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| author | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
|---|---|---|
| committer | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
| commit | 9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch) | |
| tree | 5bac45ae5157a1cb10c6e45500cbf72789917980 /libs/cocos2d/CCActionGrid3D.m | |
| download | cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.gz cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.bz2 cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.zip | |
Initial commit (version 0.2.1)
Diffstat (limited to 'libs/cocos2d/CCActionGrid3D.m')
| -rwxr-xr-x | libs/cocos2d/CCActionGrid3D.m | 659 |
1 files changed, 659 insertions, 0 deletions
| diff --git a/libs/cocos2d/CCActionGrid3D.m b/libs/cocos2d/CCActionGrid3D.m new file mode 100755 index 0000000..1d4a783 --- /dev/null +++ b/libs/cocos2d/CCActionGrid3D.m | |||
| @@ -0,0 +1,659 @@ | |||
| 1 | /* | ||
| 2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
| 3 | * | ||
| 4 | * Copyright (c) 2009 On-Core | ||
| 5 | * | ||
| 6 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 7 | * of this software and associated documentation files (the "Software"), to deal | ||
| 8 | * in the Software without restriction, including without limitation the rights | ||
| 9 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 10 | * copies of the Software, and to permit persons to whom the Software is | ||
| 11 | * furnished to do so, subject to the following conditions: | ||
| 12 | * | ||
| 13 | * The above copyright notice and this permission notice shall be included in | ||
| 14 | * all copies or substantial portions of the Software. | ||
| 15 | * | ||
| 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 19 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 21 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| 22 | * THE SOFTWARE. | ||
| 23 | * | ||
| 24 | */ | ||
| 25 | |||
| 26 | |||
| 27 | #import "CCActionGrid3D.h" | ||
| 28 | #import "ccMacros.h" | ||
| 29 | #import "Support/CGPointExtension.h" | ||
| 30 | |||
| 31 | #pragma mark - | ||
| 32 | #pragma mark Waves3D | ||
| 33 | |||
| 34 | @implementation CCWaves3D | ||
| 35 | |||
| 36 | @synthesize amplitude; | ||
| 37 | @synthesize amplitudeRate; | ||
| 38 | |||
| 39 | +(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d | ||
| 40 | { | ||
| 41 | return [[[self alloc] initWithWaves:wav amplitude:amp grid:gridSize duration:d] autorelease]; | ||
| 42 | } | ||
| 43 | |||
| 44 | -(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gSize duration:(ccTime)d | ||
| 45 | { | ||
| 46 | if ( (self = [super initWithSize:gSize duration:d]) ) | ||
| 47 | { | ||
| 48 | waves = wav; | ||
| 49 | amplitude = amp; | ||
| 50 | amplitudeRate = 1.0f; | ||
| 51 | } | ||
| 52 | |||
| 53 | return self; | ||
| 54 | } | ||
| 55 | |||
| 56 | -(id) copyWithZone: (NSZone*) zone | ||
| 57 | { | ||
| 58 | CCGridAction *copy = [[[self class] allocWithZone:zone] initWithWaves:waves amplitude:amplitude grid:gridSize_ duration:duration_]; | ||
| 59 | return copy; | ||
| 60 | } | ||
| 61 | |||
| 62 | |||
| 63 | -(void)update:(ccTime)time | ||
| 64 | { | ||
| 65 | int i, j; | ||
| 66 | |||
| 67 | for( i = 0; i < (gridSize_.x+1); i++ ) | ||
| 68 | { | ||
| 69 | for( j = 0; j < (gridSize_.y+1); j++ ) | ||
| 70 | { | ||
| 71 | ccVertex3F v = [self originalVertex:ccg(i,j)]; | ||
| 72 | v.z += (sinf((CGFloat)M_PI*time*waves*2 + (v.y+v.x) * .01f) * amplitude * amplitudeRate); | ||
| 73 | [self setVertex:ccg(i,j) vertex:v]; | ||
| 74 | } | ||
| 75 | } | ||
| 76 | } | ||
| 77 | @end | ||
| 78 | |||
| 79 | //////////////////////////////////////////////////////////// | ||
| 80 | |||
| 81 | #pragma mark - | ||
| 82 | #pragma mark FlipX3D | ||
| 83 | |||
| 84 | @implementation CCFlipX3D | ||
| 85 | |||
| 86 | +(id) actionWithDuration:(ccTime)d | ||
| 87 | { | ||
| 88 | return [[[self alloc] initWithSize:ccg(1,1) duration:d] autorelease]; | ||
| 89 | } | ||
| 90 | |||
| 91 | -(id) initWithDuration:(ccTime)d | ||
| 92 | { | ||
| 93 | return [super initWithSize:ccg(1,1) duration:d]; | ||
| 94 | } | ||
| 95 | |||
| 96 | -(id)initWithSize:(ccGridSize)gSize duration:(ccTime)d | ||
| 97 | { | ||
| 98 | if ( gSize.x != 1 || gSize.y != 1 ) | ||
| 99 | { | ||
| 100 | [NSException raise:@"FlipX3D" format:@"Grid size must be (1,1)"]; | ||
| 101 | } | ||
| 102 | |||
| 103 | return [super initWithSize:gSize duration:d]; | ||
| 104 | } | ||
| 105 | |||
| 106 | -(id) copyWithZone: (NSZone*) zone | ||
| 107 | { | ||
| 108 | CCGridAction *copy = [[[self class] allocWithZone:zone] initWithSize:gridSize_ duration:duration_]; | ||
| 109 | return copy; | ||
| 110 | } | ||
| 111 | |||
| 112 | |||
| 113 | -(void)update:(ccTime)time | ||
| 114 | { | ||
| 115 | CGFloat angle = (CGFloat)M_PI * time; // 180 degrees | ||
| 116 | CGFloat mz = sinf( angle ); | ||
| 117 | angle = angle / 2.0f; // x calculates degrees from 0 to 90 | ||
| 118 | CGFloat mx = cosf( angle ); | ||
| 119 | |||
| 120 | ccVertex3F v0, v1, v, diff; | ||
| 121 | |||
| 122 | v0 = [self originalVertex:ccg(1,1)]; | ||
| 123 | v1 = [self originalVertex:ccg(0,0)]; | ||
| 124 | |||
| 125 | CGFloat x0 = v0.x; | ||
| 126 | CGFloat x1 = v1.x; | ||
| 127 | CGFloat x; | ||
| 128 | ccGridSize a, b, c, d; | ||
| 129 | |||
| 130 | if ( x0 > x1 ) | ||
| 131 | { | ||
| 132 | // Normal Grid | ||
| 133 | a = ccg(0,0); | ||
| 134 | b = ccg(0,1); | ||
| 135 | c = ccg(1,0); | ||
| 136 | d = ccg(1,1); | ||
| 137 | x = x0; | ||
| 138 | } | ||
| 139 | else | ||
| 140 | { | ||
| 141 | // Reversed Grid | ||
| 142 | c = ccg(0,0); | ||
| 143 | d = ccg(0,1); | ||
| 144 | a = ccg(1,0); | ||
| 145 | b = ccg(1,1); | ||
| 146 | x = x1; | ||
| 147 | } | ||
| 148 | |||
| 149 | diff.x = ( x - x * mx ); | ||
| 150 | diff.z = fabsf( floorf( (x * mz) / 4.0f ) ); | ||
| 151 | |||
| 152 | // bottom-left | ||
| 153 | v = [self originalVertex:a]; | ||
| 154 | v.x = diff.x; | ||
| 155 | v.z += diff.z; | ||
| 156 | [self setVertex:a vertex:v]; | ||
| 157 | |||
| 158 | // upper-left | ||
| 159 | v = [self originalVertex:b]; | ||
| 160 | v.x = diff.x; | ||
| 161 | v.z += diff.z; | ||
| 162 | [self setVertex:b vertex:v]; | ||
| 163 | |||
| 164 | // bottom-right | ||
| 165 | v = [self originalVertex:c]; | ||
| 166 | v.x -= diff.x; | ||
| 167 | v.z -= diff.z; | ||
| 168 | [self setVertex:c vertex:v]; | ||
| 169 | |||
| 170 | // upper-right | ||
| 171 | v = [self originalVertex:d]; | ||
| 172 | v.x -= diff.x; | ||
| 173 | v.z -= diff.z; | ||
| 174 | [self setVertex:d vertex:v]; | ||
| 175 | } | ||
| 176 | |||
| 177 | @end | ||
| 178 | |||
| 179 | //////////////////////////////////////////////////////////// | ||
| 180 | |||
| 181 | #pragma mark - | ||
| 182 | #pragma mark FlipY3D | ||
| 183 | |||
| 184 | @implementation CCFlipY3D | ||
| 185 | |||
| 186 | -(void)update:(ccTime)time | ||
| 187 | { | ||
| 188 | CGFloat angle = (CGFloat)M_PI * time; // 180 degrees | ||
| 189 | CGFloat mz = sinf( angle ); | ||
| 190 | angle = angle / 2.0f; // x calculates degrees from 0 to 90 | ||
| 191 | CGFloat my = cosf( angle ); | ||
| 192 | |||
| 193 | ccVertex3F v0, v1, v, diff; | ||
| 194 | |||
| 195 | v0 = [self originalVertex:ccg(1,1)]; | ||
| 196 | v1 = [self originalVertex:ccg(0,0)]; | ||
| 197 | |||
| 198 | CGFloat y0 = v0.y; | ||
| 199 | CGFloat y1 = v1.y; | ||
| 200 | CGFloat y; | ||
| 201 | ccGridSize a, b, c, d; | ||
| 202 | |||
| 203 | if ( y0 > y1 ) | ||
| 204 | { | ||
| 205 | // Normal Grid | ||
| 206 | a = ccg(0,0); | ||
| 207 | b = ccg(0,1); | ||
| 208 | c = ccg(1,0); | ||
| 209 | d = ccg(1,1); | ||
| 210 | y = y0; | ||
| 211 | } | ||
| 212 | else | ||
| 213 | { | ||
| 214 | // Reversed Grid | ||
| 215 | b = ccg(0,0); | ||
| 216 | a = ccg(0,1); | ||
| 217 | d = ccg(1,0); | ||
| 218 | c = ccg(1,1); | ||
| 219 | y = y1; | ||
| 220 | } | ||
| 221 | |||
| 222 | diff.y = y - y * my; | ||
| 223 | diff.z = fabsf( floorf( (y * mz) / 4.0f ) ); | ||
| 224 | |||
| 225 | // bottom-left | ||
| 226 | v = [self originalVertex:a]; | ||
| 227 | v.y = diff.y; | ||
| 228 | v.z += diff.z; | ||
| 229 | [self setVertex:a vertex:v]; | ||
| 230 | |||
| 231 | // upper-left | ||
| 232 | v = [self originalVertex:b]; | ||
| 233 | v.y -= diff.y; | ||
| 234 | v.z -= diff.z; | ||
| 235 | [self setVertex:b vertex:v]; | ||
| 236 | |||
| 237 | // bottom-right | ||
| 238 | v = [self originalVertex:c]; | ||
| 239 | v.y = diff.y; | ||
| 240 | v.z += diff.z; | ||
| 241 | [self setVertex:c vertex:v]; | ||
| 242 | |||
| 243 | // upper-right | ||
| 244 | v = [self originalVertex:d]; | ||
| 245 | v.y -= diff.y; | ||
| 246 | v.z -= diff.z; | ||
| 247 | [self setVertex:d vertex:v]; | ||
| 248 | } | ||
| 249 | |||
| 250 | @end | ||
| 251 | |||
| 252 | //////////////////////////////////////////////////////////// | ||
| 253 | |||
| 254 | #pragma mark - | ||
| 255 | #pragma mark Lens3D | ||
| 256 | |||
| 257 | @implementation CCLens3D | ||
| 258 | |||
| 259 | @synthesize lensEffect=lensEffect_; | ||
| 260 | |||
| 261 | +(id)actionWithPosition:(CGPoint)pos radius:(float)r grid:(ccGridSize)gridSize duration:(ccTime)d | ||
| 262 | { | ||
| 263 | return [[[self alloc] initWithPosition:pos radius:r grid:gridSize duration:d] autorelease]; | ||
| 264 | } | ||
| 265 | |||
| 266 | -(id)initWithPosition:(CGPoint)pos radius:(float)r grid:(ccGridSize)gSize duration:(ccTime)d | ||
| 267 | { | ||
| 268 | if ( (self = [super initWithSize:gSize duration:d]) ) | ||
| 269 | { | ||
| 270 | position_ = ccp(-1,-1); | ||
| 271 | self.position = pos; | ||
| 272 | radius_ = r; | ||
| 273 | lensEffect_ = 0.7f; | ||
| 274 | dirty_ = YES; | ||
| 275 | } | ||
| 276 | |||
| 277 | return self; | ||
| 278 | } | ||
| 279 | |||
| 280 | -(id) copyWithZone: (NSZone*) zone | ||
| 281 | { | ||
| 282 | CCGridAction *copy = [[[self class] allocWithZone:zone] initWithPosition:position_ radius:radius_ grid:gridSize_ duration:duration_]; | ||
| 283 | return copy; | ||
| 284 | } | ||
| 285 | |||
| 286 | -(void) setPosition:(CGPoint)pos | ||
| 287 | { | ||
| 288 | if( ! CGPointEqualToPoint(pos, position_) ) { | ||
| 289 | position_ = pos; | ||
| 290 | positionInPixels_.x = pos.x * CC_CONTENT_SCALE_FACTOR(); | ||
| 291 | positionInPixels_.y = pos.y * CC_CONTENT_SCALE_FACTOR(); | ||
| 292 | |||
| 293 | dirty_ = YES; | ||
| 294 | } | ||
| 295 | } | ||
| 296 | |||
| 297 | -(CGPoint) position | ||
| 298 | { | ||
| 299 | return position_; | ||
| 300 | } | ||
| 301 | |||
| 302 | -(void)update:(ccTime)time | ||
| 303 | { | ||
| 304 | if ( dirty_ ) | ||
| 305 | { | ||
| 306 | int i, j; | ||
| 307 | |||
| 308 | for( i = 0; i < gridSize_.x+1; i++ ) | ||
| 309 | { | ||
| 310 | for( j = 0; j < gridSize_.y+1; j++ ) | ||
| 311 | { | ||
| 312 | ccVertex3F v = [self originalVertex:ccg(i,j)]; | ||
| 313 | CGPoint vect = ccpSub(positionInPixels_, ccp(v.x,v.y)); | ||
| 314 | CGFloat r = ccpLength(vect); | ||
| 315 | |||
| 316 | if ( r < radius_ ) | ||
| 317 | { | ||
| 318 | r = radius_ - r; | ||
| 319 | CGFloat pre_log = r / radius_; | ||
| 320 | if ( pre_log == 0 ) pre_log = 0.001f; | ||
| 321 | float l = logf(pre_log) * lensEffect_; | ||
| 322 | float new_r = expf( l ) * radius_; | ||
| 323 | |||
| 324 | if ( ccpLength(vect) > 0 ) | ||
| 325 | { | ||
| 326 | vect = ccpNormalize(vect); | ||
| 327 | CGPoint new_vect = ccpMult(vect, new_r); | ||
| 328 | v.z += ccpLength(new_vect) * lensEffect_; | ||
| 329 | } | ||
| 330 | } | ||
| 331 | |||
| 332 | [self setVertex:ccg(i,j) vertex:v]; | ||
| 333 | } | ||
| 334 | } | ||
| 335 | |||
| 336 | dirty_ = NO; | ||
| 337 | } | ||
| 338 | } | ||
| 339 | |||
| 340 | @end | ||
| 341 | |||
| 342 | //////////////////////////////////////////////////////////// | ||
| 343 | |||
| 344 | #pragma mark - | ||
| 345 | #pragma mark Ripple3D | ||
| 346 | |||
| 347 | @implementation CCRipple3D | ||
| 348 | |||
| 349 | @synthesize amplitude = amplitude_; | ||
| 350 | @synthesize amplitudeRate = amplitudeRate_; | ||
| 351 | |||
| 352 | +(id)actionWithPosition:(CGPoint)pos radius:(float)r waves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d | ||
| 353 | { | ||
| 354 | return [[[self alloc] initWithPosition:pos radius:r waves:wav amplitude:amp grid:gridSize duration:d] autorelease]; | ||
| 355 | } | ||
| 356 | |||
| 357 | -(id)initWithPosition:(CGPoint)pos radius:(float)r waves:(int)wav amplitude:(float)amp grid:(ccGridSize)gSize duration:(ccTime)d | ||
| 358 | { | ||
| 359 | if ( (self = [super initWithSize:gSize duration:d]) ) | ||
| 360 | { | ||
| 361 | self.position = pos; | ||
| 362 | radius_ = r; | ||
| 363 | waves_ = wav; | ||
| 364 | amplitude_ = amp; | ||
| 365 | amplitudeRate_ = 1.0f; | ||
| 366 | } | ||
| 367 | |||
| 368 | return self; | ||
| 369 | } | ||
| 370 | |||
| 371 | -(CGPoint) position | ||
| 372 | { | ||
| 373 | return position_; | ||
| 374 | } | ||
| 375 | |||
| 376 | -(void) setPosition:(CGPoint)pos | ||
| 377 | { | ||
| 378 | position_ = pos; | ||
| 379 | positionInPixels_.x = pos.x * CC_CONTENT_SCALE_FACTOR(); | ||
| 380 | positionInPixels_.y = pos.y * CC_CONTENT_SCALE_FACTOR(); | ||
| 381 | } | ||
| 382 | |||
| 383 | -(id) copyWithZone: (NSZone*) zone | ||
| 384 | { | ||
| 385 | CCGridAction *copy = [[[self class] allocWithZone:zone] initWithPosition:position_ radius:radius_ waves:waves_ amplitude:amplitude_ grid:gridSize_ duration:duration_]; | ||
| 386 | return copy; | ||
| 387 | } | ||
| 388 | |||
| 389 | |||
| 390 | -(void)update:(ccTime)time | ||
| 391 | { | ||
| 392 | int i, j; | ||
| 393 | |||
| 394 | for( i = 0; i < (gridSize_.x+1); i++ ) | ||
| 395 | { | ||
| 396 | for( j = 0; j < (gridSize_.y+1); j++ ) | ||
| 397 | { | ||
| 398 | ccVertex3F v = [self originalVertex:ccg(i,j)]; | ||
| 399 | CGPoint vect = ccpSub(positionInPixels_, ccp(v.x,v.y)); | ||
| 400 | CGFloat r = ccpLength(vect); | ||
| 401 | |||
| 402 | if ( r < radius_ ) | ||
| 403 | { | ||
| 404 | r = radius_ - r; | ||
| 405 | CGFloat rate = powf( r / radius_, 2); | ||
| 406 | v.z += (sinf( time*(CGFloat)M_PI*waves_*2 + r * 0.1f) * amplitude_ * amplitudeRate_ * rate ); | ||
| 407 | } | ||
| 408 | |||
| 409 | [self setVertex:ccg(i,j) vertex:v]; | ||
| 410 | } | ||
| 411 | } | ||
| 412 | } | ||
| 413 | |||
| 414 | @end | ||
| 415 | |||
| 416 | //////////////////////////////////////////////////////////// | ||
| 417 | |||
| 418 | #pragma mark - | ||
| 419 | #pragma mark Shaky3D | ||
| 420 | |||
| 421 | @implementation CCShaky3D | ||
| 422 | |||
| 423 | +(id)actionWithRange:(int)range shakeZ:(BOOL)sz grid:(ccGridSize)gridSize duration:(ccTime)d | ||
| 424 | { | ||
| 425 | return [[[self alloc] initWithRange:range shakeZ:sz grid:gridSize duration:d] autorelease]; | ||
| 426 | } | ||
| 427 | |||
| 428 | -(id)initWithRange:(int)range shakeZ:(BOOL)sz grid:(ccGridSize)gSize duration:(ccTime)d | ||
| 429 | { | ||
| 430 | if ( (self = [super initWithSize:gSize duration:d]) ) | ||
| 431 | { | ||
| 432 | randrange = range; | ||
| 433 | shakeZ = sz; | ||
| 434 | } | ||
| 435 | |||
| 436 | return self; | ||
| 437 | } | ||
| 438 | |||
| 439 | -(id) copyWithZone: (NSZone*) zone | ||
| 440 | { | ||
| 441 | CCGridAction *copy = [[[self class] allocWithZone:zone] initWithRange:randrange shakeZ:shakeZ grid:gridSize_ duration:duration_]; | ||
| 442 | return copy; | ||
| 443 | } | ||
| 444 | |||
| 445 | -(void)update:(ccTime)time | ||
| 446 | { | ||
| 447 | int i, j; | ||
| 448 | |||
| 449 | for( i = 0; i < (gridSize_.x+1); i++ ) | ||
| 450 | { | ||
| 451 | for( j = 0; j < (gridSize_.y+1); j++ ) | ||
| 452 | { | ||
| 453 | ccVertex3F v = [self originalVertex:ccg(i,j)]; | ||
| 454 | v.x += ( rand() % (randrange*2) ) - randrange; | ||
| 455 | v.y += ( rand() % (randrange*2) ) - randrange; | ||
| 456 | if( shakeZ ) | ||
| 457 | v.z += ( rand() % (randrange*2) ) - randrange; | ||
| 458 | |||
| 459 | [self setVertex:ccg(i,j) vertex:v]; | ||
| 460 | } | ||
| 461 | } | ||
| 462 | } | ||
| 463 | |||
| 464 | @end | ||
| 465 | |||
| 466 | //////////////////////////////////////////////////////////// | ||
| 467 | |||
| 468 | #pragma mark - | ||
| 469 | #pragma mark Liquid | ||
| 470 | |||
| 471 | @implementation CCLiquid | ||
| 472 | |||
| 473 | @synthesize amplitude; | ||
| 474 | @synthesize amplitudeRate; | ||
| 475 | |||
| 476 | +(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d | ||
| 477 | { | ||
| 478 | return [[[self alloc] initWithWaves:wav amplitude:amp grid:gridSize duration:d] autorelease]; | ||
| 479 | } | ||
| 480 | |||
| 481 | -(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gSize duration:(ccTime)d | ||
| 482 | { | ||
| 483 | if ( (self = [super initWithSize:gSize duration:d]) ) | ||
| 484 | { | ||
| 485 | waves = wav; | ||
| 486 | amplitude = amp; | ||
| 487 | amplitudeRate = 1.0f; | ||
| 488 | } | ||
| 489 | |||
| 490 | return self; | ||
| 491 | } | ||
| 492 | |||
| 493 | -(void)update:(ccTime)time | ||
| 494 | { | ||
| 495 | int i, j; | ||
| 496 | |||
| 497 | for( i = 1; i < gridSize_.x; i++ ) | ||
| 498 | { | ||
| 499 | for( j = 1; j < gridSize_.y; j++ ) | ||
| 500 | { | ||
| 501 | ccVertex3F v = [self originalVertex:ccg(i,j)]; | ||
| 502 | v.x = (v.x + (sinf(time*(CGFloat)M_PI*waves*2 + v.x * .01f) * amplitude * amplitudeRate)); | ||
| 503 | v.y = (v.y + (sinf(time*(CGFloat)M_PI*waves*2 + v.y * .01f) * amplitude * amplitudeRate)); | ||
| 504 | [self setVertex:ccg(i,j) vertex:v]; | ||
| 505 | } | ||
| 506 | } | ||
| 507 | } | ||
| 508 | |||
| 509 | -(id) copyWithZone: (NSZone*) zone | ||
| 510 | { | ||
| 511 | CCGridAction *copy = [[[self class] allocWithZone:zone] initWithWaves:waves amplitude:amplitude grid:gridSize_ duration:duration_]; | ||
| 512 | return copy; | ||
| 513 | } | ||
| 514 | |||
| 515 | @end | ||
| 516 | |||
| 517 | //////////////////////////////////////////////////////////// | ||
| 518 | |||
| 519 | #pragma mark - | ||
| 520 | #pragma mark Waves | ||
| 521 | |||
| 522 | @implementation CCWaves | ||
| 523 | |||
| 524 | @synthesize amplitude; | ||
| 525 | @synthesize amplitudeRate; | ||
| 526 | |||
| 527 | +(id)actionWithWaves:(int)wav amplitude:(float)amp horizontal:(BOOL)h vertical:(BOOL)v grid:(ccGridSize)gridSize duration:(ccTime)d | ||
| 528 | { | ||
| 529 | return [[[self alloc] initWithWaves:wav amplitude:amp horizontal:h vertical:v grid:gridSize duration:d] autorelease]; | ||
| 530 | } | ||
| 531 | |||
| 532 | -(id)initWithWaves:(int)wav amplitude:(float)amp horizontal:(BOOL)h vertical:(BOOL)v grid:(ccGridSize)gSize duration:(ccTime)d | ||
| 533 | { | ||
| 534 | if ( (self = [super initWithSize:gSize duration:d]) ) | ||
| 535 | { | ||
| 536 | waves = wav; | ||
| 537 | amplitude = amp; | ||
| 538 | amplitudeRate = 1.0f; | ||
| 539 | horizontal = h; | ||
| 540 | vertical = v; | ||
| 541 | } | ||
| 542 | |||
| 543 | return self; | ||
| 544 | } | ||
| 545 | |||
| 546 | -(void)update:(ccTime)time | ||
| 547 | { | ||
| 548 | int i, j; | ||
| 549 | |||
| 550 | for( i = 0; i < (gridSize_.x+1); i++ ) | ||
| 551 | { | ||
| 552 | for( j = 0; j < (gridSize_.y+1); j++ ) | ||
| 553 | { | ||
| 554 | ccVertex3F v = [self originalVertex:ccg(i,j)]; | ||
| 555 | |||
| 556 | if ( vertical ) | ||
| 557 | v.x = (v.x + (sinf(time*(CGFloat)M_PI*waves*2 + v.y * .01f) * amplitude * amplitudeRate)); | ||
| 558 | |||
| 559 | if ( horizontal ) | ||
| 560 | v.y = (v.y + (sinf(time*(CGFloat)M_PI*waves*2 + v.x * .01f) * amplitude * amplitudeRate)); | ||
| 561 | |||
| 562 | [self setVertex:ccg(i,j) vertex:v]; | ||
| 563 | } | ||
| 564 | } | ||
| 565 | } | ||
| 566 | |||
| 567 | -(id) copyWithZone: (NSZone*) zone | ||
| 568 | { | ||
| 569 | CCGridAction *copy = [[[self class] allocWithZone:zone] initWithWaves:waves amplitude:amplitude horizontal:horizontal vertical:vertical grid:gridSize_ duration:duration_]; | ||
| 570 | return copy; | ||
| 571 | } | ||
| 572 | |||
| 573 | @end | ||
| 574 | |||
| 575 | //////////////////////////////////////////////////////////// | ||
| 576 | |||
| 577 | #pragma mark - | ||
| 578 | #pragma mark Twirl | ||
| 579 | |||
| 580 | @implementation CCTwirl | ||
| 581 | |||
| 582 | @synthesize amplitude = amplitude_; | ||
| 583 | @synthesize amplitudeRate = amplitudeRate_; | ||
| 584 | |||
| 585 | +(id)actionWithPosition:(CGPoint)pos twirls:(int)t amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d | ||
| 586 | { | ||
| 587 | return [[[self alloc] initWithPosition:pos twirls:t amplitude:amp grid:gridSize duration:d] autorelease]; | ||
| 588 | } | ||
| 589 | |||
| 590 | -(id)initWithPosition:(CGPoint)pos twirls:(int)t amplitude:(float)amp grid:(ccGridSize)gSize duration:(ccTime)d | ||
| 591 | { | ||
| 592 | if ( (self = [super initWithSize:gSize duration:d]) ) | ||
| 593 | { | ||
| 594 | self.position = pos; | ||
| 595 | twirls_ = t; | ||
| 596 | amplitude_ = amp; | ||
| 597 | amplitudeRate_ = 1.0f; | ||
| 598 | } | ||
| 599 | |||
| 600 | return self; | ||
| 601 | } | ||
| 602 | |||
| 603 | -(void) setPosition:(CGPoint)pos | ||
| 604 | { | ||
| 605 | position_ = pos; | ||
| 606 | positionInPixels_.x = pos.x * CC_CONTENT_SCALE_FACTOR(); | ||
| 607 | positionInPixels_.y = pos.y * CC_CONTENT_SCALE_FACTOR(); | ||
| 608 | } | ||
| 609 | |||
| 610 | -(CGPoint) position | ||
| 611 | { | ||
| 612 | return position_; | ||
| 613 | } | ||
| 614 | |||
| 615 | -(void)update:(ccTime)time | ||
| 616 | { | ||
| 617 | int i, j; | ||
| 618 | CGPoint c = positionInPixels_; | ||
| 619 | |||
| 620 | for( i = 0; i < (gridSize_.x+1); i++ ) | ||
| 621 | { | ||
| 622 | for( j = 0; j < (gridSize_.y+1); j++ ) | ||
| 623 | { | ||
| 624 | ccVertex3F v = [self originalVertex:ccg(i,j)]; | ||
| 625 | |||
| 626 | CGPoint avg = ccp(i-(gridSize_.x/2.0f), j-(gridSize_.y/2.0f)); | ||
| 627 | CGFloat r = ccpLength( avg ); | ||
| 628 | |||
| 629 | CGFloat amp = 0.1f * amplitude_ * amplitudeRate_; | ||
| 630 | CGFloat a = r * cosf( (CGFloat)M_PI/2.0f + time * (CGFloat)M_PI * twirls_ * 2 ) * amp; | ||
| 631 | |||
| 632 | float cosA = cosf(a); | ||
| 633 | float sinA = sinf(a); | ||
| 634 | |||
| 635 | CGPoint d = { | ||
| 636 | sinA * (v.y-c.y) + cosA * (v.x-c.x), | ||
| 637 | cosA * (v.y-c.y) - sinA * (v.x-c.x) | ||
| 638 | }; | ||
| 639 | |||
| 640 | v.x = c.x + d.x; | ||
| 641 | v.y = c.y + d.y; | ||
| 642 | |||
| 643 | [self setVertex:ccg(i,j) vertex:v]; | ||
| 644 | } | ||
| 645 | } | ||
| 646 | } | ||
| 647 | |||
| 648 | -(id) copyWithZone: (NSZone*) zone | ||
| 649 | { | ||
| 650 | CCGridAction *copy = [[[self class] allocWithZone:zone] initWithPosition:position_ | ||
| 651 | twirls:twirls_ | ||
| 652 | amplitude:amplitude_ | ||
| 653 | grid:gridSize_ | ||
| 654 | duration:duration_]; | ||
| 655 | return copy; | ||
| 656 | } | ||
| 657 | |||
| 658 | |||
| 659 | @end | ||
