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| author | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
|---|---|---|
| committer | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
| commit | 9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch) | |
| tree | 5bac45ae5157a1cb10c6e45500cbf72789917980 /libs/cocos2d/Platforms/iOS/ES1Renderer.m | |
| download | cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.gz cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.bz2 cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.zip | |
Initial commit (version 0.2.1)
Diffstat (limited to 'libs/cocos2d/Platforms/iOS/ES1Renderer.m')
| -rwxr-xr-x | libs/cocos2d/Platforms/iOS/ES1Renderer.m | 259 |
1 files changed, 259 insertions, 0 deletions
| diff --git a/libs/cocos2d/Platforms/iOS/ES1Renderer.m b/libs/cocos2d/Platforms/iOS/ES1Renderer.m new file mode 100755 index 0000000..398d946 --- /dev/null +++ b/libs/cocos2d/Platforms/iOS/ES1Renderer.m | |||
| @@ -0,0 +1,259 @@ | |||
| 1 | /* | ||
| 2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
| 3 | * | ||
| 4 | * Copyright (c) 2010 Ricardo Quesada | ||
| 5 | * Copyright (c) 2011 Zynga Inc. | ||
| 6 | * | ||
| 7 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 8 | * of this software and associated documentation files (the "Software"), to deal | ||
| 9 | * in the Software without restriction, including without limitation the rights | ||
| 10 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 11 | * copies of the Software, and to permit persons to whom the Software is | ||
| 12 | * furnished to do so, subject to the following conditions: | ||
| 13 | * | ||
| 14 | * The above copyright notice and this permission notice shall be included in | ||
| 15 | * all copies or substantial portions of the Software. | ||
| 16 | * | ||
| 17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 18 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 20 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 21 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 22 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| 23 | * THE SOFTWARE. | ||
| 24 | * | ||
| 25 | * | ||
| 26 | * File autogenerated with Xcode. Adapted for cocos2d needs. | ||
| 27 | */ | ||
| 28 | |||
| 29 | // Only compile this code on iOS. These files should NOT be included on your Mac project. | ||
| 30 | // But in case they are included, it won't be compiled. | ||
| 31 | #import <Availability.h> | ||
| 32 | #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED | ||
| 33 | |||
| 34 | #import "ES1Renderer.h" | ||
| 35 | #import "../../Support/OpenGL_Internal.h" | ||
| 36 | #import "../../ccMacros.h" | ||
| 37 | |||
| 38 | |||
| 39 | @interface ES1Renderer (private) | ||
| 40 | |||
| 41 | - (GLenum) convertPixelFormat:(int) pixelFormat; | ||
| 42 | |||
| 43 | @end | ||
| 44 | |||
| 45 | |||
| 46 | @implementation ES1Renderer | ||
| 47 | |||
| 48 | @synthesize context=context_; | ||
| 49 | |||
| 50 | - (id) initWithDepthFormat:(unsigned int)depthFormat withPixelFormat:(unsigned int)pixelFormat withSharegroup:(EAGLSharegroup*)sharegroup withMultiSampling:(BOOL) multiSampling withNumberOfSamples:(unsigned int) requestedSamples | ||
| 51 | { | ||
| 52 | if ((self = [super init])) | ||
| 53 | { | ||
| 54 | if ( sharegroup == nil ) | ||
| 55 | { | ||
| 56 | context_ = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; | ||
| 57 | } | ||
| 58 | else | ||
| 59 | { | ||
| 60 | context_ = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1 sharegroup:sharegroup]; | ||
| 61 | } | ||
| 62 | |||
| 63 | if (!context_ || ![EAGLContext setCurrentContext:context_]) | ||
| 64 | { | ||
| 65 | [self release]; | ||
| 66 | return nil; | ||
| 67 | } | ||
| 68 | |||
| 69 | // Create default framebuffer object. The backing will be allocated for the current layer in -resizeFromLayer | ||
| 70 | glGenFramebuffersOES(1, &defaultFramebuffer_); | ||
| 71 | NSAssert( defaultFramebuffer_, @"Can't create default frame buffer"); | ||
| 72 | glGenRenderbuffersOES(1, &colorRenderbuffer_); | ||
| 73 | NSAssert( colorRenderbuffer_, @"Can't create default render buffer"); | ||
| 74 | |||
| 75 | glBindFramebufferOES(GL_FRAMEBUFFER_OES, defaultFramebuffer_); | ||
| 76 | glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer_); | ||
| 77 | glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, colorRenderbuffer_); | ||
| 78 | |||
| 79 | depthFormat_ = depthFormat; | ||
| 80 | |||
| 81 | if( depthFormat_ ) { | ||
| 82 | // glGenRenderbuffersOES(1, &depthBuffer_); | ||
| 83 | // glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthBuffer_); | ||
| 84 | // glRenderbufferStorageOES(GL_RENDERBUFFER_OES, depthFormat_, 100, 100); | ||
| 85 | // glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthBuffer_); | ||
| 86 | |||
| 87 | // default buffer | ||
| 88 | // glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer_); | ||
| 89 | } | ||
| 90 | |||
| 91 | pixelFormat_ = pixelFormat; | ||
| 92 | multiSampling_ = multiSampling; | ||
| 93 | if (multiSampling_) | ||
| 94 | { | ||
| 95 | GLint maxSamplesAllowed; | ||
| 96 | glGetIntegerv(GL_MAX_SAMPLES_APPLE, &maxSamplesAllowed); | ||
| 97 | samplesToUse_ = MIN(maxSamplesAllowed,requestedSamples); | ||
| 98 | |||
| 99 | /* Create the MSAA framebuffer (offscreen) */ | ||
| 100 | glGenFramebuffersOES(1, &msaaFramebuffer_); | ||
| 101 | glBindFramebufferOES(GL_FRAMEBUFFER_OES, msaaFramebuffer_); | ||
| 102 | |||
| 103 | } | ||
| 104 | |||
| 105 | CHECK_GL_ERROR(); | ||
| 106 | } | ||
| 107 | |||
| 108 | return self; | ||
| 109 | } | ||
| 110 | |||
| 111 | - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer | ||
| 112 | { | ||
| 113 | // Allocate color buffer backing based on the current layer size | ||
| 114 | |||
| 115 | glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer_); | ||
| 116 | |||
| 117 | if (![context_ renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]) | ||
| 118 | { | ||
| 119 | CCLOG(@"failed to call context"); | ||
| 120 | } | ||
| 121 | |||
| 122 | glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth_); | ||
| 123 | glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight_); | ||
| 124 | |||
| 125 | CCLOG(@"cocos2d: surface size: %dx%d", (int)backingWidth_, (int)backingHeight_); | ||
| 126 | |||
| 127 | if (multiSampling_) | ||
| 128 | { | ||
| 129 | |||
| 130 | if ( msaaColorbuffer_) { | ||
| 131 | glDeleteRenderbuffersOES(1, &msaaColorbuffer_); | ||
| 132 | msaaColorbuffer_ = 0; | ||
| 133 | } | ||
| 134 | |||
| 135 | /* Create the offscreen MSAA color buffer. | ||
| 136 | After rendering, the contents of this will be blitted into ColorRenderbuffer */ | ||
| 137 | |||
| 138 | //msaaFrameBuffer needs to be binded | ||
| 139 | glBindFramebufferOES(GL_FRAMEBUFFER_OES, msaaFramebuffer_); | ||
| 140 | glGenRenderbuffersOES(1, &msaaColorbuffer_); | ||
| 141 | glBindRenderbufferOES(GL_RENDERBUFFER_OES, msaaColorbuffer_); | ||
| 142 | glRenderbufferStorageMultisampleAPPLE(GL_RENDERBUFFER_OES, samplesToUse_,pixelFormat_ , backingWidth_, backingHeight_); | ||
| 143 | glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, msaaColorbuffer_); | ||
| 144 | |||
| 145 | if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) | ||
| 146 | { | ||
| 147 | CCLOG(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); | ||
| 148 | return NO; | ||
| 149 | } | ||
| 150 | } | ||
| 151 | |||
| 152 | if (depthFormat_) | ||
| 153 | { | ||
| 154 | if( ! depthBuffer_ ) | ||
| 155 | glGenRenderbuffersOES(1, &depthBuffer_); | ||
| 156 | |||
| 157 | glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthBuffer_); | ||
| 158 | if( multiSampling_ ) | ||
| 159 | glRenderbufferStorageMultisampleAPPLE(GL_RENDERBUFFER_OES, samplesToUse_, depthFormat_,backingWidth_, backingHeight_); | ||
| 160 | else | ||
| 161 | glRenderbufferStorageOES(GL_RENDERBUFFER_OES, depthFormat_, backingWidth_, backingHeight_); | ||
| 162 | glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthBuffer_); | ||
| 163 | |||
| 164 | // bind color buffer | ||
| 165 | glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer_); | ||
| 166 | } | ||
| 167 | |||
| 168 | glBindFramebufferOES(GL_FRAMEBUFFER_OES, defaultFramebuffer_); | ||
| 169 | |||
| 170 | if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) | ||
| 171 | { | ||
| 172 | CCLOG(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); | ||
| 173 | return NO; | ||
| 174 | } | ||
| 175 | |||
| 176 | CHECK_GL_ERROR(); | ||
| 177 | |||
| 178 | return YES; | ||
| 179 | } | ||
| 180 | |||
| 181 | -(CGSize) backingSize | ||
| 182 | { | ||
| 183 | return CGSizeMake( backingWidth_, backingHeight_); | ||
| 184 | } | ||
| 185 | |||
| 186 | - (NSString*) description | ||
| 187 | { | ||
| 188 | return [NSString stringWithFormat:@"<%@ = %08X | size = %ix%i>", [self class], self, backingWidth_, backingHeight_]; | ||
| 189 | } | ||
| 190 | |||
| 191 | |||
| 192 | - (void)dealloc | ||
| 193 | { | ||
| 194 | CCLOGINFO(@"cocos2d: deallocing %@", self); | ||
| 195 | |||
| 196 | // Tear down GL | ||
| 197 | if(defaultFramebuffer_) | ||
| 198 | { | ||
| 199 | glDeleteFramebuffersOES(1, &defaultFramebuffer_); | ||
| 200 | defaultFramebuffer_ = 0; | ||
| 201 | } | ||
| 202 | |||
| 203 | if(colorRenderbuffer_) | ||
| 204 | { | ||
| 205 | glDeleteRenderbuffersOES(1, &colorRenderbuffer_); | ||
| 206 | colorRenderbuffer_ = 0; | ||
| 207 | } | ||
| 208 | |||
| 209 | if( depthBuffer_ ) | ||
| 210 | { | ||
| 211 | glDeleteRenderbuffersOES(1, &depthBuffer_); | ||
| 212 | depthBuffer_ = 0; | ||
| 213 | } | ||
| 214 | |||
| 215 | if ( msaaColorbuffer_) | ||
| 216 | { | ||
| 217 | glDeleteRenderbuffersOES(1, &msaaColorbuffer_); | ||
| 218 | msaaColorbuffer_ = 0; | ||
| 219 | } | ||
| 220 | |||
| 221 | if ( msaaFramebuffer_) | ||
| 222 | { | ||
| 223 | glDeleteRenderbuffersOES(1, &msaaFramebuffer_); | ||
| 224 | msaaFramebuffer_ = 0; | ||
| 225 | } | ||
| 226 | |||
| 227 | // Tear down context | ||
| 228 | if ([EAGLContext currentContext] == context_) | ||
| 229 | [EAGLContext setCurrentContext:nil]; | ||
| 230 | |||
| 231 | [context_ release]; | ||
| 232 | context_ = nil; | ||
| 233 | |||
| 234 | [super dealloc]; | ||
| 235 | } | ||
| 236 | |||
| 237 | - (unsigned int) colorRenderBuffer | ||
| 238 | { | ||
| 239 | return colorRenderbuffer_; | ||
| 240 | } | ||
| 241 | |||
| 242 | - (unsigned int) defaultFrameBuffer | ||
| 243 | { | ||
| 244 | return defaultFramebuffer_; | ||
| 245 | } | ||
| 246 | |||
| 247 | - (unsigned int) msaaFrameBuffer | ||
| 248 | { | ||
| 249 | return msaaFramebuffer_; | ||
| 250 | } | ||
| 251 | |||
| 252 | - (unsigned int) msaaColorBuffer | ||
| 253 | { | ||
| 254 | return msaaColorbuffer_; | ||
| 255 | } | ||
| 256 | |||
| 257 | @end | ||
| 258 | |||
| 259 | #endif // __IPHONE_OS_VERSION_MAX_ALLOWED | ||
