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Diffstat (limited to 'Classes/GameModeSelectionLayer.m')
-rw-r--r-- | Classes/GameModeSelectionLayer.m | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/Classes/GameModeSelectionLayer.m b/Classes/GameModeSelectionLayer.m new file mode 100644 index 0000000..3e1995e --- /dev/null +++ b/Classes/GameModeSelectionLayer.m | |||
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1 | // | ||
2 | // GameModeSelectionLayer.m | ||
3 | // Cartographic | ||
4 | // | ||
5 | // Created by Starla Insigna on 8/18/11. | ||
6 | // Copyright 2011 Four Island. All rights reserved. | ||
7 | // | ||
8 | |||
9 | #import "GameModeSelectionLayer.h" | ||
10 | #import "GameModeSelection.h" | ||
11 | #import <sqlite3.h> | ||
12 | #import "Cart_CollectAppDelegate.h" | ||
13 | #import "MainMenuLayer.h" | ||
14 | |||
15 | @implementation GameModeSelectionLayer | ||
16 | |||
17 | + (CCScene*)scene | ||
18 | { | ||
19 | CCScene* scene = [CCScene node]; | ||
20 | |||
21 | CCLayer* backgroundLayer = [[[CCLayer alloc] init] autorelease]; | ||
22 | CCSprite* backgroundImage = [CCSprite spriteWithFile:@"paintdaubs.png"]; | ||
23 | backgroundImage.position = ccp(240,160); | ||
24 | [backgroundLayer addChild:backgroundImage]; | ||
25 | [scene addChild:backgroundLayer]; | ||
26 | |||
27 | GameModeSelectionLayer* layer = [GameModeSelectionLayer node]; | ||
28 | [scene addChild:layer]; | ||
29 | |||
30 | return scene; | ||
31 | } | ||
32 | |||
33 | - (id)init | ||
34 | { | ||
35 | self = [super init]; | ||
36 | |||
37 | if (nil != self) | ||
38 | { | ||
39 | // Initialization code here. | ||
40 | GameModeSelection* tutorialSelection = [[[GameModeSelection alloc] initWithName:@"Tutorial" location:@"Florence" filename:@"florence" unlocked:YES] autorelease]; | ||
41 | tutorialSelection.position = ccp(160-32,160); | ||
42 | [self addChild:tutorialSelection]; | ||
43 | |||
44 | NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults]; | ||
45 | GameModeSelection* collectSelection = [[[GameModeSelection alloc] initWithName:@"Collect" location:@"Paris" filename:@"paris" unlocked:[defaults boolForKey:@"hasDoneTutorial"]] autorelease]; | ||
46 | collectSelection.position = ccp(400-32, 160); | ||
47 | |||
48 | if (collectSelection.unlocked) | ||
49 | { | ||
50 | const char* sqlQuery = "SELECT * FROM highscores ORDER BY score DESC LIMIT 1"; | ||
51 | sqlite3_stmt* compiled_statement; | ||
52 | |||
53 | if (sqlite3_prepare_v2([Cart_CollectAppDelegate database], sqlQuery, -1, &compiled_statement, NULL) == SQLITE_OK) | ||
54 | { | ||
55 | if (sqlite3_step(compiled_statement) == SQLITE_ROW) | ||
56 | { | ||
57 | int score = sqlite3_column_int(compiled_statement, 2); | ||
58 | |||
59 | [collectSelection setHighscore:score]; | ||
60 | } | ||
61 | } | ||
62 | } else { | ||
63 | [collectSelection setUnlockCondition:@"Beat the tutorial!"]; | ||
64 | } | ||
65 | |||
66 | [self addChild:collectSelection]; | ||
67 | |||
68 | CCMenuItemImage* newgameMenuItem = [CCMenuItemImage itemFromNormalImage:@"back.png" selectedImage:@"back2.png" target:self selector:@selector(mainmenu)]; | ||
69 | CCMenu* myMenu = [CCMenu menuWithItems:newgameMenuItem, nil]; | ||
70 | myMenu.position = ccp(240, 30); | ||
71 | [self addChild:myMenu]; | ||
72 | } | ||
73 | |||
74 | return self; | ||
75 | } | ||
76 | |||
77 | - (void)mainmenu | ||
78 | { | ||
79 | [[CCDirector sharedDirector] replaceScene:[MainMenuLayer scene]]; | ||
80 | } | ||
81 | |||
82 | @end | ||