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author | Starla Insigna <starla4444@gmail.com> | 2011-09-09 13:05:25 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-09-09 13:05:25 -0400 |
commit | d8ac1ed69d9361a2d16a3a762c5dd4f74a51fde0 (patch) | |
tree | 64e5af58d2a598981693ce9cb7bfad912bcb7ee1 /libs/cocos2d/CCLabelBMFont.m | |
parent | a9f61d5df9bd2a9fec365ba7110e5ec09148cf1a (diff) | |
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Fixed negative lives behavior
The negative lives glitch was being caused by players being killed by two different things at once--a.k.a. being hit by a rock and falling off a ledge in Jump. The problem was that both game modes would only show the game over screen if the player had zero lives, not for negative lives. This has been fixed. Fixes #220
Diffstat (limited to 'libs/cocos2d/CCLabelBMFont.m')
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