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Diffstat (limited to 'Classes/GameConfig.h')
| -rwxr-xr-x | Classes/GameConfig.h | 45 | 
1 files changed, 45 insertions, 0 deletions
| diff --git a/Classes/GameConfig.h b/Classes/GameConfig.h new file mode 100755 index 0000000..1dd3e99 --- /dev/null +++ b/Classes/GameConfig.h | |||
| @@ -0,0 +1,45 @@ | |||
| 1 | // | ||
| 2 | // GameConfig.h | ||
| 3 | // Cart Collect | ||
| 4 | // | ||
| 5 | // Created by iD Student Account on 7/18/11. | ||
| 6 | // Copyright __MyCompanyName__ 2011. All rights reserved. | ||
| 7 | // | ||
| 8 | |||
| 9 | #ifndef __GAME_CONFIG_H | ||
| 10 | #define __GAME_CONFIG_H | ||
| 11 | |||
| 12 | // | ||
| 13 | // Supported Autorotations: | ||
| 14 | // None, | ||
| 15 | // UIViewController, | ||
| 16 | // CCDirector | ||
| 17 | // | ||
| 18 | #define kGameAutorotationNone 0 | ||
| 19 | #define kGameAutorotationCCDirector 1 | ||
| 20 | #define kGameAutorotationUIViewController 2 | ||
| 21 | |||
| 22 | // | ||
| 23 | // Define here the type of autorotation that you want for your game | ||
| 24 | // | ||
| 25 | |||
| 26 | // 3rd generation and newer devices: Rotate using UIViewController. Rotation should be supported on iPad apps. | ||
| 27 | // TIP: | ||
| 28 | // To improve the performance, you should set this value to "kGameAutorotationNone" or "kGameAutorotationCCDirector" | ||
| 29 | #if defined(__ARM_NEON__) || TARGET_IPHONE_SIMULATOR | ||
| 30 | #define GAME_AUTOROTATION kGameAutorotationUIViewController | ||
| 31 | |||
| 32 | // ARMv6 (1st and 2nd generation devices): Don't rotate. It is very expensive | ||
| 33 | #elif __arm__ | ||
| 34 | #define GAME_AUTOROTATION kGameAutorotationNone | ||
| 35 | |||
| 36 | |||
| 37 | // Ignore this value on Mac | ||
| 38 | #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) | ||
| 39 | |||
| 40 | #else | ||
| 41 | #error(unknown architecture) | ||
| 42 | #endif | ||
| 43 | |||
| 44 | #endif // __GAME_CONFIG_H | ||
| 45 | |||
