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author | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
commit | 9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch) | |
tree | 5bac45ae5157a1cb10c6e45500cbf72789917980 /libs/cocos2d/CCCamera.h | |
download | cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.gz cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.bz2 cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.zip |
Initial commit (version 0.2.1)
Diffstat (limited to 'libs/cocos2d/CCCamera.h')
-rwxr-xr-x | libs/cocos2d/CCCamera.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/libs/cocos2d/CCCamera.h b/libs/cocos2d/CCCamera.h new file mode 100755 index 0000000..19a7712 --- /dev/null +++ b/libs/cocos2d/CCCamera.h | |||
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1 | /* | ||
2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
3 | * | ||
4 | * Copyright (c) 2008-2010 Ricardo Quesada | ||
5 | * Copyright (c) 2011 Zynga Inc. | ||
6 | * | ||
7 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
8 | * of this software and associated documentation files (the "Software"), to deal | ||
9 | * in the Software without restriction, including without limitation the rights | ||
10 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
11 | * copies of the Software, and to permit persons to whom the Software is | ||
12 | * furnished to do so, subject to the following conditions: | ||
13 | * | ||
14 | * The above copyright notice and this permission notice shall be included in | ||
15 | * all copies or substantial portions of the Software. | ||
16 | * | ||
17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
18 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
20 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
21 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
22 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
23 | * THE SOFTWARE. | ||
24 | */ | ||
25 | |||
26 | |||
27 | |||
28 | #import "CCNode.h" | ||
29 | |||
30 | /** | ||
31 | A CCCamera is used in every CCNode. | ||
32 | Useful to look at the object from different views. | ||
33 | The OpenGL gluLookAt() function is used to locate the | ||
34 | camera. | ||
35 | |||
36 | If the object is transformed by any of the scale, rotation or | ||
37 | position attributes, then they will override the camera. | ||
38 | |||
39 | IMPORTANT: Either your use the camera or the rotation/scale/position properties. You can't use both. | ||
40 | World coordinates won't work if you use the camera. | ||
41 | |||
42 | Limitations: | ||
43 | |||
44 | - Some nodes, like CCParallaxNode, CCParticle uses world node coordinates, and they won't work properly if you move them (or any of their ancestors) | ||
45 | using the camera. | ||
46 | |||
47 | - It doesn't work on batched nodes like CCSprite objects when they are parented to a CCSpriteBatchNode object. | ||
48 | |||
49 | - It is recommended to use it ONLY if you are going to create 3D effects. For 2D effecs, use the action CCFollow or position/scale/rotate. | ||
50 | |||
51 | */ | ||
52 | |||
53 | @interface CCCamera : NSObject | ||
54 | { | ||
55 | float eyeX_; | ||
56 | float eyeY_; | ||
57 | float eyeZ_; | ||
58 | |||
59 | float centerX_; | ||
60 | float centerY_; | ||
61 | float centerZ_; | ||
62 | |||
63 | float upX_; | ||
64 | float upY_; | ||
65 | float upZ_; | ||
66 | |||
67 | BOOL dirty_; | ||
68 | } | ||
69 | |||
70 | /** whether of not the camera is dirty */ | ||
71 | @property (nonatomic,readwrite) BOOL dirty; | ||
72 | |||
73 | /** returns the Z eye */ | ||
74 | +(float) getZEye; | ||
75 | |||
76 | /** sets the camera in the defaul position */ | ||
77 | -(void) restore; | ||
78 | /** Sets the camera using gluLookAt using its eye, center and up_vector */ | ||
79 | -(void) locate; | ||
80 | /** sets the eye values in points */ | ||
81 | -(void) setEyeX: (float)x eyeY:(float)y eyeZ:(float)z; | ||
82 | /** sets the center values in points */ | ||
83 | -(void) setCenterX: (float)x centerY:(float)y centerZ:(float)z; | ||
84 | /** sets the up values */ | ||
85 | -(void) setUpX: (float)x upY:(float)y upZ:(float)z; | ||
86 | |||
87 | /** get the eye vector values in points */ | ||
88 | -(void) eyeX:(float*)x eyeY:(float*)y eyeZ:(float*)z; | ||
89 | /** get the center vector values in points */ | ||
90 | -(void) centerX:(float*)x centerY:(float*)y centerZ:(float*)z; | ||
91 | /** get the up vector values */ | ||
92 | -(void) upX:(float*)x upY:(float*)y upZ:(float*)z; | ||
93 | |||
94 | |||
95 | @end | ||