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| author | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
|---|---|---|
| committer | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
| commit | 9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch) | |
| tree | 5bac45ae5157a1cb10c6e45500cbf72789917980 /libs/cocos2d/CCSpriteFrameCache.h | |
| download | cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.gz cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.bz2 cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.zip | |
Initial commit (version 0.2.1)
Diffstat (limited to 'libs/cocos2d/CCSpriteFrameCache.h')
| -rwxr-xr-x | libs/cocos2d/CCSpriteFrameCache.h | 137 |
1 files changed, 137 insertions, 0 deletions
| diff --git a/libs/cocos2d/CCSpriteFrameCache.h b/libs/cocos2d/CCSpriteFrameCache.h new file mode 100755 index 0000000..d3119a6 --- /dev/null +++ b/libs/cocos2d/CCSpriteFrameCache.h | |||
| @@ -0,0 +1,137 @@ | |||
| 1 | /* | ||
| 2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
| 3 | * | ||
| 4 | * Copyright (c) 2009 Jason Booth | ||
| 5 | * | ||
| 6 | * Copyright (c) 2009 Robert J Payne | ||
| 7 | * | ||
| 8 | * Copyright (c) 2008-2010 Ricardo Quesada | ||
| 9 | * Copyright (c) 2011 Zynga Inc. | ||
| 10 | * | ||
| 11 | * | ||
| 12 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 13 | * of this software and associated documentation files (the "Software"), to deal | ||
| 14 | * in the Software without restriction, including without limitation the rights | ||
| 15 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 16 | * copies of the Software, and to permit persons to whom the Software is | ||
| 17 | * furnished to do so, subject to the following conditions: | ||
| 18 | * | ||
| 19 | * The above copyright notice and this permission notice shall be included in | ||
| 20 | * all copies or substantial portions of the Software. | ||
| 21 | * | ||
| 22 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 23 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 24 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 25 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 26 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 27 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| 28 | * THE SOFTWARE. | ||
| 29 | * | ||
| 30 | */ | ||
| 31 | |||
| 32 | |||
| 33 | /* | ||
| 34 | * To create sprite frames and texture atlas, use this tool: | ||
| 35 | * http://zwoptex.zwopple.com/ | ||
| 36 | */ | ||
| 37 | |||
| 38 | #import <Foundation/Foundation.h> | ||
| 39 | |||
| 40 | #import "CCSpriteFrame.h" | ||
| 41 | #import "CCTexture2D.h" | ||
| 42 | |||
| 43 | @class CCSprite; | ||
| 44 | |||
| 45 | /** Singleton that handles the loading of the sprite frames. | ||
| 46 | It saves in a cache the sprite frames. | ||
| 47 | @since v0.9 | ||
| 48 | */ | ||
| 49 | @interface CCSpriteFrameCache : NSObject | ||
| 50 | { | ||
| 51 | NSMutableDictionary *spriteFrames_; | ||
| 52 | NSMutableDictionary *spriteFramesAliases_; | ||
| 53 | } | ||
| 54 | |||
| 55 | /** Retruns ths shared instance of the Sprite Frame cache */ | ||
| 56 | + (CCSpriteFrameCache *) sharedSpriteFrameCache; | ||
| 57 | |||
| 58 | /** Purges the cache. It releases all the Sprite Frames and the retained instance. | ||
| 59 | */ | ||
| 60 | +(void)purgeSharedSpriteFrameCache; | ||
| 61 | |||
| 62 | |||
| 63 | /** Adds multiple Sprite Frames with a dictionary. The texture will be associated with the created sprite frames. | ||
| 64 | */ | ||
| 65 | -(void) addSpriteFramesWithDictionary:(NSDictionary*)dictionary texture:(CCTexture2D*)texture; | ||
| 66 | |||
| 67 | /** Adds multiple Sprite Frames from a plist file. | ||
| 68 | * A texture will be loaded automatically. The texture name will composed by replacing the .plist suffix with .png | ||
| 69 | * If you want to use another texture, you should use the addSpriteFramesWithFile:texture method. | ||
| 70 | */ | ||
| 71 | -(void) addSpriteFramesWithFile:(NSString*)plist; | ||
| 72 | |||
| 73 | /** Adds multiple Sprite Frames from a plist file. The texture will be associated with the created sprite frames. | ||
| 74 | */ | ||
| 75 | -(void) addSpriteFramesWithFile:(NSString*)plist texture:(CCTexture2D*)texture; | ||
| 76 | |||
| 77 | /** Adds multiple Sprite Frames from a plist file. The texture will be associated with the created sprite frames. | ||
| 78 | @since v0.99.5 | ||
| 79 | */ | ||
| 80 | -(void) addSpriteFramesWithFile:(NSString*)plist textureFile:(NSString*)textureFileName; | ||
| 81 | |||
| 82 | /** Adds an sprite frame with a given name. | ||
| 83 | If the name already exists, then the contents of the old name will be replaced with the new one. | ||
| 84 | */ | ||
| 85 | -(void) addSpriteFrame:(CCSpriteFrame*)frame name:(NSString*)frameName; | ||
| 86 | |||
| 87 | |||
| 88 | /** Purges the dictionary of loaded sprite frames. | ||
| 89 | * Call this method if you receive the "Memory Warning". | ||
| 90 | * In the short term: it will free some resources preventing your app from being killed. | ||
| 91 | * In the medium term: it will allocate more resources. | ||
| 92 | * In the long term: it will be the same. | ||
| 93 | */ | ||
| 94 | -(void) removeSpriteFrames; | ||
| 95 | |||
| 96 | /** Removes unused sprite frames. | ||
| 97 | * Sprite Frames that have a retain count of 1 will be deleted. | ||
| 98 | * It is convinient to call this method after when starting a new Scene. | ||
| 99 | */ | ||
| 100 | -(void) removeUnusedSpriteFrames; | ||
| 101 | |||
| 102 | /** Deletes an sprite frame from the sprite frame cache. | ||
| 103 | */ | ||
| 104 | -(void) removeSpriteFrameByName:(NSString*)name; | ||
| 105 | |||
| 106 | /** Removes multiple Sprite Frames from a plist file. | ||
| 107 | * Sprite Frames stored in this file will be removed. | ||
| 108 | * It is convinient to call this method when a specific texture needs to be removed. | ||
| 109 | * @since v0.99.5 | ||
| 110 | */ | ||
| 111 | - (void) removeSpriteFramesFromFile:(NSString*) plist; | ||
| 112 | |||
| 113 | /** Removes multiple Sprite Frames from NSDictionary. | ||
| 114 | * @since v0.99.5 | ||
| 115 | */ | ||
| 116 | - (void) removeSpriteFramesFromDictionary:(NSDictionary*) dictionary; | ||
| 117 | |||
| 118 | /** Removes all Sprite Frames associated with the specified textures. | ||
| 119 | * It is convinient to call this method when a specific texture needs to be removed. | ||
| 120 | * @since v0.995. | ||
| 121 | */ | ||
| 122 | - (void) removeSpriteFramesFromTexture:(CCTexture2D*) texture; | ||
| 123 | |||
| 124 | /** Returns an Sprite Frame that was previously added. | ||
| 125 | If the name is not found it will return nil. | ||
| 126 | You should retain the returned copy if you are going to use it. | ||
| 127 | */ | ||
| 128 | -(CCSpriteFrame*) spriteFrameByName:(NSString*)name; | ||
| 129 | |||
| 130 | /** Creates an sprite with the name of an sprite frame. | ||
| 131 | The created sprite will contain the texture, rect and offset of the sprite frame. | ||
| 132 | It returns an autorelease object. | ||
| 133 | @deprecated use [CCSprite spriteWithSpriteFrameName:name]. This method will be removed on final v0.9 | ||
| 134 | */ | ||
| 135 | -(CCSprite*) createSpriteWithFrameName:(NSString*)name DEPRECATED_ATTRIBUTE; | ||
| 136 | |||
| 137 | @end | ||
