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author | Starla Insigna <starla4444@gmail.com> | 2011-08-07 10:04:54 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-08-07 10:04:54 -0400 |
commit | 1d9ed882de4e2e3a53cdd5e90edc25e8ae10af1b (patch) | |
tree | 4a8f7445cf57b4de4295f81ff0a70c6b5f49c978 /libs/cocos2d/CCTransition.h | |
parent | 0a8fed12704bf343ad9604f964b71b3f50495382 (diff) | |
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Implemented tutorial bubbles
GameLayer now has support for pausing game flow and displaying a tutorial bubble that the user can tap to dismiss. No code has been written, however, to make use of this, because I think it may be simpler to abstract GameLayer out somewhat and create a separate game mode for the tutorial. Deliberation required. PauseLayer has also been removed and the behavior has been brought into GameLayer. Refs #193
Diffstat (limited to 'libs/cocos2d/CCTransition.h')
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