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authorStarla Insigna <starla4444@gmail.com>2011-07-30 11:19:14 -0400
committerStarla Insigna <starla4444@gmail.com>2011-07-30 11:19:14 -0400
commit9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch)
tree5bac45ae5157a1cb10c6e45500cbf72789917980 /libs/cocos2d/CCSpriteFrame.h
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Initial commit (version 0.2.1)
Diffstat (limited to 'libs/cocos2d/CCSpriteFrame.h')
-rwxr-xr-xlibs/cocos2d/CCSpriteFrame.h90
1 files changed, 90 insertions, 0 deletions
diff --git a/libs/cocos2d/CCSpriteFrame.h b/libs/cocos2d/CCSpriteFrame.h new file mode 100755 index 0000000..983aeed --- /dev/null +++ b/libs/cocos2d/CCSpriteFrame.h
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1/*
2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
3 *
4 * Copyright (c) 2008-2011 Ricardo Quesada
5 * Copyright (c) 2011 Zynga Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a copy
8 * of this software and associated documentation files (the "Software"), to deal
9 * in the Software without restriction, including without limitation the rights
10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 * copies of the Software, and to permit persons to whom the Software is
12 * furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included in
15 * all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23 * THE SOFTWARE.
24 *
25 */
26
27#import <Foundation/Foundation.h>
28#import "CCNode.h"
29#import "CCProtocols.h"
30
31/** A CCSpriteFrame has:
32 - texture: A CCTexture2D that will be used by the CCSprite
33 - rectangle: A rectangle of the texture
34
35
36 You can modify the frame of a CCSprite by doing:
37
38 CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texture rect:rect offset:offset];
39 [sprite setDisplayFrame:frame];
40 */
41@interface CCSpriteFrame : NSObject <NSCopying>
42{
43 CGRect rect_;
44 CGRect rectInPixels_;
45 BOOL rotated_;
46 CGPoint offsetInPixels_;
47 CGSize originalSizeInPixels_;
48 CCTexture2D *texture_;
49}
50/** rect of the frame in points. If it is updated, then rectInPixels will be updated too. */
51@property (nonatomic,readwrite) CGRect rect;
52
53/** rect of the frame in pixels. If it is updated, then rect (points) will be udpated too. */
54@property (nonatomic,readwrite) CGRect rectInPixels;
55
56/** whether or not the rect of the frame is rotated ( x = x+width, y = y+height, width = height, height = width ) */
57@property (nonatomic,readwrite) BOOL rotated;
58
59/** offset of the frame in pixels */
60@property (nonatomic,readwrite) CGPoint offsetInPixels;
61
62/** original size of the trimmed image in pixels */
63@property (nonatomic,readwrite) CGSize originalSizeInPixels;
64
65/** texture of the frame */
66@property (nonatomic, retain, readwrite) CCTexture2D *texture;
67
68/** Create a CCSpriteFrame with a texture, rect in points.
69 It is assumed that the frame was not trimmed.
70 */
71+(id) frameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect;
72
73/** Create a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
74 The originalSize is the size in points of the frame before being trimmed.
75 */
76+(id) frameWithTexture:(CCTexture2D*)texture rectInPixels:(CGRect)rect rotated:(BOOL)rotated offset:(CGPoint)offset originalSize:(CGSize)originalSize;
77
78
79/** Initializes a CCSpriteFrame with a texture, rect in points;
80 It is assumed that the frame was not trimmed.
81 */
82-(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect;
83
84/** Initializes a CCSpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
85 The originalSize is the size in points of the frame before being trimmed.
86 */
87-(id) initWithTexture:(CCTexture2D*)texture rectInPixels:(CGRect)rect rotated:(BOOL)rotated offset:(CGPoint)offset originalSize:(CGSize)originalSize;
88
89@end
90