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-rwxr-xr-xClasses/GameLayer.h23
1 files changed, 2 insertions, 21 deletions
diff --git a/Classes/GameLayer.h b/Classes/GameLayer.h index e72b551..128cbf2 100755 --- a/Classes/GameLayer.h +++ b/Classes/GameLayer.h
@@ -8,30 +8,13 @@
8 8
9#import <Foundation/Foundation.h> 9#import <Foundation/Foundation.h>
10#import "cocos2d.h" 10#import "cocos2d.h"
11#import "FallingObject.h"
12#import "Cherry.h"
13#import "Bottle.h"
14#import "OneUp.h"
15#import "Rock.h"
16#import "GameOverLayer.h"
17#import "ValuableObject.h"
18#import "CocosDenshion.h"
19#import "SimpleAudioEngine.h"
20#import "TutorialBubble.h" 11#import "TutorialBubble.h"
21#import "MainMenuLayer.h" 12#import "GameMode.h"
22 13
23#define GAME_SCENE 436 14@interface GameLayer : GameMode {
24#define GAME_LAYER 437
25
26@interface GameLayer : CCLayer {
27 NSMutableSet* objects;
28 float accelX;
29 CCLabelBMFont* scoreLabel; 15 CCLabelBMFont* scoreLabel;
30 CCLabelBMFont* livesLabel; 16 CCLabelBMFont* livesLabel;
31 int score;
32 int lives;
33 float addSpeed; 17 float addSpeed;
34 CCSprite* cartSprite;
35 TutorialBubble* currentTutorial; 18 TutorialBubble* currentTutorial;
36 19
37 CCLayerColor* shadedLayer; 20 CCLayerColor* shadedLayer;
@@ -39,9 +22,7 @@
39} 22}
40 23
41@property (nonatomic,retain) TutorialBubble* currentTutorial; 24@property (nonatomic,retain) TutorialBubble* currentTutorial;
42+ (CCScene*)scene;
43- (id)init; 25- (id)init;
44- (void)updateLabels;
45- (void)pause; 26- (void)pause;
46- (void)unpause; 27- (void)unpause;
47- (void)mainmenu; 28- (void)mainmenu;