diff options
Diffstat (limited to 'Classes/JumpGameMode.m')
| -rw-r--r-- | Classes/JumpGameMode.m | 37 |
1 files changed, 35 insertions, 2 deletions
| diff --git a/Classes/JumpGameMode.m b/Classes/JumpGameMode.m index 9076426..14cd365 100644 --- a/Classes/JumpGameMode.m +++ b/Classes/JumpGameMode.m | |||
| @@ -30,6 +30,8 @@ | |||
| 30 | 30 | ||
| 31 | @end | 31 | @end |
| 32 | 32 | ||
| 33 | // FallingObject flag 0 is whether the object is floating in water | ||
| 34 | |||
| 33 | @implementation JumpGameMode | 35 | @implementation JumpGameMode |
| 34 | 36 | ||
| 35 | - (id)init | 37 | - (id)init |
| @@ -116,24 +118,55 @@ | |||
| 116 | } | 118 | } |
| 117 | } | 119 | } |
| 118 | 120 | ||
| 121 | NSMutableSet* discardedObjects = [NSMutableSet set]; | ||
| 119 | for (FallingObject* object in objects) | 122 | for (FallingObject* object in objects) |
| 120 | { | 123 | { |
| 121 | if (waterTick > 0) | 124 | if ((object.sprite.position.y < 86) && (![object flag:0])) |
| 125 | { | ||
| 126 | for (CCSprite* ledge in ledges) | ||
| 127 | { | ||
| 128 | CGSize first = [object.sprite boundingBox].size; | ||
| 129 | CGSize second = [ledge boundingBox].size; | ||
| 130 | |||
| 131 | if (object.sprite.position.x > (ledge.position.x - second.width/2 - first.width/2)) | ||
| 132 | { | ||
| 133 | if (object.sprite.position.x < (ledge.position.x + second.width/2 + first.width/2)) | ||
| 134 | { | ||
| 135 | if (object.sprite.position.y > (ledge.position.y - second.height/2 - first.height/2)) | ||
| 136 | { | ||
| 137 | if (object.sprite.position.y < (ledge.position.y + second.height/2 + first.height/2)) | ||
| 138 | { | ||
| 139 | [discardedObjects addObject:object]; | ||
| 140 | } | ||
| 141 | } | ||
| 142 | } | ||
| 143 | } | ||
| 144 | } | ||
| 145 | } | ||
| 146 | |||
| 147 | if ((waterTick >= 180) || ([object flag:0])) | ||
| 122 | { | 148 | { |
| 123 | object.sprite.position = ccp(object.sprite.position.x, MAX(object.sprite.position.y, water.position.y+80+11)); | 149 | object.sprite.position = ccp(object.sprite.position.x, MAX(object.sprite.position.y, water.position.y+80+11)); |
| 124 | } else { | 150 | } else { |
| 125 | object.sprite.position = ccp(object.sprite.position.x-ledgeScrollSpeed, object.sprite.position.y); | 151 | object.sprite.position = ccp(object.sprite.position.x-ledgeScrollSpeed, object.sprite.position.y); |
| 126 | } | 152 | } |
| 153 | |||
| 154 | if ((waterTick > 0) && (object.sprite.position.y <= (water.position.y+80+11))) | ||
| 155 | { | ||
| 156 | [object setFlag:0 withValue:YES]; | ||
| 157 | } | ||
| 127 | } | 158 | } |
| 128 | 159 | ||
| 129 | [ledges minusSet:discardedSet]; | 160 | [ledges minusSet:discardedSet]; |
| 161 | [objects minusSet:discardedObjects]; | ||
| 130 | 162 | ||
| 131 | if (rightmost <= 480) | 163 | if (rightmost <= 480) |
| 132 | { | 164 | { |
| 133 | int ledgeWidth = arc4random() % 9 + 1; | 165 | int ledgeWidth = arc4random() % 9 + 1; |
| 166 | int ledgeDistance = arc4random() % (ledgeScrollSpeed*ledgeScrollSpeed+1)*3/2; | ||
| 134 | CCTexture2D* texture = [[CCTexture2D alloc] initWithImage:[factory createLedgeWithWidth:ledgeWidth height:2]]; | 167 | CCTexture2D* texture = [[CCTexture2D alloc] initWithImage:[factory createLedgeWithWidth:ledgeWidth height:2]]; |
| 135 | CCSprite* ledge = [CCSprite spriteWithTexture:texture]; | 168 | CCSprite* ledge = [CCSprite spriteWithTexture:texture]; |
| 136 | ledge.position = ccp(rightmost + rightwidth + ledge.boundingBox.size.width/2+64, 32); | 169 | ledge.position = ccp(rightmost + rightwidth + ledge.boundingBox.size.width/2+64+ledgeDistance, 32); |
| 137 | [self addChild:ledge]; | 170 | [self addChild:ledge]; |
| 138 | [ledges addObject:ledge]; | 171 | [ledges addObject:ledge]; |
| 139 | [texture release]; | 172 | [texture release]; |
