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-rw-r--r--Classes/JumpGameMode.h32
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diff --git a/Classes/JumpGameMode.h b/Classes/JumpGameMode.h new file mode 100644 index 0000000..f6a31f8 --- /dev/null +++ b/Classes/JumpGameMode.h
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1//
2// JumpGameMode.h
3// Cart Collect
4//
5// Created by Starla Insigna on 8/17/11.
6// Copyright 2011 Four Island. All rights reserved.
7//
8
9#import "GameMode.h"
10
11@class LedgeFactory;
12
13@interface JumpGameMode : GameMode <CCStandardTouchDelegate> {
14 CCSprite* water;
15 int waterTick;
16 BOOL wave;
17 CGPoint gestureStartPoint;
18 int jumpTick;
19 BOOL jump;
20 float expectedAngle;
21 NSMutableSet* ledges;
22 LedgeFactory* factory;
23 int ledgeScrollSpeed;
24 float ledgeAccelerationRate;
25 float addSpeed;
26}
27
28- (void)accelerateLedgeScrolling;
29- (void)randomlyAddObject:(ccTime)dt;
30- (void)incrementScore;
31
32@end