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-rwxr-xr-xClasses/GameOverScene.h4
-rwxr-xr-xClasses/GameOverScene.m36
2 files changed, 35 insertions, 5 deletions
diff --git a/Classes/GameOverScene.h b/Classes/GameOverScene.h index a91286e..f596211 100755 --- a/Classes/GameOverScene.h +++ b/Classes/GameOverScene.h
@@ -17,13 +17,15 @@
17 UISwitch* submitSwitch; 17 UISwitch* submitSwitch;
18 UIActivityIndicatorView* activityIndicator; 18 UIActivityIndicatorView* activityIndicator;
19 UIButton* backButton; 19 UIButton* backButton;
20 UIButton* playButton;
20 int score; 21 int score;
21 NSString* gameMode; 22 NSString* gameMode;
23 BOOL playAgain;
22} 24}
23 25
24+ (GameOverScene*)sceneWithScore:(int)score gameMode:(NSString*)gameMode; 26+ (GameOverScene*)sceneWithScore:(int)score gameMode:(NSString*)gameMode;
25- (id)initWithScore:(int)score gameMode:(NSString*)gameMode; 27- (id)initWithScore:(int)score gameMode:(NSString*)gameMode;
26- (void)newgame; 28- (void)newgame:(id)sender;
27- (void)submitScore; 29- (void)submitScore;
28- (void)exit; 30- (void)exit;
29 31
diff --git a/Classes/GameOverScene.m b/Classes/GameOverScene.m index cfbb446..a56aeac 100755 --- a/Classes/GameOverScene.m +++ b/Classes/GameOverScene.m
@@ -11,6 +11,8 @@
11#import <sqlite3.h> 11#import <sqlite3.h>
12#import "cocoslive.h" 12#import "cocoslive.h"
13#import "MainMenuLayer.h" 13#import "MainMenuLayer.h"
14#import "ClassicGameMode.h"
15#import "JumpGameMode.h"
14 16
15@implementation GameOverScene 17@implementation GameOverScene
16 18
@@ -64,11 +66,19 @@
64 66
65 activityIndicator = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(480-20-10, 320-20-10, 20, 20)]; 67 activityIndicator = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(480-20-10, 320-20-10, 20, 20)];
66 [movingLayer addSubview:activityIndicator]; 68 [movingLayer addSubview:activityIndicator];
69
70 playButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
71 [playButton setFrame:CGRectMake(480/3-105/2, 320-60-15, 105, 31)];
72 [playButton setTitle:@"Play Again" forState:UIControlStateNormal];
73 [playButton addTarget:self action:@selector(newgame:) forControlEvents:UIControlEventTouchUpInside];
74 [playButton.titleLabel setFont:[UIFont systemFontOfSize:16.0]];
75 [playButton.titleLabel setTextColor:[UIColor blackColor]];
76 [movingLayer addSubview:playButton];
67 77
68 backButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; 78 backButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
69 [backButton setFrame:CGRectMake(240-154/2, 320-60-15, 154, 31)]; 79 [backButton setFrame:CGRectMake(480/3*2-154/2, 320-60-15, 154, 31)];
70 [backButton setTitle:@"Back to Main Menu" forState:UIControlStateNormal]; 80 [backButton setTitle:@"Back to Main Menu" forState:UIControlStateNormal];
71 [backButton addTarget:self action:@selector(newgame) forControlEvents:UIControlEventTouchUpInside]; 81 [backButton addTarget:self action:@selector(newgame:) forControlEvents:UIControlEventTouchUpInside];
72 [backButton.titleLabel setFont:[UIFont systemFontOfSize:16.0]]; 82 [backButton.titleLabel setFont:[UIFont systemFontOfSize:16.0]];
73 [backButton.titleLabel setTextColor:[UIColor blackColor]]; 83 [backButton.titleLabel setTextColor:[UIColor blackColor]];
74 [movingLayer addSubview:backButton]; 84 [movingLayer addSubview:backButton];
@@ -83,8 +93,12 @@
83 movingLayer.center = CGPointMake(240, 160-position.y); 93 movingLayer.center = CGPointMake(240, 160-position.y);
84} 94}
85 95
86- (void)newgame 96- (void)newgame:(id)sender
87{ 97{
98 // Play again if the user pressed the play again button
99 playAgain = (sender == playButton);
100
101 playButton.enabled = NO;
88 backButton.enabled = NO; 102 backButton.enabled = NO;
89 textField.enabled = NO; 103 textField.enabled = NO;
90 submitSwitch.enabled = NO; 104 submitSwitch.enabled = NO;
@@ -198,6 +212,9 @@
198 [activityIndicator release]; 212 [activityIndicator release];
199 activityIndicator = nil; 213 activityIndicator = nil;
200 214
215 [playButton removeFromSuperview];
216 playButton = nil;
217
201 [backButton removeFromSuperview]; 218 [backButton removeFromSuperview];
202 backButton = nil; 219 backButton = nil;
203 220
@@ -205,7 +222,18 @@
205 [movingLayer release]; 222 [movingLayer release];
206 movingLayer = nil; 223 movingLayer = nil;
207 224
208 [[CCDirector sharedDirector] replaceScene:[MainMenuLayer scene]]; 225 if (playAgain)
226 {
227 if ([gameMode isEqual:@"Collect"])
228 {
229 [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:3.0f scene:[ClassicGameMode scene] withColor:ccc3(0, 0, 0)]];
230 } else if ([gameMode isEqual:@"Jump"])
231 {
232 [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:3.0f scene:[JumpGameMode scene] withColor:ccc3(0, 0, 0)]];
233 }
234 } else {
235 [[CCDirector sharedDirector] replaceScene:[MainMenuLayer scene]];
236 }
209} 237}
210 238
211@end 239@end