diff options
author | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
---|---|---|
committer | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
commit | 9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch) | |
tree | 5bac45ae5157a1cb10c6e45500cbf72789917980 /libs/cocos2d/ccConfig.h | |
download | cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.gz cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.bz2 cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.zip |
Initial commit (version 0.2.1)
Diffstat (limited to 'libs/cocos2d/ccConfig.h')
-rwxr-xr-x | libs/cocos2d/ccConfig.h | 334 |
1 files changed, 334 insertions, 0 deletions
diff --git a/libs/cocos2d/ccConfig.h b/libs/cocos2d/ccConfig.h new file mode 100755 index 0000000..55b4cd8 --- /dev/null +++ b/libs/cocos2d/ccConfig.h | |||
@@ -0,0 +1,334 @@ | |||
1 | /* | ||
2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
3 | * | ||
4 | * Copyright (c) 2008-2010 Ricardo Quesada | ||
5 | * Copyright (c) 2011 Zynga Inc. | ||
6 | * | ||
7 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
8 | * of this software and associated documentation files (the "Software"), to deal | ||
9 | * in the Software without restriction, including without limitation the rights | ||
10 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
11 | * copies of the Software, and to permit persons to whom the Software is | ||
12 | * furnished to do so, subject to the following conditions: | ||
13 | * | ||
14 | * The above copyright notice and this permission notice shall be included in | ||
15 | * all copies or substantial portions of the Software. | ||
16 | * | ||
17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
18 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
20 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
21 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
22 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
23 | * THE SOFTWARE. | ||
24 | */ | ||
25 | |||
26 | |||
27 | #import <Availability.h> | ||
28 | |||
29 | /** | ||
30 | @file | ||
31 | cocos2d (cc) configuration file | ||
32 | */ | ||
33 | |||
34 | /** @def CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL | ||
35 | If enabled, the texture coordinates will be calculated by using this formula: | ||
36 | - texCoord.left = (rect.origin.x*2+1) / (texture.wide*2); | ||
37 | - texCoord.right = texCoord.left + (rect.size.width*2-2)/(texture.wide*2); | ||
38 | |||
39 | The same for bottom and top. | ||
40 | |||
41 | This formula prevents artifacts by using 99% of the texture. | ||
42 | The "correct" way to prevent artifacts is by using the spritesheet-artifact-fixer.py or a similar tool. | ||
43 | |||
44 | Affected nodes: | ||
45 | - CCSprite / CCSpriteBatchNode and subclasses: CCLabelBMFont, CCTMXTiledMap | ||
46 | - CCLabelAtlas | ||
47 | - CCQuadParticleSystem | ||
48 | - CCTileMap | ||
49 | |||
50 | To enabled set it to 1. Disabled by default. | ||
51 | |||
52 | @since v0.99.5 | ||
53 | */ | ||
54 | #ifndef CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL | ||
55 | #define CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL 0 | ||
56 | #endif | ||
57 | |||
58 | |||
59 | /** @def CC_FONT_LABEL_SUPPORT | ||
60 | If enabled, FontLabel will be used to render .ttf files. | ||
61 | If the .ttf file is not found, then it will use the standard UIFont class | ||
62 | If disabled, the standard UIFont class will be used. | ||
63 | |||
64 | To disable set it to 0. Enabled by default. | ||
65 | |||
66 | Only valid for cocos2d-ios. Not supported on cocos2d-mac | ||
67 | */ | ||
68 | #ifndef CC_FONT_LABEL_SUPPORT | ||
69 | #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED | ||
70 | #define CC_FONT_LABEL_SUPPORT 1 | ||
71 | #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) | ||
72 | #define CC_FONT_LABEL_SUPPORT 0 | ||
73 | #endif | ||
74 | #endif | ||
75 | |||
76 | /** @def CC_DIRECTOR_FAST_FPS | ||
77 | If enabled, then the FPS will be drawn using CCLabelAtlas (fast rendering). | ||
78 | You will need to add the fps_images.png to your project. | ||
79 | If disabled, the FPS will be rendered using CCLabel (slow rendering) | ||
80 | |||
81 | To enable set it to a value different than 0. Enabled by default. | ||
82 | */ | ||
83 | #ifndef CC_DIRECTOR_FAST_FPS | ||
84 | #define CC_DIRECTOR_FAST_FPS 1 | ||
85 | #endif | ||
86 | |||
87 | /** @def CC_DIRECTOR_FPS_INTERVAL | ||
88 | Senconds between FPS updates. | ||
89 | 0.5 seconds, means that the FPS number will be updated every 0.5 seconds. | ||
90 | Having a bigger number means a more reliable FPS | ||
91 | |||
92 | Default value: 0.1f | ||
93 | */ | ||
94 | #ifndef CC_DIRECTOR_FPS_INTERVAL | ||
95 | #define CC_DIRECTOR_FPS_INTERVAL (0.1f) | ||
96 | #endif | ||
97 | |||
98 | /** @def CC_DIRECTOR_DISPATCH_FAST_EVENTS | ||
99 | If enabled, and only when it is used with CCFastDirector, the main loop will wait 0.04 seconds to | ||
100 | dispatch all the events, even if there are not events to dispatch. | ||
101 | If your game uses lot's of events (eg: touches) it might be a good idea to enable this feature. | ||
102 | Otherwise, it is safe to leave it disabled. | ||
103 | |||
104 | To enable set it to 1. Disabled by default. | ||
105 | |||
106 | @warning This feature is experimental | ||
107 | */ | ||
108 | #ifndef CC_DIRECTOR_DISPATCH_FAST_EVENTS | ||
109 | #define CC_DIRECTOR_DISPATCH_FAST_EVENTS 0 | ||
110 | #endif | ||
111 | |||
112 | /** @def CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD | ||
113 | If enabled, cocos2d-mac will run on the Display Link thread. If disabled cocos2d-mac will run in its own thread. | ||
114 | |||
115 | If enabled, the images will be drawn at the "correct" time, but the events might not be very responsive. | ||
116 | If disabled, some frames might be skipped, but the events will be dispatched as they arrived. | ||
117 | |||
118 | To enable set it to a 1, to disable it set to 0. Enabled by default. | ||
119 | |||
120 | Only valid for cocos2d-mac. Not supported on cocos2d-ios. | ||
121 | |||
122 | */ | ||
123 | #ifndef CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD | ||
124 | #define CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD 1 | ||
125 | #endif | ||
126 | |||
127 | /** @def CC_COCOSNODE_RENDER_SUBPIXEL | ||
128 | If enabled, the CCNode objects (CCSprite, CCLabel,etc) will be able to render in subpixels. | ||
129 | If disabled, integer pixels will be used. | ||
130 | |||
131 | To enable set it to 1. Enabled by default. | ||
132 | */ | ||
133 | #ifndef CC_COCOSNODE_RENDER_SUBPIXEL | ||
134 | #define CC_COCOSNODE_RENDER_SUBPIXEL 1 | ||
135 | #endif | ||
136 | |||
137 | /** @def CC_SPRITEBATCHNODE_RENDER_SUBPIXEL | ||
138 | If enabled, the CCSprite objects rendered with CCSpriteBatchNode will be able to render in subpixels. | ||
139 | If disabled, integer pixels will be used. | ||
140 | |||
141 | To enable set it to 1. Enabled by default. | ||
142 | */ | ||
143 | #ifndef CC_SPRITEBATCHNODE_RENDER_SUBPIXEL | ||
144 | #define CC_SPRITEBATCHNODE_RENDER_SUBPIXEL 1 | ||
145 | #endif | ||
146 | |||
147 | /** @def CC_USES_VBO | ||
148 | If enabled, batch nodes (texture atlas and particle system) will use VBO instead of vertex list (VBO is recommended by Apple) | ||
149 | |||
150 | To enable set it to 1. | ||
151 | Enabled by default on iPhone with ARMv7 processors, iPhone Simulator and Mac | ||
152 | Disabled by default on iPhone with ARMv6 processors. | ||
153 | |||
154 | @since v0.99.5 | ||
155 | */ | ||
156 | #ifndef CC_USES_VBO | ||
157 | #if defined(__ARM_NEON__) || TARGET_IPHONE_SIMULATOR || defined(__MAC_OS_X_VERSION_MAX_ALLOWED) | ||
158 | #define CC_USES_VBO 1 | ||
159 | #else | ||
160 | #define CC_USES_VBO 0 | ||
161 | #endif | ||
162 | #endif | ||
163 | |||
164 | /** @def CC_NODE_TRANSFORM_USING_AFFINE_MATRIX | ||
165 | If enabled, CCNode will transform the nodes using a cached Affine matrix. | ||
166 | If disabled, the node will be transformed using glTranslate,glRotate,glScale. | ||
167 | Using the affine matrix only requires 2 GL calls. | ||
168 | Using the translate/rotate/scale requires 5 GL calls. | ||
169 | But computing the Affine matrix is relative expensive. | ||
170 | But according to performance tests, Affine matrix performs better. | ||
171 | This parameter doesn't affect CCSpriteBatchNode nodes. | ||
172 | |||
173 | To enable set it to a value different than 0. Enabled by default. | ||
174 | |||
175 | */ | ||
176 | #ifndef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX | ||
177 | #define CC_NODE_TRANSFORM_USING_AFFINE_MATRIX 1 | ||
178 | #endif | ||
179 | |||
180 | /** @def CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA | ||
181 | If most of your imamges have pre-multiplied alpha, set it to 1 (if you are going to use .PNG/.JPG file images). | ||
182 | Only set to 0 if ALL your images by-pass Apple UIImage loading system (eg: if you use libpng or PVR images) | ||
183 | |||
184 | To enable set it to a value different than 0. Enabled by default. | ||
185 | |||
186 | @since v0.99.5 | ||
187 | */ | ||
188 | #ifndef CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA | ||
189 | #define CC_OPTIMIZE_BLEND_FUNC_FOR_PREMULTIPLIED_ALPHA 1 | ||
190 | #endif | ||
191 | |||
192 | /** @def CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP | ||
193 | Use GL_TRIANGLE_STRIP instead of GL_TRIANGLES when rendering the texture atlas. | ||
194 | It seems it is the recommend way, but it is much slower, so, enable it at your own risk | ||
195 | |||
196 | To enable set it to a value different than 0. Disabled by default. | ||
197 | |||
198 | */ | ||
199 | #ifndef CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP | ||
200 | #define CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP 0 | ||
201 | #endif | ||
202 | |||
203 | /** @def CC_TEXTURE_NPOT_SUPPORT | ||
204 | If enabled, NPOT textures will be used where available. Only 3rd gen (and newer) devices support NPOT textures. | ||
205 | NPOT textures have the following limitations: | ||
206 | - They can't have mipmaps | ||
207 | - They only accept GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T} | ||
208 | |||
209 | To enable set it to a value different than 0. Disabled by default. | ||
210 | |||
211 | This value governs only the PNG, GIF, BMP, images. | ||
212 | This value DOES NOT govern the PVR (PVR.GZ, PVR.CCZ) files. If NPOT PVR is loaded, then it will create an NPOT texture ignoring this value. | ||
213 | |||
214 | @deprecated This value will be removed in 1.1 and NPOT textures will be loaded by default if the device supports it. | ||
215 | |||
216 | @since v0.99.2 | ||
217 | */ | ||
218 | #ifndef CC_TEXTURE_NPOT_SUPPORT | ||
219 | #define CC_TEXTURE_NPOT_SUPPORT 0 | ||
220 | #endif | ||
221 | |||
222 | /** @def CC_RETINA_DISPLAY_SUPPORT | ||
223 | If enabled, cocos2d supports retina display. | ||
224 | For performance reasons, it's recommended disable it in games without retina display support, like iPad only games. | ||
225 | |||
226 | To enable set it to 1. Use 0 to disable it. Enabled by default. | ||
227 | |||
228 | @since v0.99.5 | ||
229 | */ | ||
230 | #ifndef CC_RETINA_DISPLAY_SUPPORT | ||
231 | #define CC_RETINA_DISPLAY_SUPPORT 1 | ||
232 | #endif | ||
233 | |||
234 | /** @def CC_RETINA_DISPLAY_FILENAME_SUFFIX | ||
235 | It's the suffix that will be appended to the files in order to load "retina display" images. | ||
236 | |||
237 | On an iPhone4 with Retina Display support enabled, the file @"sprite-hd.png" will be loaded instead of @"sprite.png". | ||
238 | If the file doesn't exist it will use the non-retina display image. | ||
239 | |||
240 | Platforms: Only used on Retina Display devices like iPhone 4. | ||
241 | |||
242 | @since v0.99.5 | ||
243 | */ | ||
244 | #ifndef CC_RETINA_DISPLAY_FILENAME_SUFFIX | ||
245 | #define CC_RETINA_DISPLAY_FILENAME_SUFFIX @"-hd" | ||
246 | #endif | ||
247 | |||
248 | /** @def CC_USE_LA88_LABELS_ON_NEON_ARCH | ||
249 | If enabled, it will use LA88 (16-bit textures) on Neon devices for CCLabelTTF objects. | ||
250 | If it is disabled, or if it is used on another architecture it will use A8 (8-bit textures). | ||
251 | On Neon devices, LA88 textures are 6% faster than A8 textures, but then will consume 2x memory. | ||
252 | |||
253 | This feature is disabled by default. | ||
254 | |||
255 | Platforms: Only used on ARM Neon architectures like iPhone 3GS or newer and iPad. | ||
256 | |||
257 | @since v0.99.5 | ||
258 | */ | ||
259 | #ifndef CC_USE_LA88_LABELS_ON_NEON_ARCH | ||
260 | #define CC_USE_LA88_LABELS_ON_NEON_ARCH 0 | ||
261 | #endif | ||
262 | |||
263 | /** @def CC_SPRITE_DEBUG_DRAW | ||
264 | If enabled, all subclasses of CCSprite will draw a bounding box | ||
265 | Useful for debugging purposes only. It is recommened to leave it disabled. | ||
266 | |||
267 | To enable set it to a value different than 0. Disabled by default: | ||
268 | 0 -- disabled | ||
269 | 1 -- draw bounding box | ||
270 | 2 -- draw texture box | ||
271 | */ | ||
272 | #ifndef CC_SPRITE_DEBUG_DRAW | ||
273 | #define CC_SPRITE_DEBUG_DRAW 0 | ||
274 | #endif | ||
275 | |||
276 | /** @def CC_SPRITEBATCHNODE_DEBUG_DRAW | ||
277 | If enabled, all subclasses of CCSprite that are rendered using an CCSpriteBatchNode draw a bounding box. | ||
278 | Useful for debugging purposes only. It is recommened to leave it disabled. | ||
279 | |||
280 | To enable set it to a value different than 0. Disabled by default. | ||
281 | */ | ||
282 | #ifndef CC_SPRITEBATCHNODE_DEBUG_DRAW | ||
283 | #define CC_SPRITEBATCHNODE_DEBUG_DRAW 0 | ||
284 | #endif | ||
285 | |||
286 | /** @def CC_LABELBMFONT_DEBUG_DRAW | ||
287 | If enabled, all subclasses of CCLabelBMFont will draw a bounding box | ||
288 | Useful for debugging purposes only. It is recommened to leave it disabled. | ||
289 | |||
290 | To enable set it to a value different than 0. Disabled by default. | ||
291 | */ | ||
292 | #ifndef CC_LABELBMFONT_DEBUG_DRAW | ||
293 | #define CC_LABELBMFONT_DEBUG_DRAW 0 | ||
294 | #endif | ||
295 | |||
296 | /** @def CC_LABELBMFONT_DEBUG_DRAW | ||
297 | If enabled, all subclasses of CCLabeltAtlas will draw a bounding box | ||
298 | Useful for debugging purposes only. It is recommened to leave it disabled. | ||
299 | |||
300 | To enable set it to a value different than 0. Disabled by default. | ||
301 | */ | ||
302 | #ifndef CC_LABELATLAS_DEBUG_DRAW | ||
303 | #define CC_LABELATLAS_DEBUG_DRAW 0 | ||
304 | #endif | ||
305 | |||
306 | /** @def CC_ENABLE_PROFILERS | ||
307 | If enabled, will activate various profilers withing cocos2d. This statistical data will be output to the console | ||
308 | once per second showing average time (in milliseconds) required to execute the specific routine(s). | ||
309 | Useful for debugging purposes only. It is recommened to leave it disabled. | ||
310 | |||
311 | To enable set it to a value different than 0. Disabled by default. | ||
312 | */ | ||
313 | #ifndef CC_ENABLE_PROFILERS | ||
314 | #define CC_ENABLE_PROFILERS 0 | ||
315 | #endif | ||
316 | |||
317 | // | ||
318 | // DON'T edit this macro. | ||
319 | // | ||
320 | #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED | ||
321 | |||
322 | #if CC_RETINA_DISPLAY_SUPPORT | ||
323 | #define CC_IS_RETINA_DISPLAY_SUPPORTED 1 | ||
324 | #else | ||
325 | #define CC_IS_RETINA_DISPLAY_SUPPORTED 0 | ||
326 | #endif | ||
327 | |||
328 | #elif __MAC_OS_X_VERSION_MAX_ALLOWED | ||
329 | |||
330 | #define CC_IS_RETINA_DISPLAY_SUPPORTED 0 | ||
331 | |||
332 | #endif | ||
333 | |||
334 | |||