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authorStarla Insigna <starla4444@gmail.com>2011-07-30 11:19:14 -0400
committerStarla Insigna <starla4444@gmail.com>2011-07-30 11:19:14 -0400
commit9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch)
tree5bac45ae5157a1cb10c6e45500cbf72789917980 /libs/cocos2d/CCSpriteFrameCache.h
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Initial commit (version 0.2.1)
Diffstat (limited to 'libs/cocos2d/CCSpriteFrameCache.h')
-rwxr-xr-xlibs/cocos2d/CCSpriteFrameCache.h137
1 files changed, 137 insertions, 0 deletions
diff --git a/libs/cocos2d/CCSpriteFrameCache.h b/libs/cocos2d/CCSpriteFrameCache.h new file mode 100755 index 0000000..d3119a6 --- /dev/null +++ b/libs/cocos2d/CCSpriteFrameCache.h
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1/*
2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
3 *
4 * Copyright (c) 2009 Jason Booth
5 *
6 * Copyright (c) 2009 Robert J Payne
7 *
8 * Copyright (c) 2008-2010 Ricardo Quesada
9 * Copyright (c) 2011 Zynga Inc.
10 *
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a copy
13 * of this software and associated documentation files (the "Software"), to deal
14 * in the Software without restriction, including without limitation the rights
15 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
16 * copies of the Software, and to permit persons to whom the Software is
17 * furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included in
20 * all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
23 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
25 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
26 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
27 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
28 * THE SOFTWARE.
29 *
30 */
31
32
33/*
34 * To create sprite frames and texture atlas, use this tool:
35 * http://zwoptex.zwopple.com/
36 */
37
38#import <Foundation/Foundation.h>
39
40#import "CCSpriteFrame.h"
41#import "CCTexture2D.h"
42
43@class CCSprite;
44
45/** Singleton that handles the loading of the sprite frames.
46 It saves in a cache the sprite frames.
47 @since v0.9
48 */
49@interface CCSpriteFrameCache : NSObject
50{
51 NSMutableDictionary *spriteFrames_;
52 NSMutableDictionary *spriteFramesAliases_;
53}
54
55/** Retruns ths shared instance of the Sprite Frame cache */
56+ (CCSpriteFrameCache *) sharedSpriteFrameCache;
57
58/** Purges the cache. It releases all the Sprite Frames and the retained instance.
59 */
60+(void)purgeSharedSpriteFrameCache;
61
62
63/** Adds multiple Sprite Frames with a dictionary. The texture will be associated with the created sprite frames.
64 */
65-(void) addSpriteFramesWithDictionary:(NSDictionary*)dictionary texture:(CCTexture2D*)texture;
66
67/** Adds multiple Sprite Frames from a plist file.
68 * A texture will be loaded automatically. The texture name will composed by replacing the .plist suffix with .png
69 * If you want to use another texture, you should use the addSpriteFramesWithFile:texture method.
70 */
71-(void) addSpriteFramesWithFile:(NSString*)plist;
72
73/** Adds multiple Sprite Frames from a plist file. The texture will be associated with the created sprite frames.
74 */
75-(void) addSpriteFramesWithFile:(NSString*)plist texture:(CCTexture2D*)texture;
76
77/** Adds multiple Sprite Frames from a plist file. The texture will be associated with the created sprite frames.
78 @since v0.99.5
79 */
80-(void) addSpriteFramesWithFile:(NSString*)plist textureFile:(NSString*)textureFileName;
81
82/** Adds an sprite frame with a given name.
83 If the name already exists, then the contents of the old name will be replaced with the new one.
84 */
85-(void) addSpriteFrame:(CCSpriteFrame*)frame name:(NSString*)frameName;
86
87
88/** Purges the dictionary of loaded sprite frames.
89 * Call this method if you receive the "Memory Warning".
90 * In the short term: it will free some resources preventing your app from being killed.
91 * In the medium term: it will allocate more resources.
92 * In the long term: it will be the same.
93 */
94-(void) removeSpriteFrames;
95
96/** Removes unused sprite frames.
97 * Sprite Frames that have a retain count of 1 will be deleted.
98 * It is convinient to call this method after when starting a new Scene.
99 */
100-(void) removeUnusedSpriteFrames;
101
102/** Deletes an sprite frame from the sprite frame cache.
103 */
104-(void) removeSpriteFrameByName:(NSString*)name;
105
106/** Removes multiple Sprite Frames from a plist file.
107* Sprite Frames stored in this file will be removed.
108* It is convinient to call this method when a specific texture needs to be removed.
109* @since v0.99.5
110*/
111- (void) removeSpriteFramesFromFile:(NSString*) plist;
112
113/** Removes multiple Sprite Frames from NSDictionary.
114 * @since v0.99.5
115 */
116- (void) removeSpriteFramesFromDictionary:(NSDictionary*) dictionary;
117
118/** Removes all Sprite Frames associated with the specified textures.
119 * It is convinient to call this method when a specific texture needs to be removed.
120 * @since v0.995.
121 */
122- (void) removeSpriteFramesFromTexture:(CCTexture2D*) texture;
123
124/** Returns an Sprite Frame that was previously added.
125 If the name is not found it will return nil.
126 You should retain the returned copy if you are going to use it.
127 */
128-(CCSpriteFrame*) spriteFrameByName:(NSString*)name;
129
130/** Creates an sprite with the name of an sprite frame.
131 The created sprite will contain the texture, rect and offset of the sprite frame.
132 It returns an autorelease object.
133 @deprecated use [CCSprite spriteWithSpriteFrameName:name]. This method will be removed on final v0.9
134 */
135-(CCSprite*) createSpriteWithFrameName:(NSString*)name DEPRECATED_ATTRIBUTE;
136
137@end