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| author | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
|---|---|---|
| committer | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
| commit | 9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch) | |
| tree | 5bac45ae5157a1cb10c6e45500cbf72789917980 /libs/cocos2d/CCProgressTimer.m | |
| download | cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.gz cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.bz2 cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.zip | |
Initial commit (version 0.2.1)
Diffstat (limited to 'libs/cocos2d/CCProgressTimer.m')
| -rwxr-xr-x | libs/cocos2d/CCProgressTimer.m | 493 |
1 files changed, 493 insertions, 0 deletions
| diff --git a/libs/cocos2d/CCProgressTimer.m b/libs/cocos2d/CCProgressTimer.m new file mode 100755 index 0000000..4e697b2 --- /dev/null +++ b/libs/cocos2d/CCProgressTimer.m | |||
| @@ -0,0 +1,493 @@ | |||
| 1 | /* | ||
| 2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
| 3 | * | ||
| 4 | * Copyright (c) 2010 Lam Pham | ||
| 5 | * | ||
| 6 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 7 | * of this software and associated documentation files (the "Software"), to deal | ||
| 8 | * in the Software without restriction, including without limitation the rights | ||
| 9 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 10 | * copies of the Software, and to permit persons to whom the Software is | ||
| 11 | * furnished to do so, subject to the following conditions: | ||
| 12 | * | ||
| 13 | * The above copyright notice and this permission notice shall be included in | ||
| 14 | * all copies or substantial portions of the Software. | ||
| 15 | * | ||
| 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 19 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 21 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| 22 | * THE SOFTWARE. | ||
| 23 | * | ||
| 24 | */ | ||
| 25 | |||
| 26 | #import "CCProgressTimer.h" | ||
| 27 | |||
| 28 | #import "ccMacros.h" | ||
| 29 | #import "CCTextureCache.h" | ||
| 30 | #import "Support/CGPointExtension.h" | ||
| 31 | |||
| 32 | |||
| 33 | |||
| 34 | #define kProgressTextureCoordsCount 4 | ||
| 35 | // kProgressTextureCoords holds points {0,0} {0,1} {1,1} {1,0} we can represent it as bits | ||
| 36 | const char kProgressTextureCoords = 0x1e; | ||
| 37 | |||
| 38 | @interface CCProgressTimer (Internal) | ||
| 39 | |||
| 40 | -(void)updateProgress; | ||
| 41 | -(void)updateBar; | ||
| 42 | -(void)updateRadial; | ||
| 43 | -(void)updateColor; | ||
| 44 | -(CGPoint)boundaryTexCoord:(char)index; | ||
| 45 | @end | ||
| 46 | |||
| 47 | |||
| 48 | @implementation CCProgressTimer | ||
| 49 | @synthesize percentage = percentage_; | ||
| 50 | @synthesize sprite = sprite_; | ||
| 51 | @synthesize type = type_; | ||
| 52 | |||
| 53 | +(id)progressWithFile:(NSString*) filename | ||
| 54 | { | ||
| 55 | return [[[self alloc]initWithFile:filename] autorelease]; | ||
| 56 | } | ||
| 57 | -(id)initWithFile:(NSString*) filename | ||
| 58 | { | ||
| 59 | return [self initWithTexture:[[CCTextureCache sharedTextureCache] addImage: filename]]; | ||
| 60 | } | ||
| 61 | |||
| 62 | +(id)progressWithTexture:(CCTexture2D*) texture | ||
| 63 | { | ||
| 64 | return [[[self alloc]initWithTexture:texture] autorelease]; | ||
| 65 | } | ||
| 66 | -(id)initWithTexture:(CCTexture2D*) texture | ||
| 67 | { | ||
| 68 | if(( self = [super init] )){ | ||
| 69 | self.sprite = [CCSprite spriteWithTexture:texture]; | ||
| 70 | percentage_ = 0.f; | ||
| 71 | vertexData_ = NULL; | ||
| 72 | vertexDataCount_ = 0; | ||
| 73 | self.anchorPoint = ccp(.5f,.5f); | ||
| 74 | self.contentSize = sprite_.contentSize; | ||
| 75 | self.type = kCCProgressTimerTypeRadialCCW; | ||
| 76 | } | ||
| 77 | return self; | ||
| 78 | } | ||
| 79 | -(void)dealloc | ||
| 80 | { | ||
| 81 | if(vertexData_) | ||
| 82 | free(vertexData_); | ||
| 83 | |||
| 84 | [sprite_ release]; | ||
| 85 | [super dealloc]; | ||
| 86 | } | ||
| 87 | |||
| 88 | -(void)setPercentage:(float) percentage | ||
| 89 | { | ||
| 90 | if(percentage_ != percentage) { | ||
| 91 | percentage_ = clampf( percentage, 0, 100); | ||
| 92 | [self updateProgress]; | ||
| 93 | } | ||
| 94 | } | ||
| 95 | -(void)setSprite:(CCSprite *)newSprite | ||
| 96 | { | ||
| 97 | if(sprite_ != newSprite){ | ||
| 98 | [sprite_ release]; | ||
| 99 | sprite_ = [newSprite retain]; | ||
| 100 | |||
| 101 | // Everytime we set a new sprite, we free the current vertex data | ||
| 102 | if(vertexData_){ | ||
| 103 | free(vertexData_); | ||
| 104 | vertexData_ = NULL; | ||
| 105 | vertexDataCount_ = 0; | ||
| 106 | } | ||
| 107 | } | ||
| 108 | } | ||
| 109 | -(void)setType:(CCProgressTimerType)newType | ||
| 110 | { | ||
| 111 | if (newType != type_) { | ||
| 112 | |||
| 113 | // release all previous information | ||
| 114 | if(vertexData_){ | ||
| 115 | free(vertexData_); | ||
| 116 | vertexData_ = NULL; | ||
| 117 | vertexDataCount_ = 0; | ||
| 118 | } | ||
| 119 | type_ = newType; | ||
| 120 | } | ||
| 121 | } | ||
| 122 | @end | ||
| 123 | |||
| 124 | @implementation CCProgressTimer(Internal) | ||
| 125 | |||
| 126 | /// | ||
| 127 | // @returns the vertex position from the texture coordinate | ||
| 128 | /// | ||
| 129 | -(ccVertex2F)vertexFromTexCoord:(CGPoint) texCoord | ||
| 130 | { | ||
| 131 | CGPoint tmp; | ||
| 132 | ccVertex2F ret; | ||
| 133 | if (sprite_.texture) { | ||
| 134 | CCTexture2D *texture = [sprite_ texture]; | ||
| 135 | CGSize texSize = [texture contentSizeInPixels]; | ||
| 136 | tmp = ccp(texSize.width * texCoord.x/texture.maxS, | ||
| 137 | texSize.height * (1 - (texCoord.y/texture.maxT))); | ||
| 138 | } else | ||
| 139 | tmp = CGPointZero; | ||
| 140 | |||
| 141 | ret.x = tmp.x; | ||
| 142 | ret.y = tmp.y; | ||
| 143 | return ret; | ||
| 144 | } | ||
| 145 | |||
| 146 | -(void)updateColor | ||
| 147 | { | ||
| 148 | GLubyte op = sprite_.opacity; | ||
| 149 | ccColor3B c3b = sprite_.color; | ||
| 150 | |||
| 151 | ccColor4B color = { c3b.r, c3b.g, c3b.b, op }; | ||
| 152 | if([sprite_.texture hasPremultipliedAlpha]){ | ||
| 153 | color.r *= op/255; | ||
| 154 | color.g *= op/255; | ||
| 155 | color.b *= op/255; | ||
| 156 | } | ||
| 157 | |||
| 158 | if(vertexData_){ | ||
| 159 | for (int i=0; i < vertexDataCount_; ++i) { | ||
| 160 | vertexData_[i].colors = color; | ||
| 161 | } | ||
| 162 | } | ||
| 163 | } | ||
| 164 | |||
| 165 | -(void)updateProgress | ||
| 166 | { | ||
| 167 | switch (type_) { | ||
| 168 | case kCCProgressTimerTypeRadialCW: | ||
| 169 | case kCCProgressTimerTypeRadialCCW: | ||
| 170 | [self updateRadial]; | ||
| 171 | break; | ||
| 172 | case kCCProgressTimerTypeHorizontalBarLR: | ||
| 173 | case kCCProgressTimerTypeHorizontalBarRL: | ||
| 174 | case kCCProgressTimerTypeVerticalBarBT: | ||
| 175 | case kCCProgressTimerTypeVerticalBarTB: | ||
| 176 | [self updateBar]; | ||
| 177 | break; | ||
| 178 | default: | ||
| 179 | break; | ||
| 180 | } | ||
| 181 | } | ||
| 182 | |||
| 183 | /// | ||
| 184 | // Update does the work of mapping the texture onto the triangles | ||
| 185 | // It now doesn't occur the cost of free/alloc data every update cycle. | ||
| 186 | // It also only changes the percentage point but no other points if they have not | ||
| 187 | // been modified. | ||
| 188 | // | ||
| 189 | // It now deals with flipped texture. If you run into this problem, just use the | ||
| 190 | // sprite property and enable the methods flipX, flipY. | ||
| 191 | /// | ||
| 192 | -(void)updateRadial | ||
| 193 | { | ||
| 194 | // Texture Max is the actual max coordinates to deal with non-power of 2 textures | ||
| 195 | CGPoint tMax = ccp(sprite_.texture.maxS,sprite_.texture.maxT); | ||
| 196 | |||
| 197 | // Grab the midpoint | ||
| 198 | CGPoint midpoint = ccpCompMult(self.anchorPoint, tMax); | ||
| 199 | |||
| 200 | float alpha = percentage_ / 100.f; | ||
| 201 | |||
| 202 | // Otherwise we can get the angle from the alpha | ||
| 203 | float angle = 2.f*((float)M_PI) * ( type_ == kCCProgressTimerTypeRadialCW? alpha : 1.f - alpha); | ||
| 204 | |||
| 205 | // We find the vector to do a hit detection based on the percentage | ||
| 206 | // We know the first vector is the one @ 12 o'clock (top,mid) so we rotate | ||
| 207 | // from that by the progress angle around the midpoint pivot | ||
| 208 | CGPoint topMid = ccp(midpoint.x, 0.f); | ||
| 209 | CGPoint percentagePt = ccpRotateByAngle(topMid, midpoint, angle); | ||
| 210 | |||
| 211 | |||
| 212 | int index = 0; | ||
| 213 | CGPoint hit = CGPointZero; | ||
| 214 | |||
| 215 | if (alpha == 0.f) { | ||
| 216 | // More efficient since we don't always need to check intersection | ||
| 217 | // If the alpha is zero then the hit point is top mid and the index is 0. | ||
| 218 | hit = topMid; | ||
| 219 | index = 0; | ||
| 220 | } else if (alpha == 1.f) { | ||
| 221 | // More efficient since we don't always need to check intersection | ||
| 222 | // If the alpha is one then the hit point is top mid and the index is 4. | ||
| 223 | hit = topMid; | ||
| 224 | index = 4; | ||
| 225 | } else { | ||
| 226 | // We run a for loop checking the edges of the texture to find the | ||
| 227 | // intersection point | ||
| 228 | // We loop through five points since the top is split in half | ||
| 229 | |||
| 230 | float min_t = FLT_MAX; | ||
| 231 | |||
| 232 | for (int i = 0; i <= kProgressTextureCoordsCount; ++i) { | ||
| 233 | int pIndex = (i + (kProgressTextureCoordsCount - 1))%kProgressTextureCoordsCount; | ||
| 234 | |||
| 235 | CGPoint edgePtA = ccpCompMult([self boundaryTexCoord:i % kProgressTextureCoordsCount],tMax); | ||
| 236 | CGPoint edgePtB = ccpCompMult([self boundaryTexCoord:pIndex],tMax); | ||
| 237 | |||
| 238 | // Remember that the top edge is split in half for the 12 o'clock position | ||
| 239 | // Let's deal with that here by finding the correct endpoints | ||
| 240 | if(i == 0){ | ||
| 241 | edgePtB = ccpLerp(edgePtA,edgePtB,.5f); | ||
| 242 | } else if(i == 4){ | ||
| 243 | edgePtA = ccpLerp(edgePtA,edgePtB,.5f); | ||
| 244 | } | ||
| 245 | |||
| 246 | // s and t are returned by ccpLineIntersect | ||
| 247 | float s = 0, t = 0; | ||
| 248 | if(ccpLineIntersect(edgePtA, edgePtB, midpoint, percentagePt, &s, &t)) | ||
| 249 | { | ||
| 250 | |||
| 251 | // Since our hit test is on rays we have to deal with the top edge | ||
| 252 | // being in split in half so we have to test as a segment | ||
| 253 | if ((i == 0 || i == 4)) { | ||
| 254 | // s represents the point between edgePtA--edgePtB | ||
| 255 | if (!(0.f <= s && s <= 1.f)) { | ||
| 256 | continue; | ||
| 257 | } | ||
| 258 | } | ||
| 259 | // As long as our t isn't negative we are at least finding a | ||
| 260 | // correct hitpoint from midpoint to percentagePt. | ||
| 261 | if (t >= 0.f) { | ||
| 262 | // Because the percentage line and all the texture edges are | ||
| 263 | // rays we should only account for the shortest intersection | ||
| 264 | if (t < min_t) { | ||
| 265 | min_t = t; | ||
| 266 | index = i; | ||
| 267 | } | ||
| 268 | } | ||
| 269 | } | ||
| 270 | } | ||
| 271 | |||
| 272 | // Now that we have the minimum magnitude we can use that to find our intersection | ||
| 273 | hit = ccpAdd(midpoint, ccpMult(ccpSub(percentagePt, midpoint),min_t)); | ||
| 274 | |||
| 275 | } | ||
| 276 | |||
| 277 | |||
| 278 | // The size of the vertex data is the index from the hitpoint | ||
| 279 | // the 3 is for the midpoint, 12 o'clock point and hitpoint position. | ||
| 280 | |||
| 281 | BOOL sameIndexCount = YES; | ||
| 282 | if(vertexDataCount_ != index + 3){ | ||
| 283 | sameIndexCount = NO; | ||
| 284 | if(vertexData_){ | ||
| 285 | free(vertexData_); | ||
| 286 | vertexData_ = NULL; | ||
| 287 | vertexDataCount_ = 0; | ||
| 288 | } | ||
| 289 | } | ||
| 290 | |||
| 291 | |||
| 292 | if(!vertexData_) { | ||
| 293 | vertexDataCount_ = index + 3; | ||
| 294 | vertexData_ = malloc(vertexDataCount_ * sizeof(ccV2F_C4B_T2F)); | ||
| 295 | NSAssert( vertexData_, @"CCProgressTimer. Not enough memory"); | ||
| 296 | |||
| 297 | [self updateColor]; | ||
| 298 | } | ||
| 299 | |||
| 300 | if (!sameIndexCount) { | ||
| 301 | |||
| 302 | // First we populate the array with the midpoint, then all | ||
| 303 | // vertices/texcoords/colors of the 12 'o clock start and edges and the hitpoint | ||
| 304 | vertexData_[0].texCoords = (ccTex2F){midpoint.x, midpoint.y}; | ||
| 305 | vertexData_[0].vertices = [self vertexFromTexCoord:midpoint]; | ||
| 306 | |||
| 307 | vertexData_[1].texCoords = (ccTex2F){midpoint.x, 0.f}; | ||
| 308 | vertexData_[1].vertices = [self vertexFromTexCoord:ccp(midpoint.x, 0.f)]; | ||
| 309 | |||
| 310 | for(int i = 0; i < index; ++i){ | ||
| 311 | CGPoint texCoords = ccpCompMult([self boundaryTexCoord:i], tMax); | ||
| 312 | |||
| 313 | vertexData_[i+2].texCoords = (ccTex2F){texCoords.x, texCoords.y}; | ||
| 314 | vertexData_[i+2].vertices = [self vertexFromTexCoord:texCoords]; | ||
| 315 | } | ||
| 316 | |||
| 317 | // Flip the texture coordinates if set | ||
| 318 | if (sprite_.flipY || sprite_.flipX) { | ||
| 319 | for(int i = 0; i < vertexDataCount_ - 1; ++i){ | ||
| 320 | if (sprite_.flipX) { | ||
| 321 | vertexData_[i].texCoords.u = tMax.x - vertexData_[i].texCoords.u; | ||
| 322 | } | ||
| 323 | if(sprite_.flipY){ | ||
| 324 | vertexData_[i].texCoords.v = tMax.y - vertexData_[i].texCoords.v; | ||
| 325 | } | ||
| 326 | } | ||
| 327 | } | ||
| 328 | } | ||
| 329 | |||
| 330 | // hitpoint will go last | ||
| 331 | vertexData_[vertexDataCount_ - 1].texCoords = (ccTex2F){hit.x, hit.y}; | ||
| 332 | vertexData_[vertexDataCount_ - 1].vertices = [self vertexFromTexCoord:hit]; | ||
| 333 | |||
| 334 | if (sprite_.flipY || sprite_.flipX) { | ||
| 335 | if (sprite_.flipX) { | ||
| 336 | vertexData_[vertexDataCount_ - 1].texCoords.u = tMax.x - vertexData_[vertexDataCount_ - 1].texCoords.u; | ||
| 337 | } | ||
| 338 | if(sprite_.flipY){ | ||
| 339 | vertexData_[vertexDataCount_ - 1].texCoords.v = tMax.y - vertexData_[vertexDataCount_ - 1].texCoords.v; | ||
| 340 | } | ||
| 341 | } | ||
| 342 | } | ||
| 343 | |||
| 344 | /// | ||
| 345 | // Update does the work of mapping the texture onto the triangles for the bar | ||
| 346 | // It now doesn't occur the cost of free/alloc data every update cycle. | ||
| 347 | // It also only changes the percentage point but no other points if they have not | ||
| 348 | // been modified. | ||
| 349 | // | ||
| 350 | // It now deals with flipped texture. If you run into this problem, just use the | ||
| 351 | // sprite property and enable the methods flipX, flipY. | ||
| 352 | /// | ||
| 353 | -(void)updateBar | ||
| 354 | { | ||
| 355 | |||
| 356 | float alpha = percentage_ / 100.f; | ||
| 357 | |||
| 358 | CGPoint tMax = ccp(sprite_.texture.maxS,sprite_.texture.maxT); | ||
| 359 | |||
| 360 | unsigned char vIndexes[2] = {0,0}; | ||
| 361 | unsigned char index = 0; | ||
| 362 | |||
| 363 | // We know vertex data is always equal to the 4 corners | ||
| 364 | // If we don't have vertex data then we create it here and populate | ||
| 365 | // the side of the bar vertices that won't ever change. | ||
| 366 | if (!vertexData_) { | ||
| 367 | vertexDataCount_ = kProgressTextureCoordsCount; | ||
| 368 | vertexData_ = malloc(vertexDataCount_ * sizeof(ccV2F_C4B_T2F)); | ||
| 369 | NSAssert( vertexData_, @"CCProgressTimer. Not enough memory"); | ||
| 370 | |||
| 371 | if(type_ == kCCProgressTimerTypeHorizontalBarLR){ | ||
| 372 | vertexData_[vIndexes[0] = 0].texCoords = (ccTex2F){0,0}; | ||
| 373 | vertexData_[vIndexes[1] = 1].texCoords = (ccTex2F){0, tMax.y}; | ||
| 374 | }else if (type_ == kCCProgressTimerTypeHorizontalBarRL) { | ||
| 375 | vertexData_[vIndexes[0] = 2].texCoords = (ccTex2F){tMax.x, tMax.y}; | ||
| 376 | vertexData_[vIndexes[1] = 3].texCoords = (ccTex2F){tMax.x, 0.f}; | ||
| 377 | }else if (type_ == kCCProgressTimerTypeVerticalBarBT) { | ||
| 378 | vertexData_[vIndexes[0] = 1].texCoords = (ccTex2F){0, tMax.y}; | ||
| 379 | vertexData_[vIndexes[1] = 3].texCoords = (ccTex2F){tMax.x, tMax.y}; | ||
| 380 | }else if (type_ == kCCProgressTimerTypeVerticalBarTB) { | ||
| 381 | vertexData_[vIndexes[0] = 0].texCoords = (ccTex2F){0, 0}; | ||
| 382 | vertexData_[vIndexes[1] = 2].texCoords = (ccTex2F){tMax.x, 0}; | ||
| 383 | } | ||
| 384 | |||
| 385 | index = vIndexes[0]; | ||
| 386 | vertexData_[index].vertices = [self vertexFromTexCoord:ccp(vertexData_[index].texCoords.u, vertexData_[index].texCoords.v)]; | ||
| 387 | |||
| 388 | index = vIndexes[1]; | ||
| 389 | vertexData_[index].vertices = [self vertexFromTexCoord:ccp(vertexData_[index].texCoords.u, vertexData_[index].texCoords.v)]; | ||
| 390 | |||
| 391 | if (sprite_.flipY || sprite_.flipX) { | ||
| 392 | if (sprite_.flipX) { | ||
| 393 | index = vIndexes[0]; | ||
| 394 | vertexData_[index].texCoords.u = tMax.x - vertexData_[index].texCoords.u; | ||
| 395 | index = vIndexes[1]; | ||
| 396 | vertexData_[index].texCoords.u = tMax.x - vertexData_[index].texCoords.u; | ||
| 397 | } | ||
| 398 | if(sprite_.flipY){ | ||
| 399 | index = vIndexes[0]; | ||
| 400 | vertexData_[index].texCoords.v = tMax.y - vertexData_[index].texCoords.v; | ||
| 401 | index = vIndexes[1]; | ||
| 402 | vertexData_[index].texCoords.v = tMax.y - vertexData_[index].texCoords.v; | ||
| 403 | } | ||
| 404 | } | ||
| 405 | |||
| 406 | [self updateColor]; | ||
| 407 | } | ||
| 408 | |||
| 409 | if(type_ == kCCProgressTimerTypeHorizontalBarLR){ | ||
| 410 | vertexData_[vIndexes[0] = 3].texCoords = (ccTex2F){tMax.x*alpha, tMax.y}; | ||
| 411 | vertexData_[vIndexes[1] = 2].texCoords = (ccTex2F){tMax.x*alpha, 0}; | ||
| 412 | }else if (type_ == kCCProgressTimerTypeHorizontalBarRL) { | ||
| 413 | vertexData_[vIndexes[0] = 1].texCoords = (ccTex2F){tMax.x*(1.f - alpha), 0}; | ||
| 414 | vertexData_[vIndexes[1] = 0].texCoords = (ccTex2F){tMax.x*(1.f - alpha), tMax.y}; | ||
| 415 | }else if (type_ == kCCProgressTimerTypeVerticalBarBT) { | ||
| 416 | vertexData_[vIndexes[0] = 0].texCoords = (ccTex2F){0, tMax.y*(1.f - alpha)}; | ||
| 417 | vertexData_[vIndexes[1] = 2].texCoords = (ccTex2F){tMax.x, tMax.y*(1.f - alpha)}; | ||
| 418 | }else if (type_ == kCCProgressTimerTypeVerticalBarTB) { | ||
| 419 | vertexData_[vIndexes[0] = 1].texCoords = (ccTex2F){0, tMax.y*alpha}; | ||
| 420 | vertexData_[vIndexes[1] = 3].texCoords = (ccTex2F){tMax.x, tMax.y*alpha}; | ||
| 421 | } | ||
| 422 | |||
| 423 | index = vIndexes[0]; | ||
| 424 | vertexData_[index].vertices = [self vertexFromTexCoord:ccp(vertexData_[index].texCoords.u, vertexData_[index].texCoords.v)]; | ||
| 425 | index = vIndexes[1]; | ||
| 426 | vertexData_[index].vertices = [self vertexFromTexCoord:ccp(vertexData_[index].texCoords.u, vertexData_[index].texCoords.v)]; | ||
| 427 | |||
| 428 | if (sprite_.flipY || sprite_.flipX) { | ||
| 429 | if (sprite_.flipX) { | ||
| 430 | index = vIndexes[0]; | ||
| 431 | vertexData_[index].texCoords.u = tMax.x - vertexData_[index].texCoords.u; | ||
| 432 | index = vIndexes[1]; | ||
| 433 | vertexData_[index].texCoords.u = tMax.x - vertexData_[index].texCoords.u; | ||
| 434 | } | ||
| 435 | if(sprite_.flipY){ | ||
| 436 | index = vIndexes[0]; | ||
| 437 | vertexData_[index].texCoords.v = tMax.y - vertexData_[index].texCoords.v; | ||
| 438 | index = vIndexes[1]; | ||
| 439 | vertexData_[index].texCoords.v = tMax.y - vertexData_[index].texCoords.v; | ||
| 440 | } | ||
| 441 | } | ||
| 442 | |||
| 443 | } | ||
| 444 | |||
| 445 | -(CGPoint)boundaryTexCoord:(char)index | ||
| 446 | { | ||
| 447 | if (index < kProgressTextureCoordsCount) { | ||
| 448 | switch (type_) { | ||
| 449 | case kCCProgressTimerTypeRadialCW: | ||
| 450 | return ccp((kProgressTextureCoords>>((index<<1)+1))&1,(kProgressTextureCoords>>(index<<1))&1); | ||
| 451 | case kCCProgressTimerTypeRadialCCW: | ||
| 452 | return ccp((kProgressTextureCoords>>(7-(index<<1)))&1,(kProgressTextureCoords>>(7-((index<<1)+1)))&1); | ||
| 453 | default: | ||
| 454 | break; | ||
| 455 | } | ||
| 456 | } | ||
| 457 | return CGPointZero; | ||
| 458 | } | ||
| 459 | |||
| 460 | -(void)draw | ||
| 461 | { | ||
| 462 | [super draw]; | ||
| 463 | |||
| 464 | if(!vertexData_)return; | ||
| 465 | if(!sprite_)return; | ||
| 466 | ccBlendFunc blendFunc = sprite_.blendFunc; | ||
| 467 | BOOL newBlend = blendFunc.src != CC_BLEND_SRC || blendFunc.dst != CC_BLEND_DST; | ||
| 468 | if( newBlend ) | ||
| 469 | glBlendFunc( blendFunc.src, blendFunc.dst ); | ||
| 470 | |||
| 471 | /// ======================================================================== | ||
| 472 | // Replaced [texture_ drawAtPoint:CGPointZero] with my own vertexData | ||
| 473 | // Everything above me and below me is copied from CCTextureNode's draw | ||
| 474 | glBindTexture(GL_TEXTURE_2D, sprite_.texture.name); | ||
| 475 | glVertexPointer(2, GL_FLOAT, sizeof(ccV2F_C4B_T2F), &vertexData_[0].vertices); | ||
| 476 | glTexCoordPointer(2, GL_FLOAT, sizeof(ccV2F_C4B_T2F), &vertexData_[0].texCoords); | ||
| 477 | glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ccV2F_C4B_T2F), &vertexData_[0].colors); | ||
| 478 | if(type_ == kCCProgressTimerTypeRadialCCW || type_ == kCCProgressTimerTypeRadialCW){ | ||
| 479 | glDrawArrays(GL_TRIANGLE_FAN, 0, vertexDataCount_); | ||
| 480 | } else if (type_ == kCCProgressTimerTypeHorizontalBarLR || | ||
| 481 | type_ == kCCProgressTimerTypeHorizontalBarRL || | ||
| 482 | type_ == kCCProgressTimerTypeVerticalBarBT || | ||
| 483 | type_ == kCCProgressTimerTypeVerticalBarTB) { | ||
| 484 | glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexDataCount_); | ||
| 485 | } | ||
| 486 | //glDrawElements(GL_TRIANGLES, indicesCount_, GL_UNSIGNED_BYTE, indices_); | ||
| 487 | /// ======================================================================== | ||
| 488 | |||
| 489 | if( newBlend ) | ||
| 490 | glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); | ||
| 491 | } | ||
| 492 | |||
| 493 | @end | ||
