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Diffstat (limited to 'Classes/GameModeSelectionLayer.m')
| -rw-r--r-- | Classes/GameModeSelectionLayer.m | 82 | 
1 files changed, 82 insertions, 0 deletions
| diff --git a/Classes/GameModeSelectionLayer.m b/Classes/GameModeSelectionLayer.m new file mode 100644 index 0000000..3e1995e --- /dev/null +++ b/Classes/GameModeSelectionLayer.m | |||
| @@ -0,0 +1,82 @@ | |||
| 1 | // | ||
| 2 | // GameModeSelectionLayer.m | ||
| 3 | // Cartographic | ||
| 4 | // | ||
| 5 | // Created by Starla Insigna on 8/18/11. | ||
| 6 | // Copyright 2011 Four Island. All rights reserved. | ||
| 7 | // | ||
| 8 | |||
| 9 | #import "GameModeSelectionLayer.h" | ||
| 10 | #import "GameModeSelection.h" | ||
| 11 | #import <sqlite3.h> | ||
| 12 | #import "Cart_CollectAppDelegate.h" | ||
| 13 | #import "MainMenuLayer.h" | ||
| 14 | |||
| 15 | @implementation GameModeSelectionLayer | ||
| 16 | |||
| 17 | + (CCScene*)scene | ||
| 18 | { | ||
| 19 | CCScene* scene = [CCScene node]; | ||
| 20 | |||
| 21 | CCLayer* backgroundLayer = [[[CCLayer alloc] init] autorelease]; | ||
| 22 | CCSprite* backgroundImage = [CCSprite spriteWithFile:@"paintdaubs.png"]; | ||
| 23 | backgroundImage.position = ccp(240,160); | ||
| 24 | [backgroundLayer addChild:backgroundImage]; | ||
| 25 | [scene addChild:backgroundLayer]; | ||
| 26 | |||
| 27 | GameModeSelectionLayer* layer = [GameModeSelectionLayer node]; | ||
| 28 | [scene addChild:layer]; | ||
| 29 | |||
| 30 | return scene; | ||
| 31 | } | ||
| 32 | |||
| 33 | - (id)init | ||
| 34 | { | ||
| 35 | self = [super init]; | ||
| 36 | |||
| 37 | if (nil != self) | ||
| 38 | { | ||
| 39 | // Initialization code here. | ||
| 40 | GameModeSelection* tutorialSelection = [[[GameModeSelection alloc] initWithName:@"Tutorial" location:@"Florence" filename:@"florence" unlocked:YES] autorelease]; | ||
| 41 | tutorialSelection.position = ccp(160-32,160); | ||
| 42 | [self addChild:tutorialSelection]; | ||
| 43 | |||
| 44 | NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults]; | ||
| 45 | GameModeSelection* collectSelection = [[[GameModeSelection alloc] initWithName:@"Collect" location:@"Paris" filename:@"paris" unlocked:[defaults boolForKey:@"hasDoneTutorial"]] autorelease]; | ||
| 46 | collectSelection.position = ccp(400-32, 160); | ||
| 47 | |||
| 48 | if (collectSelection.unlocked) | ||
| 49 | { | ||
| 50 | const char* sqlQuery = "SELECT * FROM highscores ORDER BY score DESC LIMIT 1"; | ||
| 51 | sqlite3_stmt* compiled_statement; | ||
| 52 | |||
| 53 | if (sqlite3_prepare_v2([Cart_CollectAppDelegate database], sqlQuery, -1, &compiled_statement, NULL) == SQLITE_OK) | ||
| 54 | { | ||
| 55 | if (sqlite3_step(compiled_statement) == SQLITE_ROW) | ||
| 56 | { | ||
| 57 | int score = sqlite3_column_int(compiled_statement, 2); | ||
| 58 | |||
| 59 | [collectSelection setHighscore:score]; | ||
| 60 | } | ||
| 61 | } | ||
| 62 | } else { | ||
| 63 | [collectSelection setUnlockCondition:@"Beat the tutorial!"]; | ||
| 64 | } | ||
| 65 | |||
| 66 | [self addChild:collectSelection]; | ||
| 67 | |||
| 68 | CCMenuItemImage* newgameMenuItem = [CCMenuItemImage itemFromNormalImage:@"back.png" selectedImage:@"back2.png" target:self selector:@selector(mainmenu)]; | ||
| 69 | CCMenu* myMenu = [CCMenu menuWithItems:newgameMenuItem, nil]; | ||
| 70 | myMenu.position = ccp(240, 30); | ||
| 71 | [self addChild:myMenu]; | ||
| 72 | } | ||
| 73 | |||
| 74 | return self; | ||
| 75 | } | ||
| 76 | |||
| 77 | - (void)mainmenu | ||
| 78 | { | ||
| 79 | [[CCDirector sharedDirector] replaceScene:[MainMenuLayer scene]]; | ||
| 80 | } | ||
| 81 | |||
| 82 | @end | ||
