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author | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
commit | 9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch) | |
tree | 5bac45ae5157a1cb10c6e45500cbf72789917980 /libs/cocos2d/CCDirector.h | |
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Initial commit (version 0.2.1)
Diffstat (limited to 'libs/cocos2d/CCDirector.h')
-rwxr-xr-x | libs/cocos2d/CCDirector.h | 307 |
1 files changed, 307 insertions, 0 deletions
diff --git a/libs/cocos2d/CCDirector.h b/libs/cocos2d/CCDirector.h new file mode 100755 index 0000000..9c3f3fe --- /dev/null +++ b/libs/cocos2d/CCDirector.h | |||
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1 | /* | ||
2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
3 | * | ||
4 | * Copyright (c) 2008-2010 Ricardo Quesada | ||
5 | * Copyright (c) 2011 Zynga Inc. | ||
6 | * | ||
7 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
8 | * of this software and associated documentation files (the "Software"), to deal | ||
9 | * in the Software without restriction, including without limitation the rights | ||
10 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
11 | * copies of the Software, and to permit persons to whom the Software is | ||
12 | * furnished to do so, subject to the following conditions: | ||
13 | * | ||
14 | * The above copyright notice and this permission notice shall be included in | ||
15 | * all copies or substantial portions of the Software. | ||
16 | * | ||
17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
18 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
20 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
21 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
22 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
23 | * THE SOFTWARE. | ||
24 | */ | ||
25 | |||
26 | |||
27 | #import "ccConfig.h" | ||
28 | #import "ccTypes.h" | ||
29 | |||
30 | // OpenGL related | ||
31 | #import "Platforms/CCGL.h" | ||
32 | #import "CCProtocols.h" | ||
33 | |||
34 | /** @typedef ccDirectorProjection | ||
35 | Possible OpenGL projections used by director | ||
36 | */ | ||
37 | typedef enum { | ||
38 | /// sets a 2D projection (orthogonal projection). | ||
39 | kCCDirectorProjection2D, | ||
40 | |||
41 | /// sets a 3D projection with a fovy=60, znear=0.5f and zfar=1500. | ||
42 | kCCDirectorProjection3D, | ||
43 | |||
44 | /// it calls "updateProjection" on the projection delegate. | ||
45 | kCCDirectorProjectionCustom, | ||
46 | |||
47 | /// Detault projection is 3D projection | ||
48 | kCCDirectorProjectionDefault = kCCDirectorProjection3D, | ||
49 | |||
50 | // backward compatibility stuff | ||
51 | CCDirectorProjection2D = kCCDirectorProjection2D, | ||
52 | CCDirectorProjection3D = kCCDirectorProjection3D, | ||
53 | CCDirectorProjectionCustom = kCCDirectorProjectionCustom, | ||
54 | |||
55 | } ccDirectorProjection; | ||
56 | |||
57 | |||
58 | @class CCLabelAtlas; | ||
59 | @class CCScene; | ||
60 | |||
61 | /**Class that creates and handle the main Window and manages how | ||
62 | and when to execute the Scenes. | ||
63 | |||
64 | The CCDirector is also resposible for: | ||
65 | - initializing the OpenGL ES context | ||
66 | - setting the OpenGL pixel format (default on is RGB565) | ||
67 | - setting the OpenGL buffer depth (default one is 0-bit) | ||
68 | - setting the projection (default one is 3D) | ||
69 | - setting the orientation (default one is Protrait) | ||
70 | |||
71 | Since the CCDirector is a singleton, the standard way to use it is by calling: | ||
72 | - [[CCDirector sharedDirector] methodName]; | ||
73 | |||
74 | The CCDirector also sets the default OpenGL context: | ||
75 | - GL_TEXTURE_2D is enabled | ||
76 | - GL_VERTEX_ARRAY is enabled | ||
77 | - GL_COLOR_ARRAY is enabled | ||
78 | - GL_TEXTURE_COORD_ARRAY is enabled | ||
79 | */ | ||
80 | @interface CCDirector : NSObject | ||
81 | { | ||
82 | CC_GLVIEW *openGLView_; | ||
83 | |||
84 | // internal timer | ||
85 | NSTimeInterval animationInterval_; | ||
86 | NSTimeInterval oldAnimationInterval_; | ||
87 | |||
88 | /* display FPS ? */ | ||
89 | BOOL displayFPS_; | ||
90 | |||
91 | NSUInteger frames_; | ||
92 | ccTime accumDt_; | ||
93 | ccTime frameRate_; | ||
94 | #if CC_DIRECTOR_FAST_FPS | ||
95 | CCLabelAtlas *FPSLabel_; | ||
96 | #endif | ||
97 | |||
98 | /* is the running scene paused */ | ||
99 | BOOL isPaused_; | ||
100 | |||
101 | /* The running scene */ | ||
102 | CCScene *runningScene_; | ||
103 | |||
104 | /* This object will be visited after the scene. Useful to hook a notification node */ | ||
105 | id notificationNode_; | ||
106 | |||
107 | /* will be the next 'runningScene' in the next frame | ||
108 | nextScene is a weak reference. */ | ||
109 | CCScene *nextScene_; | ||
110 | |||
111 | /* If YES, then "old" scene will receive the cleanup message */ | ||
112 | BOOL sendCleanupToScene_; | ||
113 | |||
114 | /* scheduled scenes */ | ||
115 | NSMutableArray *scenesStack_; | ||
116 | |||
117 | /* last time the main loop was updated */ | ||
118 | struct timeval lastUpdate_; | ||
119 | /* delta time since last tick to main loop */ | ||
120 | ccTime dt; | ||
121 | /* whether or not the next delta time will be zero */ | ||
122 | BOOL nextDeltaTimeZero_; | ||
123 | |||
124 | /* projection used */ | ||
125 | ccDirectorProjection projection_; | ||
126 | |||
127 | /* Projection protocol delegate */ | ||
128 | id<CCProjectionProtocol> projectionDelegate_; | ||
129 | |||
130 | /* window size in points */ | ||
131 | CGSize winSizeInPoints_; | ||
132 | |||
133 | /* window size in pixels */ | ||
134 | CGSize winSizeInPixels_; | ||
135 | |||
136 | /* the cocos2d running thread */ | ||
137 | NSThread *runningThread_; | ||
138 | |||
139 | // profiler | ||
140 | #if CC_ENABLE_PROFILERS | ||
141 | ccTime accumDtForProfiler_; | ||
142 | #endif | ||
143 | } | ||
144 | |||
145 | /** returns the cocos2d thread. | ||
146 | If you want to run any cocos2d task, run it in this thread. | ||
147 | On iOS usually it is the main thread. | ||
148 | @since v0.99.5 | ||
149 | */ | ||
150 | @property (readonly, nonatomic ) NSThread *runningThread; | ||
151 | /** The current running Scene. Director can only run one Scene at the time */ | ||
152 | @property (nonatomic,readonly) CCScene* runningScene; | ||
153 | /** The FPS value */ | ||
154 | @property (nonatomic,readwrite, assign) NSTimeInterval animationInterval; | ||
155 | /** Whether or not to display the FPS on the bottom-left corner */ | ||
156 | @property (nonatomic,readwrite, assign) BOOL displayFPS; | ||
157 | /** The OpenGLView, where everything is rendered */ | ||
158 | @property (nonatomic,readwrite,retain) CC_GLVIEW *openGLView; | ||
159 | /** whether or not the next delta time will be zero */ | ||
160 | @property (nonatomic,readwrite,assign) BOOL nextDeltaTimeZero; | ||
161 | /** Whether or not the Director is paused */ | ||
162 | @property (nonatomic,readonly) BOOL isPaused; | ||
163 | /** Sets an OpenGL projection | ||
164 | @since v0.8.2 | ||
165 | */ | ||
166 | @property (nonatomic,readwrite) ccDirectorProjection projection; | ||
167 | /** How many frames were called since the director started */ | ||
168 | @property (readonly) NSUInteger frames; | ||
169 | |||
170 | /** Whether or not the replaced scene will receive the cleanup message. | ||
171 | If the new scene is pushed, then the old scene won't receive the "cleanup" message. | ||
172 | If the new scene replaces the old one, the it will receive the "cleanup" message. | ||
173 | @since v0.99.0 | ||
174 | */ | ||
175 | @property (nonatomic, readonly) BOOL sendCleanupToScene; | ||
176 | |||
177 | /** This object will be visited after the main scene is visited. | ||
178 | This object MUST implement the "visit" selector. | ||
179 | Useful to hook a notification object, like CCNotifications (http://github.com/manucorporat/CCNotifications) | ||
180 | @since v0.99.5 | ||
181 | */ | ||
182 | @property (nonatomic, readwrite, retain) id notificationNode; | ||
183 | |||
184 | /** This object will be called when the OpenGL projection is udpated and only when the kCCDirectorProjectionCustom projection is used. | ||
185 | @since v0.99.5 | ||
186 | */ | ||
187 | @property (nonatomic, readwrite, retain) id<CCProjectionProtocol> projectionDelegate; | ||
188 | |||
189 | /** returns a shared instance of the director */ | ||
190 | +(CCDirector *)sharedDirector; | ||
191 | |||
192 | |||
193 | |||
194 | // Window size | ||
195 | |||
196 | /** returns the size of the OpenGL view in points. | ||
197 | It takes into account any possible rotation (device orientation) of the window | ||
198 | */ | ||
199 | - (CGSize) winSize; | ||
200 | |||
201 | /** returns the size of the OpenGL view in pixels. | ||
202 | It takes into account any possible rotation (device orientation) of the window. | ||
203 | On Mac winSize and winSizeInPixels return the same value. | ||
204 | */ | ||
205 | - (CGSize) winSizeInPixels; | ||
206 | /** returns the display size of the OpenGL view in pixels. | ||
207 | It doesn't take into account any possible rotation of the window. | ||
208 | */ | ||
209 | -(CGSize) displaySizeInPixels; | ||
210 | /** changes the projection size */ | ||
211 | -(void) reshapeProjection:(CGSize)newWindowSize; | ||
212 | |||
213 | /** converts a UIKit coordinate to an OpenGL coordinate | ||
214 | Useful to convert (multi) touchs coordinates to the current layout (portrait or landscape) | ||
215 | */ | ||
216 | -(CGPoint) convertToGL: (CGPoint) p; | ||
217 | /** converts an OpenGL coordinate to a UIKit coordinate | ||
218 | Useful to convert node points to window points for calls such as glScissor | ||
219 | */ | ||
220 | -(CGPoint) convertToUI:(CGPoint)p; | ||
221 | |||
222 | /// XXX: missing description | ||
223 | -(float) getZEye; | ||
224 | |||
225 | // Scene Management | ||
226 | |||
227 | /**Enters the Director's main loop with the given Scene. | ||
228 | * Call it to run only your FIRST scene. | ||
229 | * Don't call it if there is already a running scene. | ||
230 | */ | ||
231 | - (void) runWithScene:(CCScene*) scene; | ||
232 | |||
233 | /**Suspends the execution of the running scene, pushing it on the stack of suspended scenes. | ||
234 | * The new scene will be executed. | ||
235 | * Try to avoid big stacks of pushed scenes to reduce memory allocation. | ||
236 | * ONLY call it if there is a running scene. | ||
237 | */ | ||
238 | - (void) pushScene:(CCScene*) scene; | ||
239 | |||
240 | /**Pops out a scene from the queue. | ||
241 | * This scene will replace the running one. | ||
242 | * The running scene will be deleted. If there are no more scenes in the stack the execution is terminated. | ||
243 | * ONLY call it if there is a running scene. | ||
244 | */ | ||
245 | - (void) popScene; | ||
246 | |||
247 | /** Replaces the running scene with a new one. The running scene is terminated. | ||
248 | * ONLY call it if there is a running scene. | ||
249 | */ | ||
250 | -(void) replaceScene: (CCScene*) scene; | ||
251 | |||
252 | /** Ends the execution, releases the running scene. | ||
253 | It doesn't remove the OpenGL view from its parent. You have to do it manually. | ||
254 | */ | ||
255 | -(void) end; | ||
256 | |||
257 | /** Pauses the running scene. | ||
258 | The running scene will be _drawed_ but all scheduled timers will be paused | ||
259 | While paused, the draw rate will be 4 FPS to reduce CPU consuption | ||
260 | */ | ||
261 | -(void) pause; | ||
262 | |||
263 | /** Resumes the paused scene | ||
264 | The scheduled timers will be activated again. | ||
265 | The "delta time" will be 0 (as if the game wasn't paused) | ||
266 | */ | ||
267 | -(void) resume; | ||
268 | |||
269 | /** Stops the animation. Nothing will be drawn. The main loop won't be triggered anymore. | ||
270 | If you wan't to pause your animation call [pause] instead. | ||
271 | */ | ||
272 | -(void) stopAnimation; | ||
273 | |||
274 | /** The main loop is triggered again. | ||
275 | Call this function only if [stopAnimation] was called earlier | ||
276 | @warning Dont' call this function to start the main loop. To run the main loop call runWithScene | ||
277 | */ | ||
278 | -(void) startAnimation; | ||
279 | |||
280 | /** Draw the scene. | ||
281 | This method is called every frame. Don't call it manually. | ||
282 | */ | ||
283 | -(void) drawScene; | ||
284 | |||
285 | // Memory Helper | ||
286 | |||
287 | /** Removes all the cocos2d data that was cached automatically. | ||
288 | It will purge the CCTextureCache, CCLabelBMFont cache. | ||
289 | IMPORTANT: The CCSpriteFrameCache won't be purged. If you want to purge it, you have to purge it manually. | ||
290 | @since v0.99.3 | ||
291 | */ | ||
292 | -(void) purgeCachedData; | ||
293 | |||
294 | // OpenGL Helper | ||
295 | |||
296 | /** sets the OpenGL default values */ | ||
297 | -(void) setGLDefaultValues; | ||
298 | |||
299 | /** enables/disables OpenGL alpha blending */ | ||
300 | - (void) setAlphaBlending: (BOOL) on; | ||
301 | /** enables/disables OpenGL depth test */ | ||
302 | - (void) setDepthTest: (BOOL) on; | ||
303 | |||
304 | // Profiler | ||
305 | -(void) showProfilers; | ||
306 | |||
307 | @end | ||