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author | Starla Insigna <starla4444@gmail.com> | 2011-08-17 19:54:25 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-08-17 19:54:25 -0400 |
commit | 4d94802036a53e6ec246ab0abac17fd76d17c885 (patch) | |
tree | 7e19df50363755707b7e7907117888146abc2377 /libs/cocos2d/CCSpriteBatchNode.h | |
parent | fee8d3506b4c2f6d5933a85181de9bb8e6f5fcc4 (diff) | |
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Started Jump game mode
So far, Jump exists as a blank world where the player can control the cart (including the ability to jump by swiping upwards) and where the water level rises for a bit and then falls, taking the cart with it. Refs #204
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