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Diffstat (limited to 'Classes/GameModeSelectionLayer.m')
-rw-r--r-- | Classes/GameModeSelectionLayer.m | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/Classes/GameModeSelectionLayer.m b/Classes/GameModeSelectionLayer.m new file mode 100644 index 0000000..db08146 --- /dev/null +++ b/Classes/GameModeSelectionLayer.m | |||
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1 | // | ||
2 | // GameModeSelectionLayer.m | ||
3 | // Cartographic | ||
4 | // | ||
5 | // Created by Starla Insigna on 8/18/11. | ||
6 | // Copyright 2011 Four Island. All rights reserved. | ||
7 | // | ||
8 | |||
9 | #import "GameModeSelectionLayer.h" | ||
10 | #import "GameModeSelection.h" | ||
11 | #import <sqlite3.h> | ||
12 | #import "Cart_CollectAppDelegate.h" | ||
13 | #import "MainMenuLayer.h" | ||
14 | #import "TutorialMode.h" | ||
15 | #import "ClassicGameMode.h" | ||
16 | #import "NMPanelMenu.h" | ||
17 | |||
18 | @implementation GameModeSelectionLayer | ||
19 | |||
20 | + (CCScene*)scene | ||
21 | { | ||
22 | CCScene* scene = [CCScene node]; | ||
23 | |||
24 | CCLayer* backgroundLayer = [[[CCLayer alloc] init] autorelease]; | ||
25 | CCSprite* backgroundImage = [CCSprite spriteWithFile:@"paintdaubs.png"]; | ||
26 | backgroundImage.position = ccp(240,160); | ||
27 | [backgroundLayer addChild:backgroundImage]; | ||
28 | [scene addChild:backgroundLayer]; | ||
29 | |||
30 | GameModeSelectionLayer* layer = [GameModeSelectionLayer node]; | ||
31 | [scene addChild:layer]; | ||
32 | |||
33 | return scene; | ||
34 | } | ||
35 | |||
36 | - (id)init | ||
37 | { | ||
38 | self = [super init]; | ||
39 | |||
40 | if (nil != self) | ||
41 | { | ||
42 | NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults]; | ||
43 | gameModes = [[NSMutableArray alloc] init]; | ||
44 | |||
45 | GameModeSelection* tutorialSelection = [GameModeSelection selectionWithName:@"Tutorial" location:@"Florence" filename:@"florence" unlocked:YES]; | ||
46 | [gameModes addObject:tutorialSelection]; | ||
47 | |||
48 | GameModeSelection* collectSelection; | ||
49 | |||
50 | if ([defaults boolForKey:@"hasDoneTutorial"]) | ||
51 | { | ||
52 | collectSelection = [GameModeSelection selectionWithName:@"Collect" location:@"Paris" filename:@"paris" unlocked:YES]; | ||
53 | } else { | ||
54 | collectSelection = [GameModeSelection selectionWithName:@"Collect" location:@"Paris" filename:@"paris" unlockCondition:@"Beat the tutorial!"]; | ||
55 | } | ||
56 | |||
57 | [gameModes addObject:collectSelection]; | ||
58 | |||
59 | CCMenu* menu = [CCMenu menuWithItems:nil]; | ||
60 | float onePanelWide = 128; | ||
61 | float padding = 15; | ||
62 | float totalPanelWidth = onePanelWide + padding*2; | ||
63 | float numberOfPanels = [gameModes count]; | ||
64 | float totalWidth = numberOfPanels * totalPanelWidth; | ||
65 | int currentWorldOffset = [defaults integerForKey:@"lastSelectedMode"]; | ||
66 | CCLayer* panels = [CCLayer node]; | ||
67 | |||
68 | for (GameModeSelection* gameMode in gameModes) | ||
69 | { | ||
70 | [gameMode setDelegate:self]; | ||
71 | [menu addChild:gameMode]; | ||
72 | } | ||
73 | |||
74 | [menu alignItemsHorizontallyWithPadding:padding*2]; | ||
75 | [panels addChild:menu]; | ||
76 | [self addChild:panels]; | ||
77 | |||
78 | pageControl = [[UIPageControl alloc] init]; | ||
79 | pageControl.numberOfPages = numberOfPanels; | ||
80 | pageControl.currentPage = currentWorldOffset; | ||
81 | pageControl.frame = CGRectMake(0, 250, 480, 20); | ||
82 | |||
83 | menu.position = ccpAdd(menu.position, ccp(totalWidth/2 - totalPanelWidth/2, 320)); | ||
84 | touchDelegatingView = [[TouchDelegatingView alloc] initWithFrame:CGRectMake(0, 0, 480, 320)]; | ||
85 | scrollView = [[CocosOverlayScrollView alloc] initWithFrame:CGRectMake(0, 0, totalPanelWidth, 320) numPages:numberOfPanels width:totalPanelWidth layer:panels pageControl:pageControl]; | ||
86 | touchDelegatingView.scrollView = scrollView; | ||
87 | [scrollView setContentOffset:CGPointMake(currentWorldOffset*totalPanelWidth+1,0) animated:NO]; | ||
88 | |||
89 | CCMenuItemImage* newgameMenuItem = [CCMenuItemImage itemFromNormalImage:@"back.png" selectedImage:@"back2.png" target:self selector:@selector(mainmenu)]; | ||
90 | NMPanelMenu* myMenu = [NMPanelMenu menuWithItems:newgameMenuItem, nil]; | ||
91 | myMenu.position = ccp(240, 30); | ||
92 | [self addChild:myMenu]; | ||
93 | } | ||
94 | |||
95 | return self; | ||
96 | } | ||
97 | |||
98 | - (void)onEnterTransitionDidFinish | ||
99 | { | ||
100 | [super onEnterTransitionDidFinish]; | ||
101 | |||
102 | [[[CCDirector sharedDirector] openGLView] addSubview:pageControl]; | ||
103 | [[[CCDirector sharedDirector] openGLView] addSubview:touchDelegatingView]; | ||
104 | [[[CCDirector sharedDirector] openGLView] addSubview:scrollView]; | ||
105 | } | ||
106 | |||
107 | - (void)onExit | ||
108 | { | ||
109 | [super onExit]; | ||
110 | |||
111 | [touchDelegatingView removeFromSuperview]; | ||
112 | [scrollView removeFromSuperview]; | ||
113 | [pageControl removeFromSuperview]; | ||
114 | } | ||
115 | |||
116 | - (void)mainmenu | ||
117 | { | ||
118 | [[CCDirector sharedDirector] replaceScene:[MainMenuLayer scene]]; | ||
119 | } | ||
120 | |||
121 | - (void)didSelectGameMode:(GameModeSelection *)gameMode | ||
122 | { | ||
123 | if ([gameMode.name isEqual:@"Tutorial"]) | ||
124 | { | ||
125 | [[CCDirector sharedDirector] replaceScene:[TutorialMode scene]]; | ||
126 | } else if ([gameMode.name isEqual:@"Collect"]) | ||
127 | { | ||
128 | [[CCDirector sharedDirector] replaceScene:[ClassicGameMode scene]]; | ||
129 | } | ||
130 | } | ||
131 | |||
132 | @end | ||