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author | Starla Insigna <starla4444@gmail.com> | 2011-08-13 19:49:56 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-08-13 19:49:56 -0400 |
commit | 4457e0ce5099a81f8e6a366e353561b886725532 (patch) | |
tree | 2dc25a86fcf13457b0c6c75a46a6b838149d028f /libs/cocos2d/Support/OpenGL_Internal.h | |
parent | d19677f9f73d8fe7436982bdf8d40f69d69d1b43 (diff) | |
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Added automatic versioning
A shell script that is run before building now automatically sets the build number of the package to the current revision number, plus a value that increments on every build if the code is dirty (a.k.a. has been modified since being committed). Also changed the project to automatically use the correct provisioning profile when codesigning instead of having to change it every time the provisioning profile changed.
Diffstat (limited to 'libs/cocos2d/Support/OpenGL_Internal.h')
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