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authorStarla Insigna <starla4444@gmail.com>2011-09-10 10:25:25 -0400
committerStarla Insigna <starla4444@gmail.com>2011-09-10 10:25:25 -0400
commitc5edc8808e9f9dbb1daeda760ba74ef0cf2e9dce (patch)
tree07a4064c546cab9a130a3f3b13c762c190f9749a /libs/cocos2d/Support
parentab9f7381455b334fa0df563e21775410be74ea45 (diff)
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Modified behavior of falling objects in Jump v0.4.5
Also increased the distance between ledges as the game goes on, and changed the sound point multipliers make when you catch them.

Closes #221, #223
Diffstat (limited to 'libs/cocos2d/Support')
0 files changed, 0 insertions, 0 deletions
miter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#ifndef CONSTS_H_9561E49C
#define CONSTS_H_9561E49C

const int GAME_WIDTH = 720;
const int GAME_HEIGHT = 480;

const int CANVAS_WIDTH = 240;
const int CANVAS_HEIGHT = 160;

const int MOVEMENT_SPEED = 2;
const int PARTY_FRAME_DELAY = 10;// / MOVEMENT_SPEED;

const int MESSAGE_TEXT_WIDTH = 196;

#endif /* end of include guard: CONSTS_H_9561E49C */