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author | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
commit | 9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch) | |
tree | 5bac45ae5157a1cb10c6e45500cbf72789917980 /libs/cocos2d/CCSprite.h | |
download | cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.gz cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.bz2 cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.zip |
Initial commit (version 0.2.1)
Diffstat (limited to 'libs/cocos2d/CCSprite.h')
-rwxr-xr-x | libs/cocos2d/CCSprite.h | 351 |
1 files changed, 351 insertions, 0 deletions
diff --git a/libs/cocos2d/CCSprite.h b/libs/cocos2d/CCSprite.h new file mode 100755 index 0000000..f01688e --- /dev/null +++ b/libs/cocos2d/CCSprite.h | |||
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1 | /* | ||
2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
3 | * | ||
4 | * Copyright (c) 2008-2010 Ricardo Quesada | ||
5 | * Copyright (c) 2011 Zynga Inc. | ||
6 | * | ||
7 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
8 | * of this software and associated documentation files (the "Software"), to deal | ||
9 | * in the Software without restriction, including without limitation the rights | ||
10 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
11 | * copies of the Software, and to permit persons to whom the Software is | ||
12 | * furnished to do so, subject to the following conditions: | ||
13 | * | ||
14 | * The above copyright notice and this permission notice shall be included in | ||
15 | * all copies or substantial portions of the Software. | ||
16 | * | ||
17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
18 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
20 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
21 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
22 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
23 | * THE SOFTWARE. | ||
24 | * | ||
25 | */ | ||
26 | |||
27 | |||
28 | #import "CCNode.h" | ||
29 | #import "CCProtocols.h" | ||
30 | #import "CCTextureAtlas.h" | ||
31 | |||
32 | @class CCSpriteBatchNode; | ||
33 | @class CCSpriteFrame; | ||
34 | @class CCAnimation; | ||
35 | |||
36 | #pragma mark CCSprite | ||
37 | |||
38 | #define CCSpriteIndexNotInitialized 0xffffffff /// CCSprite invalid index on the CCSpriteBatchode | ||
39 | |||
40 | /** | ||
41 | Whether or not an CCSprite will rotate, scale or translate with it's parent. | ||
42 | Useful in health bars, when you want that the health bar translates with it's parent but you don't | ||
43 | want it to rotate with its parent. | ||
44 | @since v0.99.0 | ||
45 | */ | ||
46 | typedef enum { | ||
47 | //! Translate with it's parent | ||
48 | CC_HONOR_PARENT_TRANSFORM_TRANSLATE = 1 << 0, | ||
49 | //! Rotate with it's parent | ||
50 | CC_HONOR_PARENT_TRANSFORM_ROTATE = 1 << 1, | ||
51 | //! Scale with it's parent | ||
52 | CC_HONOR_PARENT_TRANSFORM_SCALE = 1 << 2, | ||
53 | //! Skew with it's parent | ||
54 | CC_HONOR_PARENT_TRANSFORM_SKEW = 1 << 3, | ||
55 | |||
56 | //! All possible transformation enabled. Default value. | ||
57 | CC_HONOR_PARENT_TRANSFORM_ALL = CC_HONOR_PARENT_TRANSFORM_TRANSLATE | CC_HONOR_PARENT_TRANSFORM_ROTATE | CC_HONOR_PARENT_TRANSFORM_SCALE | CC_HONOR_PARENT_TRANSFORM_SKEW, | ||
58 | |||
59 | } ccHonorParentTransform; | ||
60 | |||
61 | /** CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) | ||
62 | * | ||
63 | * CCSprite can be created with an image, or with a sub-rectangle of an image. | ||
64 | * | ||
65 | * If the parent or any of its ancestors is a CCSpriteBatchNode then the following features/limitations are valid | ||
66 | * - Features when the parent is a CCBatchNode: | ||
67 | * - MUCH faster rendering, specially if the CCSpriteBatchNode has many children. All the children will be drawn in a single batch. | ||
68 | * | ||
69 | * - Limitations | ||
70 | * - Camera is not supported yet (eg: CCOrbitCamera action doesn't work) | ||
71 | * - GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl) | ||
72 | * - The Alias/Antialias property belongs to CCSpriteBatchNode, so you can't individually set the aliased property. | ||
73 | * - The Blending function property belongs to CCSpriteBatchNode, so you can't individually set the blending function property. | ||
74 | * - Parallax scroller is not supported, but can be simulated with a "proxy" sprite. | ||
75 | * | ||
76 | * If the parent is an standard CCNode, then CCSprite behaves like any other CCNode: | ||
77 | * - It supports blending functions | ||
78 | * - It supports aliasing / antialiasing | ||
79 | * - But the rendering will be slower: 1 draw per children. | ||
80 | * | ||
81 | * The default anchorPoint in CCSprite is (0.5, 0.5). | ||
82 | */ | ||
83 | @interface CCSprite : CCNode <CCRGBAProtocol, CCTextureProtocol> | ||
84 | { | ||
85 | |||
86 | // | ||
87 | // Data used when the sprite is rendered using a CCSpriteBatchNode | ||
88 | // | ||
89 | CCTextureAtlas *textureAtlas_; // Sprite Sheet texture atlas (weak reference) | ||
90 | NSUInteger atlasIndex_; // Absolute (real) Index on the batch node | ||
91 | CCSpriteBatchNode *batchNode_; // Used batch node (weak reference) | ||
92 | ccHonorParentTransform honorParentTransform_; // whether or not to transform according to its parent transformations | ||
93 | BOOL dirty_; // Sprite needs to be updated | ||
94 | BOOL recursiveDirty_; // Subchildren needs to be updated | ||
95 | BOOL hasChildren_; // optimization to check if it contain children | ||
96 | |||
97 | // | ||
98 | // Data used when the sprite is self-rendered | ||
99 | // | ||
100 | ccBlendFunc blendFunc_; // Needed for the texture protocol | ||
101 | CCTexture2D *texture_; // Texture used to render the sprite | ||
102 | |||
103 | // | ||
104 | // Shared data | ||
105 | // | ||
106 | |||
107 | // whether or not it's parent is a CCSpriteBatchNode | ||
108 | BOOL usesBatchNode_; | ||
109 | |||
110 | // texture | ||
111 | CGRect rect_; | ||
112 | CGRect rectInPixels_; | ||
113 | BOOL rectRotated_; | ||
114 | |||
115 | // Offset Position (used by Zwoptex) | ||
116 | CGPoint offsetPositionInPixels_; | ||
117 | CGPoint unflippedOffsetPositionFromCenter_; | ||
118 | |||
119 | // vertex coords, texture coords and color info | ||
120 | ccV3F_C4B_T2F_Quad quad_; | ||
121 | |||
122 | // opacity and RGB protocol | ||
123 | GLubyte opacity_; | ||
124 | ccColor3B color_; | ||
125 | ccColor3B colorUnmodified_; | ||
126 | BOOL opacityModifyRGB_; | ||
127 | |||
128 | // image is flipped | ||
129 | BOOL flipX_; | ||
130 | BOOL flipY_; | ||
131 | |||
132 | |||
133 | // Animations that belong to the sprite | ||
134 | NSMutableDictionary *animations_; | ||
135 | |||
136 | @public | ||
137 | // used internally. | ||
138 | void (*updateMethod)(id, SEL); | ||
139 | } | ||
140 | |||
141 | /** whether or not the Sprite needs to be updated in the Atlas */ | ||
142 | @property (nonatomic,readwrite) BOOL dirty; | ||
143 | /** the quad (tex coords, vertex coords and color) information */ | ||
144 | @property (nonatomic,readonly) ccV3F_C4B_T2F_Quad quad; | ||
145 | /** The index used on the TextureAtlas. Don't modify this value unless you know what you are doing */ | ||
146 | @property (nonatomic,readwrite) NSUInteger atlasIndex; | ||
147 | /** returns the rect of the CCSprite in points */ | ||
148 | @property (nonatomic,readonly) CGRect textureRect; | ||
149 | /** returns whether or not the texture rectangle is rotated */ | ||
150 | @property (nonatomic,readonly) BOOL textureRectRotated; | ||
151 | /** whether or not the sprite is flipped horizontally. | ||
152 | It only flips the texture of the sprite, and not the texture of the sprite's children. | ||
153 | Also, flipping the texture doesn't alter the anchorPoint. | ||
154 | If you want to flip the anchorPoint too, and/or to flip the children too use: | ||
155 | |||
156 | sprite.scaleX *= -1; | ||
157 | */ | ||
158 | @property (nonatomic,readwrite) BOOL flipX; | ||
159 | /** whether or not the sprite is flipped vertically. | ||
160 | It only flips the texture of the sprite, and not the texture of the sprite's children. | ||
161 | Also, flipping the texture doesn't alter the anchorPoint. | ||
162 | If you want to flip the anchorPoint too, and/or to flip the children too use: | ||
163 | |||
164 | sprite.scaleY *= -1; | ||
165 | */ | ||
166 | @property (nonatomic,readwrite) BOOL flipY; | ||
167 | /** opacity: conforms to CCRGBAProtocol protocol */ | ||
168 | @property (nonatomic,readwrite) GLubyte opacity; | ||
169 | /** RGB colors: conforms to CCRGBAProtocol protocol */ | ||
170 | @property (nonatomic,readwrite) ccColor3B color; | ||
171 | /** whether or not the Sprite is rendered using a CCSpriteBatchNode */ | ||
172 | @property (nonatomic,readwrite) BOOL usesBatchNode; | ||
173 | /** weak reference of the CCTextureAtlas used when the sprite is rendered using a CCSpriteBatchNode */ | ||
174 | @property (nonatomic,readwrite,assign) CCTextureAtlas *textureAtlas; | ||
175 | /** weak reference to the CCSpriteBatchNode that renders the CCSprite */ | ||
176 | @property (nonatomic,readwrite,assign) CCSpriteBatchNode *batchNode; | ||
177 | /** whether or not to transform according to its parent transfomrations. | ||
178 | Useful for health bars. eg: Don't rotate the health bar, even if the parent rotates. | ||
179 | IMPORTANT: Only valid if it is rendered using an CCSpriteBatchNode. | ||
180 | @since v0.99.0 | ||
181 | */ | ||
182 | @property (nonatomic,readwrite) ccHonorParentTransform honorParentTransform; | ||
183 | /** offset position in pixels of the sprite in points. Calculated automatically by editors like Zwoptex. | ||
184 | @since v0.99.0 | ||
185 | */ | ||
186 | @property (nonatomic,readonly) CGPoint offsetPositionInPixels; | ||
187 | /** conforms to CCTextureProtocol protocol */ | ||
188 | @property (nonatomic,readwrite) ccBlendFunc blendFunc; | ||
189 | |||
190 | #pragma mark CCSprite - Initializers | ||
191 | |||
192 | /** Creates an sprite with a texture. | ||
193 | The rect used will be the size of the texture. | ||
194 | The offset will be (0,0). | ||
195 | */ | ||
196 | +(id) spriteWithTexture:(CCTexture2D*)texture; | ||
197 | |||
198 | /** Creates an sprite with a texture and a rect. | ||
199 | The offset will be (0,0). | ||
200 | */ | ||
201 | +(id) spriteWithTexture:(CCTexture2D*)texture rect:(CGRect)rect; | ||
202 | |||
203 | /** Creates an sprite with an sprite frame. | ||
204 | */ | ||
205 | +(id) spriteWithSpriteFrame:(CCSpriteFrame*)spriteFrame; | ||
206 | |||
207 | /** Creates an sprite with an sprite frame name. | ||
208 | An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name. | ||
209 | If the CCSpriteFrame doesn't exist it will raise an exception. | ||
210 | @since v0.9 | ||
211 | */ | ||
212 | +(id) spriteWithSpriteFrameName:(NSString*)spriteFrameName; | ||
213 | |||
214 | /** Creates an sprite with an image filename. | ||
215 | The rect used will be the size of the image. | ||
216 | The offset will be (0,0). | ||
217 | */ | ||
218 | +(id) spriteWithFile:(NSString*)filename; | ||
219 | |||
220 | /** Creates an sprite with an image filename and a rect. | ||
221 | The offset will be (0,0). | ||
222 | */ | ||
223 | +(id) spriteWithFile:(NSString*)filename rect:(CGRect)rect; | ||
224 | |||
225 | /** Creates an sprite with a CGImageRef and a key. | ||
226 | The key is used by the CCTextureCache to know if a texture was already created with this CGImage. | ||
227 | For example, a valid key is: @"sprite_frame_01". | ||
228 | If key is nil, then a new texture will be created each time by the CCTextureCache. | ||
229 | @since v0.99.0 | ||
230 | */ | ||
231 | +(id) spriteWithCGImage: (CGImageRef)image key:(NSString*)key; | ||
232 | |||
233 | |||
234 | /** Creates an sprite with an CCBatchNode and a rect | ||
235 | */ | ||
236 | +(id) spriteWithBatchNode:(CCSpriteBatchNode*)batchNode rect:(CGRect)rect; | ||
237 | |||
238 | |||
239 | /** Initializes an sprite with a texture. | ||
240 | The rect used will be the size of the texture. | ||
241 | The offset will be (0,0). | ||
242 | */ | ||
243 | -(id) initWithTexture:(CCTexture2D*)texture; | ||
244 | |||
245 | /** Initializes an sprite with a texture and a rect in points. | ||
246 | The offset will be (0,0). | ||
247 | */ | ||
248 | -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect; | ||
249 | |||
250 | /** Initializes an sprite with an sprite frame. | ||
251 | */ | ||
252 | -(id) initWithSpriteFrame:(CCSpriteFrame*)spriteFrame; | ||
253 | |||
254 | /** Initializes an sprite with an sprite frame name. | ||
255 | An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name. | ||
256 | If the CCSpriteFrame doesn't exist it will raise an exception. | ||
257 | @since v0.9 | ||
258 | */ | ||
259 | -(id) initWithSpriteFrameName:(NSString*)spriteFrameName; | ||
260 | |||
261 | /** Initializes an sprite with an image filename. | ||
262 | The rect used will be the size of the image. | ||
263 | The offset will be (0,0). | ||
264 | */ | ||
265 | -(id) initWithFile:(NSString*)filename; | ||
266 | |||
267 | /** Initializes an sprite with an image filename, and a rect. | ||
268 | The offset will be (0,0). | ||
269 | */ | ||
270 | -(id) initWithFile:(NSString*)filename rect:(CGRect)rect; | ||
271 | |||
272 | /** Initializes an sprite with a CGImageRef and a key | ||
273 | The key is used by the CCTextureCache to know if a texture was already created with this CGImage. | ||
274 | For example, a valid key is: @"sprite_frame_01". | ||
275 | If key is nil, then a new texture will be created each time by the CCTextureCache. | ||
276 | @since v0.99.0 | ||
277 | */ | ||
278 | -(id) initWithCGImage:(CGImageRef)image key:(NSString*)key; | ||
279 | |||
280 | /** Initializes an sprite with an CCSpriteBatchNode and a rect in points | ||
281 | */ | ||
282 | -(id) initWithBatchNode:(CCSpriteBatchNode*)batchNode rect:(CGRect)rect; | ||
283 | |||
284 | /** Initializes an sprite with an CCSpriteBatchNode and a rect in pixels | ||
285 | @since v0.99.5 | ||
286 | */ | ||
287 | -(id) initWithBatchNode:(CCSpriteBatchNode*)batchNode rectInPixels:(CGRect)rect; | ||
288 | |||
289 | |||
290 | |||
291 | #pragma mark CCSprite - BatchNode methods | ||
292 | |||
293 | /** updates the quad according the the rotation, position, scale values. | ||
294 | */ | ||
295 | -(void)updateTransform; | ||
296 | |||
297 | /** updates the texture rect of the CCSprite in points. | ||
298 | */ | ||
299 | -(void) setTextureRect:(CGRect) rect; | ||
300 | /** updates the texture rect, rectRotated and untrimmed size of the CCSprite in pixels | ||
301 | */ | ||
302 | -(void) setTextureRectInPixels:(CGRect)rect rotated:(BOOL)rotated untrimmedSize:(CGSize)size; | ||
303 | |||
304 | /** tell the sprite to use self-render. | ||
305 | @since v0.99.0 | ||
306 | */ | ||
307 | -(void) useSelfRender; | ||
308 | |||
309 | /** tell the sprite to use sprite batch node | ||
310 | @since v0.99.0 | ||
311 | */ | ||
312 | -(void) useBatchNode:(CCSpriteBatchNode*)batchNode; | ||
313 | |||
314 | |||
315 | #pragma mark CCSprite - Frames | ||
316 | |||
317 | /** sets a new display frame to the CCSprite. */ | ||
318 | -(void) setDisplayFrame:(CCSpriteFrame*)newFrame; | ||
319 | |||
320 | /** returns whether or not a CCSpriteFrame is being displayed */ | ||
321 | -(BOOL) isFrameDisplayed:(CCSpriteFrame*)frame; | ||
322 | |||
323 | /** returns the current displayed frame. */ | ||
324 | -(CCSpriteFrame*) displayedFrame; | ||
325 | |||
326 | #pragma mark CCSprite - Animation | ||
327 | |||
328 | /** changes the display frame based on an animation and an index. | ||
329 | @deprecated Will be removed in 1.0.1. Use setDisplayFrameWithAnimationName:index instead | ||
330 | */ | ||
331 | -(void) setDisplayFrame: (NSString*) animationName index:(int) frameIndex DEPRECATED_ATTRIBUTE; | ||
332 | |||
333 | /** changes the display frame with animation name and index. | ||
334 | The animation name will be get from the CCAnimationCache | ||
335 | @since v0.99.5 | ||
336 | */ | ||
337 | -(void) setDisplayFrameWithAnimationName:(NSString*)animationName index:(int) frameIndex; | ||
338 | |||
339 | /** returns an Animation given it's name. | ||
340 | |||
341 | @deprecated Use CCAnimationCache instead. Will be removed in 1.0.1 | ||
342 | */ | ||
343 | -(CCAnimation*)animationByName: (NSString*) animationName DEPRECATED_ATTRIBUTE; | ||
344 | |||
345 | /** adds an Animation to the Sprite. | ||
346 | |||
347 | @deprecated Use CCAnimationCache instead. Will be removed in 1.0.1 | ||
348 | */ | ||
349 | -(void) addAnimation: (CCAnimation*) animation DEPRECATED_ATTRIBUTE; | ||
350 | |||
351 | @end | ||