // Override to allow orientations other than the default portrait orientation. | ||
| 46 | - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { | ||
| 47 | |||
| 48 | // | ||
| 49 | // There are 2 ways to support auto-rotation: | ||
| 50 | // - The OpenGL / cocos2d way | ||
| 51 | // - Faster, but doesn't rotate the UIKit objects | ||
| 52 | // - The ViewController way | ||
| 53 | // - A bit slower, but the UiKit objects are placed in the right place | ||
| 54 | // | ||
| 55 | |||
| 56 | #if GAME_AUTOROTATION==kGameAutorotationNone | ||
| 57 | // | ||
| 58 | // EAGLView won't be autorotated. | ||
| 59 | // Since this method should return YES in at least 1 orientation, | ||
| 60 | // we return YES only in the Portrait orientation | ||
| 61 | // | ||
| 62 | return ( interfaceOrientation == kCCDeviceOrientationLandscapeLeft ); | ||
| 63 | |||
| 64 | #elif GAME_AUTOROTATION==kGameAutorotationCCDirector | ||
| 65 | // | ||
| 66 | // EAGLView will be rotated by cocos2d | ||
| 67 | // | ||
| 68 | // Sample: Autorotate only in landscape mode | ||
| 69 | // | ||
| 70 | if( interfaceOrientation == UIInterfaceOrientationLandscapeLeft ) { | ||
| 71 | [[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeRight]; | ||
| 72 | } else if( interfaceOrientation == UIInterfaceOrientationLandscapeRight) { | ||
| 73 | [[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeLeft]; | ||
| 74 | } | ||
| 75 | |||
| 76 | // Since this method should return YES in at least 1 orientation, | ||
| 77 | // we return YES only in the Portrait orientation | ||
| 78 | return ( interfaceOrientation == UIInterfaceOrientationPortrait ); | ||
| 79 | |||
| 80 | #elif GAME_AUTOROTATION == kGameAutorotationUIViewController | ||
| 81 | // | ||
| 82 | // EAGLView will be rotated by the UIViewController | ||
| 83 | // | ||
| 84 | // Sample: Autorotate only in landscpe mode | ||
| 85 | // | ||
| 86 | // return YES for the supported orientations | ||
| 87 | |||
| 88 | return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) ); | ||
| 89 | |||
| 90 | #else | ||
| 91 | #error Unknown value in GAME_AUTOROTATION | ||
| 92 | |||
| 93 | #endif // GAME_AUTOROTATION | ||
| 94 | |||
| 95 | |||
| 96 | // Shold not happen | ||
| 97 | return NO; | ||
| 98 | } | ||
| 99 | |||
| 100 | // | ||
| 101 | // This callback only will be called when GAME_AUTOROTATION == kGameAutorotationUIViewController | ||
| 102 | // | ||
| 103 | #if GAME_AUTOROTATION == kGameAutorotationUIViewController | ||
| 104 | -(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration | ||
| 105 | { | ||
| 106 | // | ||
| 107 | // Assuming that the main window has the size of the screen | ||
| 108 | // BUG: This won't work if the EAGLView is not fullscreen | ||
| 109 | /// | ||
| 110 | CGRect screenRect = [[UIScreen mainScreen] bounds]; | ||
| 111 | CGRect rect; | ||
| 112 | |||
| 113 | if(toInterfaceOrientation == UIInterfaceOrientationPortrait || toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) | ||
| 114 | rect = screenRect; | ||
| 115 | |||
| 116 | else if(toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) | ||
| 117 | rect.size = CGSizeMake( screenRect.size.height, screenRect.size.width ); | ||
| 118 | |||
| 119 | CCDirector *director = [CCDirector sharedDirector]; | ||
| 120 | EAGLView *glView = [director openGLView]; | ||
| 121 | float contentScaleFactor = [director contentScaleFactor]; | ||
| 122 | |||
| 123 | if( contentScaleFactor != 1 ) { | ||
| 124 | rect.size.width *= contentScaleFactor; | ||
| 125 | rect.size.height *= contentScaleFactor; | ||
| 126 | } | ||
| 127 | glView.frame = rect; | ||
| 128 | } | ||
| 129 | #endif // GAME_AUTOROTATION == kGameAutorotationUIViewController | ||
| 130 | |||
| 131 | |||
| 132 | - (void)didReceiveMemoryWarning { | ||
| 133 | // Releases the view if it doesn't have a superview. | ||
| 134 | [super didReceiveMemoryWarning]; | ||
| 135 | |||
| 136 | // Release any cached data, images, etc that aren't in use. | ||
| 137 | } | ||
| 138 | |||
| 139 | - (void)viewDidUnload { | ||
| 140 | [super viewDidUnload]; | ||
| 141 | // Release any retained subviews of the main view. | ||
| 142 | // e.g. self.myOutlet = nil; | ||
| 143 | } | ||
| 144 | |||
| 145 | |||
| 146 | - (void)dealloc { | ||
| 147 | [super dealloc]; | ||
| 148 | } | ||
| 149 | |||
| 150 | |||
| 151 | @end | ||
| 152 | |||
