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Diffstat (limited to 'Classes/Cart_CollectAppDelegate.m')
-rwxr-xr-x | Classes/Cart_CollectAppDelegate.m | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/Classes/Cart_CollectAppDelegate.m b/Classes/Cart_CollectAppDelegate.m new file mode 100755 index 0000000..201422f --- /dev/null +++ b/Classes/Cart_CollectAppDelegate.m | |||
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1 | // | ||
2 | // Cart_CollectAppDelegate.m | ||
3 | // Cart Collect | ||
4 | // | ||
5 | // Created by iD Student Account on 7/18/11. | ||
6 | // Copyright __MyCompanyName__ 2011. All rights reserved. | ||
7 | // | ||
8 | |||
9 | #import "cocos2d.h" | ||
10 | |||
11 | #import "Cart_CollectAppDelegate.h" | ||
12 | #import "GameConfig.h" | ||
13 | #import "GameLayer.h" | ||
14 | #import "RootViewController.h" | ||
15 | #import "MainMenuLayer.h" | ||
16 | |||
17 | @implementation Cart_CollectAppDelegate | ||
18 | |||
19 | @synthesize window, viewController; | ||
20 | |||
21 | - (void) removeStartupFlicker | ||
22 | { | ||
23 | // | ||
24 | // THIS CODE REMOVES THE STARTUP FLICKER | ||
25 | // | ||
26 | // Uncomment the following code if you Application only supports landscape mode | ||
27 | // | ||
28 | #if GAME_AUTOROTATION == kGameAutorotationUIViewController | ||
29 | |||
30 | // CC_ENABLE_DEFAULT_GL_STATES(); | ||
31 | // CCDirector *director = [CCDirector sharedDirector]; | ||
32 | // CGSize size = [director winSize]; | ||
33 | // CCSprite *sprite = [CCSprite spriteWithFile:@"Default.png"]; | ||
34 | // sprite.position = ccp(size.width/2, size.height/2); | ||
35 | // sprite.rotation = -90; | ||
36 | // [sprite visit]; | ||
37 | // [[director openGLView] swapBuffers]; | ||
38 | // CC_ENABLE_DEFAULT_GL_STATES(); | ||
39 | |||
40 | #endif // GAME_AUTOROTATION == kGameAutorotationUIViewController | ||
41 | } | ||
42 | |||
43 | - (void) applicationDidFinishLaunching:(UIApplication*)application | ||
44 | { | ||
45 | [[UIApplication sharedApplication] setIdleTimerDisabled:YES]; | ||
46 | |||
47 | NSMutableDictionary* registerDefaults = [NSMutableDictionary dictionaryWithObjectsAndKeys: | ||
48 | @"", @"username", | ||
49 | [NSNumber numberWithBool:YES], @"submitScore", | ||
50 | nil]; | ||
51 | [[NSUserDefaults standardUserDefaults] registerDefaults:registerDefaults]; | ||
52 | |||
53 | // Init the window | ||
54 | window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; | ||
55 | |||
56 | // Try to use CADisplayLink director | ||
57 | // if it fails (SDK < 3.1) use the default director | ||
58 | if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] ) | ||
59 | [CCDirector setDirectorType:kCCDirectorTypeDefault]; | ||
60 | |||
61 | |||
62 | CCDirector *director = [CCDirector sharedDirector]; | ||
63 | |||
64 | // Init the View Controller | ||
65 | viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil]; | ||
66 | viewController.wantsFullScreenLayout = YES; | ||
67 | |||
68 | // | ||
69 | // Create the EAGLView manually | ||
70 | // 1. Create a RGB565 format. Alternative: RGBA8 | ||
71 | // 2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, like CCPageTurnTransition | ||
72 | // | ||
73 | // | ||
74 | EAGLView *glView = [EAGLView viewWithFrame:[window bounds] | ||
75 | pixelFormat:kEAGLColorFormatRGB565 // kEAGLColorFormatRGBA8 | ||
76 | depthFormat:0 // GL_DEPTH_COMPONENT16_OES | ||
77 | ]; | ||
78 | |||
79 | // attach the openglView to the director | ||
80 | [director setOpenGLView:glView]; | ||
81 | |||
82 | // // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices | ||
83 | //if( ! [director enableRetinaDisplay:YES] ) | ||
84 | // CCLOG(@"Retina Display Not supported"); | ||
85 | |||
86 | // | ||
87 | // VERY IMPORTANT: | ||
88 | // If the rotation is going to be controlled by a UIViewController | ||
89 | // then the device orientation should be "Portrait". | ||
90 | // | ||
91 | // IMPORTANT: | ||
92 | // By default, this template only supports Landscape orientations. | ||
93 | // Edit the RootViewController.m file to edit the supported orientations. | ||
94 | // | ||
95 | #if GAME_AUTOROTATION == kGameAutorotationUIViewController | ||
96 | [director setDeviceOrientation:kCCDeviceOrientationPortrait]; | ||
97 | #else | ||
98 | [director setDeviceOrientation:kCCDeviceOrientationPortrait]; | ||
99 | #endif | ||
100 | |||
101 | [director setAnimationInterval:1.0/60]; | ||
102 | //[director setDisplayFPS:YES]; | ||
103 | |||
104 | |||
105 | // make the OpenGLView a child of the view controller | ||
106 | [viewController setView:glView]; | ||
107 | |||
108 | // make the View Controller a child of the main window | ||
109 | [window addSubview: viewController.view]; | ||
110 | |||
111 | [window makeKeyAndVisible]; | ||
112 | |||
113 | // Default texture format for PNG/BMP/TIFF/JPEG/GIF images | ||
114 | // It can be RGBA8888, RGBA4444, RGB5_A1, RGB565 | ||
115 | // You can change anytime. | ||
116 | [CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888]; | ||
117 | |||
118 | |||
119 | // Removes the startup flicker | ||
120 | [self removeStartupFlicker]; | ||
121 | |||
122 | // Run the intro Scene | ||
123 | [[CCDirector sharedDirector] runWithScene: [MainMenuLayer scene]]; | ||
124 | } | ||
125 | |||
126 | |||
127 | - (void)applicationWillResignActive:(UIApplication *)application { | ||
128 | [[CCDirector sharedDirector] pause]; | ||
129 | } | ||
130 | |||
131 | - (void)applicationDidBecomeActive:(UIApplication *)application { | ||
132 | [[CCDirector sharedDirector] resume]; | ||
133 | } | ||
134 | |||
135 | - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { | ||
136 | [[CCDirector sharedDirector] purgeCachedData]; | ||
137 | } | ||
138 | |||
139 | -(void) applicationDidEnterBackground:(UIApplication*)application { | ||
140 | [[CCDirector sharedDirector] stopAnimation]; | ||
141 | |||
142 | if ([[CCDirector sharedDirector] runningScene].tag == 436) | ||
143 | { | ||
144 | [[CCDirector sharedDirector] replaceScene:[PauseLayer sceneWithScene:[[CCDirector sharedDirector] runningScene]]]; | ||
145 | } | ||
146 | } | ||
147 | |||
148 | -(void) applicationWillEnterForeground:(UIApplication*)application { | ||
149 | [[CCDirector sharedDirector] startAnimation]; | ||
150 | } | ||
151 | |||
152 | - (void)applicationWillTerminate:(UIApplication *)application { | ||
153 | CCDirector *director = [CCDirector sharedDirector]; | ||
154 | |||
155 | sqlite3_close([Cart_CollectAppDelegate database]); | ||
156 | |||
157 | [[director openGLView] removeFromSuperview]; | ||
158 | |||
159 | [viewController release]; | ||
160 | |||
161 | [window release]; | ||
162 | |||
163 | [director end]; | ||
164 | } | ||
165 | |||
166 | - (void)applicationSignificantTimeChange:(UIApplication *)application { | ||
167 | [[CCDirector sharedDirector] setNextDeltaTimeZero:YES]; | ||
168 | } | ||
169 | |||
170 | - (void)dealloc { | ||
171 | //[[CCDirector sharedDirector] release]; | ||
172 | [window release]; | ||
173 | [super dealloc]; | ||
174 | } | ||
175 | |||
176 | + (sqlite3*)database | ||
177 | { | ||
178 | static sqlite3* database = nil; | ||
179 | |||
180 | if (database == nil) | ||
181 | { | ||
182 | NSString* databaseName = @"cartdata.sqlite3"; | ||
183 | NSArray* documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); | ||
184 | NSString* documentsDir = [documentPaths objectAtIndex:0]; | ||
185 | NSString* databasePath = [documentsDir stringByAppendingPathComponent:databaseName]; | ||
186 | NSFileManager* fileManager = [NSFileManager defaultManager]; | ||
187 | NSUserDefaults* userDefaults = [NSUserDefaults standardUserDefaults]; | ||
188 | |||
189 | if (![fileManager fileExistsAtPath:databasePath]) | ||
190 | { | ||
191 | NSString* databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:databaseName]; | ||
192 | [fileManager copyItemAtPath:databasePathFromApp toPath:databasePath error:nil]; | ||
193 | //[fileManager release]; | ||
194 | |||
195 | [userDefaults setInteger:1 forKey:@"databaseVersion"]; | ||
196 | } | ||
197 | |||
198 | if ([userDefaults integerForKey:@"databaseVersion"] < 1) | ||
199 | { | ||
200 | // Upgrade the database to version 1, which is completely unnecessary as no prior version exists | ||
201 | } | ||
202 | |||
203 | if (sqlite3_open([databasePath UTF8String], &database) != SQLITE_OK) | ||
204 | { | ||
205 | NSLog(@"Failed to open database"); | ||
206 | } | ||
207 | } | ||
208 | |||
209 | return database; | ||
210 | } | ||
211 | |||
212 | @end | ||