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| author | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
|---|---|---|
| committer | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
| commit | 9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch) | |
| tree | 5bac45ae5157a1cb10c6e45500cbf72789917980 /libs/cocos2d/CCParticleSystemQuad.m | |
| download | cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.gz cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.bz2 cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.zip | |
Initial commit (version 0.2.1)
Diffstat (limited to 'libs/cocos2d/CCParticleSystemQuad.m')
| -rwxr-xr-x | libs/cocos2d/CCParticleSystemQuad.m | 318 |
1 files changed, 318 insertions, 0 deletions
| diff --git a/libs/cocos2d/CCParticleSystemQuad.m b/libs/cocos2d/CCParticleSystemQuad.m new file mode 100755 index 0000000..4916964 --- /dev/null +++ b/libs/cocos2d/CCParticleSystemQuad.m | |||
| @@ -0,0 +1,318 @@ | |||
| 1 | /* | ||
| 2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
| 3 | * | ||
| 4 | * Copyright (c) 2009 Leonardo Kasperavičius | ||
| 5 | * | ||
| 6 | * Copyright (c) 2008-2010 Ricardo Quesada | ||
| 7 | * Copyright (c) 2011 Zynga Inc. | ||
| 8 | * | ||
| 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 10 | * of this software and associated documentation files (the "Software"), to deal | ||
| 11 | * in the Software without restriction, including without limitation the rights | ||
| 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 13 | * copies of the Software, and to permit persons to whom the Software is | ||
| 14 | * furnished to do so, subject to the following conditions: | ||
| 15 | * | ||
| 16 | * The above copyright notice and this permission notice shall be included in | ||
| 17 | * all copies or substantial portions of the Software. | ||
| 18 | * | ||
| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 22 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 23 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 24 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| 25 | * THE SOFTWARE. | ||
| 26 | * | ||
| 27 | */ | ||
| 28 | |||
| 29 | |||
| 30 | // opengl | ||
| 31 | #import "Platforms/CCGL.h" | ||
| 32 | |||
| 33 | // cocos2d | ||
| 34 | #import "ccConfig.h" | ||
| 35 | #import "CCParticleSystemQuad.h" | ||
| 36 | #import "CCTextureCache.h" | ||
| 37 | #import "ccMacros.h" | ||
| 38 | #import "CCSpriteFrame.h" | ||
| 39 | |||
| 40 | // support | ||
| 41 | #import "Support/OpenGL_Internal.h" | ||
| 42 | #import "Support/CGPointExtension.h" | ||
| 43 | |||
| 44 | @implementation CCParticleSystemQuad | ||
| 45 | |||
| 46 | |||
| 47 | // overriding the init method | ||
| 48 | -(id) initWithTotalParticles:(NSUInteger) numberOfParticles | ||
| 49 | { | ||
| 50 | // base initialization | ||
| 51 | if( (self=[super initWithTotalParticles:numberOfParticles]) ) { | ||
| 52 | |||
| 53 | // allocating data space | ||
| 54 | quads_ = calloc( sizeof(quads_[0]) * totalParticles, 1 ); | ||
| 55 | indices_ = calloc( sizeof(indices_[0]) * totalParticles * 6, 1 ); | ||
| 56 | |||
| 57 | if( !quads_ || !indices_) { | ||
| 58 | NSLog(@"cocos2d: Particle system: not enough memory"); | ||
| 59 | if( quads_ ) | ||
| 60 | free( quads_ ); | ||
| 61 | if(indices_) | ||
| 62 | free(indices_); | ||
| 63 | |||
| 64 | [self release]; | ||
| 65 | return nil; | ||
| 66 | } | ||
| 67 | |||
| 68 | // initialize only once the texCoords and the indices | ||
| 69 | [self initTexCoordsWithRect:CGRectMake(0, 0, [texture_ pixelsWide], [texture_ pixelsHigh])]; | ||
| 70 | [self initIndices]; | ||
| 71 | |||
| 72 | #if CC_USES_VBO | ||
| 73 | // create the VBO buffer | ||
| 74 | glGenBuffers(1, &quadsID_); | ||
| 75 | |||
| 76 | // initial binding | ||
| 77 | glBindBuffer(GL_ARRAY_BUFFER, quadsID_); | ||
| 78 | glBufferData(GL_ARRAY_BUFFER, sizeof(quads_[0])*totalParticles, quads_,GL_DYNAMIC_DRAW); | ||
| 79 | glBindBuffer(GL_ARRAY_BUFFER, 0); | ||
| 80 | #endif | ||
| 81 | } | ||
| 82 | |||
| 83 | return self; | ||
| 84 | } | ||
| 85 | |||
| 86 | -(void) dealloc | ||
| 87 | { | ||
| 88 | free(quads_); | ||
| 89 | free(indices_); | ||
| 90 | #if CC_USES_VBO | ||
| 91 | glDeleteBuffers(1, &quadsID_); | ||
| 92 | #endif | ||
| 93 | |||
| 94 | [super dealloc]; | ||
| 95 | } | ||
| 96 | |||
| 97 | // pointRect is in Points coordinates. | ||
| 98 | -(void) initTexCoordsWithRect:(CGRect)pointRect | ||
| 99 | { | ||
| 100 | // convert to pixels coords | ||
| 101 | CGRect rect = CGRectMake( | ||
| 102 | pointRect.origin.x * CC_CONTENT_SCALE_FACTOR(), | ||
| 103 | pointRect.origin.y * CC_CONTENT_SCALE_FACTOR(), | ||
| 104 | pointRect.size.width * CC_CONTENT_SCALE_FACTOR(), | ||
| 105 | pointRect.size.height * CC_CONTENT_SCALE_FACTOR() ); | ||
| 106 | |||
| 107 | GLfloat wide = [texture_ pixelsWide]; | ||
| 108 | GLfloat high = [texture_ pixelsHigh]; | ||
| 109 | |||
| 110 | #if CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL | ||
| 111 | GLfloat left = (rect.origin.x*2+1) / (wide*2); | ||
| 112 | GLfloat bottom = (rect.origin.y*2+1) / (high*2); | ||
| 113 | GLfloat right = left + (rect.size.width*2-2) / (wide*2); | ||
| 114 | GLfloat top = bottom + (rect.size.height*2-2) / (high*2); | ||
| 115 | #else | ||
| 116 | GLfloat left = rect.origin.x / wide; | ||
| 117 | GLfloat bottom = rect.origin.y / high; | ||
| 118 | GLfloat right = left + rect.size.width / wide; | ||
| 119 | GLfloat top = bottom + rect.size.height / high; | ||
| 120 | #endif // ! CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL | ||
| 121 | |||
| 122 | // Important. Texture in cocos2d are inverted, so the Y component should be inverted | ||
| 123 | CC_SWAP( top, bottom); | ||
| 124 | |||
| 125 | for(NSUInteger i=0; i<totalParticles; i++) { | ||
| 126 | // bottom-left vertex: | ||
| 127 | quads_[i].bl.texCoords.u = left; | ||
| 128 | quads_[i].bl.texCoords.v = bottom; | ||
| 129 | // bottom-right vertex: | ||
| 130 | quads_[i].br.texCoords.u = right; | ||
| 131 | quads_[i].br.texCoords.v = bottom; | ||
| 132 | // top-left vertex: | ||
| 133 | quads_[i].tl.texCoords.u = left; | ||
| 134 | quads_[i].tl.texCoords.v = top; | ||
| 135 | // top-right vertex: | ||
| 136 | quads_[i].tr.texCoords.u = right; | ||
| 137 | quads_[i].tr.texCoords.v = top; | ||
| 138 | } | ||
| 139 | } | ||
| 140 | |||
| 141 | -(void) setTexture:(CCTexture2D *)texture withRect:(CGRect)rect | ||
| 142 | { | ||
| 143 | // Only update the texture if is different from the current one | ||
| 144 | if( [texture name] != [texture_ name] ) | ||
| 145 | [super setTexture:texture]; | ||
| 146 | |||
| 147 | [self initTexCoordsWithRect:rect]; | ||
| 148 | } | ||
| 149 | |||
| 150 | -(void) setTexture:(CCTexture2D *)texture | ||
| 151 | { | ||
| 152 | CGSize s = [texture contentSize]; | ||
| 153 | [self setTexture:texture withRect:CGRectMake(0,0, s.width, s.height)]; | ||
| 154 | } | ||
| 155 | |||
| 156 | -(void) setDisplayFrame:(CCSpriteFrame *)spriteFrame | ||
| 157 | { | ||
| 158 | |||
| 159 | NSAssert( CGPointEqualToPoint( spriteFrame.offsetInPixels , CGPointZero ), @"QuadParticle only supports SpriteFrames with no offsets"); | ||
| 160 | |||
| 161 | // update texture before updating texture rect | ||
| 162 | if ( spriteFrame.texture.name != texture_.name ) | ||
| 163 | [self setTexture: spriteFrame.texture]; | ||
| 164 | } | ||
| 165 | |||
| 166 | -(void) initIndices | ||
| 167 | { | ||
| 168 | for( NSUInteger i=0;i< totalParticles;i++) { | ||
| 169 | const NSUInteger i6 = i*6; | ||
| 170 | const NSUInteger i4 = i*4; | ||
| 171 | indices_[i6+0] = (GLushort) i4+0; | ||
| 172 | indices_[i6+1] = (GLushort) i4+1; | ||
| 173 | indices_[i6+2] = (GLushort) i4+2; | ||
| 174 | |||
| 175 | indices_[i6+5] = (GLushort) i4+1; | ||
| 176 | indices_[i6+4] = (GLushort) i4+2; | ||
| 177 | indices_[i6+3] = (GLushort) i4+3; | ||
| 178 | } | ||
| 179 | } | ||
| 180 | |||
| 181 | -(void) updateQuadWithParticle:(tCCParticle*)p newPosition:(CGPoint)newPos | ||
| 182 | { | ||
| 183 | // colors | ||
| 184 | ccV2F_C4B_T2F_Quad *quad = &(quads_[particleIdx]); | ||
| 185 | |||
| 186 | ccColor4B color = { p->color.r*255, p->color.g*255, p->color.b*255, p->color.a*255}; | ||
| 187 | quad->bl.colors = color; | ||
| 188 | quad->br.colors = color; | ||
| 189 | quad->tl.colors = color; | ||
| 190 | quad->tr.colors = color; | ||
| 191 | |||
| 192 | // vertices | ||
| 193 | GLfloat size_2 = p->size/2; | ||
| 194 | if( p->rotation ) { | ||
| 195 | GLfloat x1 = -size_2; | ||
| 196 | GLfloat y1 = -size_2; | ||
| 197 | |||
| 198 | GLfloat x2 = size_2; | ||
| 199 | GLfloat y2 = size_2; | ||
| 200 | GLfloat x = newPos.x; | ||
| 201 | GLfloat y = newPos.y; | ||
| 202 | |||
| 203 | GLfloat r = (GLfloat)-CC_DEGREES_TO_RADIANS(p->rotation); | ||
| 204 | GLfloat cr = cosf(r); | ||
| 205 | GLfloat sr = sinf(r); | ||
| 206 | GLfloat ax = x1 * cr - y1 * sr + x; | ||
| 207 | GLfloat ay = x1 * sr + y1 * cr + y; | ||
| 208 | GLfloat bx = x2 * cr - y1 * sr + x; | ||
| 209 | GLfloat by = x2 * sr + y1 * cr + y; | ||
| 210 | GLfloat cx = x2 * cr - y2 * sr + x; | ||
| 211 | GLfloat cy = x2 * sr + y2 * cr + y; | ||
| 212 | GLfloat dx = x1 * cr - y2 * sr + x; | ||
| 213 | GLfloat dy = x1 * sr + y2 * cr + y; | ||
| 214 | |||
| 215 | // bottom-left | ||
| 216 | quad->bl.vertices.x = ax; | ||
| 217 | quad->bl.vertices.y = ay; | ||
| 218 | |||
| 219 | // bottom-right vertex: | ||
| 220 | quad->br.vertices.x = bx; | ||
| 221 | quad->br.vertices.y = by; | ||
| 222 | |||
| 223 | // top-left vertex: | ||
| 224 | quad->tl.vertices.x = dx; | ||
| 225 | quad->tl.vertices.y = dy; | ||
| 226 | |||
| 227 | // top-right vertex: | ||
| 228 | quad->tr.vertices.x = cx; | ||
| 229 | quad->tr.vertices.y = cy; | ||
| 230 | } else { | ||
| 231 | // bottom-left vertex: | ||
| 232 | quad->bl.vertices.x = newPos.x - size_2; | ||
| 233 | quad->bl.vertices.y = newPos.y - size_2; | ||
| 234 | |||
| 235 | // bottom-right vertex: | ||
| 236 | quad->br.vertices.x = newPos.x + size_2; | ||
| 237 | quad->br.vertices.y = newPos.y - size_2; | ||
| 238 | |||
| 239 | // top-left vertex: | ||
| 240 | quad->tl.vertices.x = newPos.x - size_2; | ||
| 241 | quad->tl.vertices.y = newPos.y + size_2; | ||
| 242 | |||
| 243 | // top-right vertex: | ||
| 244 | quad->tr.vertices.x = newPos.x + size_2; | ||
| 245 | quad->tr.vertices.y = newPos.y + size_2; | ||
| 246 | } | ||
| 247 | } | ||
| 248 | |||
| 249 | -(void) postStep | ||
| 250 | { | ||
| 251 | #if CC_USES_VBO | ||
| 252 | glBindBuffer(GL_ARRAY_BUFFER, quadsID_); | ||
| 253 | glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(quads_[0])*particleCount, quads_); | ||
| 254 | glBindBuffer(GL_ARRAY_BUFFER, 0); | ||
| 255 | #endif | ||
| 256 | } | ||
| 257 | |||
| 258 | // overriding draw method | ||
| 259 | -(void) draw | ||
| 260 | { | ||
| 261 | [super draw]; | ||
| 262 | |||
| 263 | // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
| 264 | // Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
| 265 | // Unneeded states: - | ||
| 266 | |||
| 267 | glBindTexture(GL_TEXTURE_2D, [texture_ name]); | ||
| 268 | |||
| 269 | #define kQuadSize sizeof(quads_[0].bl) | ||
| 270 | |||
| 271 | #if CC_USES_VBO | ||
| 272 | glBindBuffer(GL_ARRAY_BUFFER, quadsID_); | ||
| 273 | |||
| 274 | glVertexPointer(2,GL_FLOAT, kQuadSize, 0); | ||
| 275 | |||
| 276 | glColorPointer(4, GL_UNSIGNED_BYTE, kQuadSize, (GLvoid*) offsetof(ccV2F_C4B_T2F,colors) ); | ||
| 277 | |||
| 278 | glTexCoordPointer(2, GL_FLOAT, kQuadSize, (GLvoid*) offsetof(ccV2F_C4B_T2F,texCoords) ); | ||
| 279 | #else // vertex array list | ||
| 280 | |||
| 281 | NSUInteger offset = (NSUInteger) quads_; | ||
| 282 | |||
| 283 | // vertex | ||
| 284 | NSUInteger diff = offsetof( ccV2F_C4B_T2F, vertices); | ||
| 285 | glVertexPointer(2,GL_FLOAT, kQuadSize, (GLvoid*) (offset+diff) ); | ||
| 286 | |||
| 287 | // color | ||
| 288 | diff = offsetof( ccV2F_C4B_T2F, colors); | ||
| 289 | glColorPointer(4, GL_UNSIGNED_BYTE, kQuadSize, (GLvoid*)(offset + diff)); | ||
| 290 | |||
| 291 | // tex coords | ||
| 292 | diff = offsetof( ccV2F_C4B_T2F, texCoords); | ||
| 293 | glTexCoordPointer(2, GL_FLOAT, kQuadSize, (GLvoid*)(offset + diff)); | ||
| 294 | |||
| 295 | #endif // ! CC_USES_VBO | ||
| 296 | |||
| 297 | BOOL newBlend = blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST; | ||
| 298 | if( newBlend ) | ||
| 299 | glBlendFunc( blendFunc_.src, blendFunc_.dst ); | ||
| 300 | |||
| 301 | NSAssert( particleIdx == particleCount, @"Abnormal error in particle quad"); | ||
| 302 | glDrawElements(GL_TRIANGLES, (GLsizei) particleIdx*6, GL_UNSIGNED_SHORT, indices_); | ||
| 303 | |||
| 304 | // restore blend state | ||
| 305 | if( newBlend ) | ||
| 306 | glBlendFunc( CC_BLEND_SRC, CC_BLEND_DST ); | ||
| 307 | |||
| 308 | #if CC_USES_VBO | ||
| 309 | glBindBuffer(GL_ARRAY_BUFFER, 0); | ||
| 310 | #endif | ||
| 311 | |||
| 312 | // restore GL default state | ||
| 313 | // - | ||
| 314 | } | ||
| 315 | |||
| 316 | @end | ||
| 317 | |||
| 318 | |||
