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| author | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
|---|---|---|
| committer | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
| commit | 9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch) | |
| tree | 5bac45ae5157a1cb10c6e45500cbf72789917980 /libs/CocosDenshion/SimpleAudioEngine.h | |
| download | cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.gz cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.bz2 cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.zip | |
Initial commit (version 0.2.1)
Diffstat (limited to 'libs/CocosDenshion/SimpleAudioEngine.h')
| -rwxr-xr-x | libs/CocosDenshion/SimpleAudioEngine.h | 90 |
1 files changed, 90 insertions, 0 deletions
| diff --git a/libs/CocosDenshion/SimpleAudioEngine.h b/libs/CocosDenshion/SimpleAudioEngine.h new file mode 100755 index 0000000..35396c6 --- /dev/null +++ b/libs/CocosDenshion/SimpleAudioEngine.h | |||
| @@ -0,0 +1,90 @@ | |||
| 1 | /* | ||
| 2 | Copyright (c) 2010 Steve Oldmeadow | ||
| 3 | |||
| 4 | Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 5 | of this software and associated documentation files (the "Software"), to deal | ||
| 6 | in the Software without restriction, including without limitation the rights | ||
| 7 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 8 | copies of the Software, and to permit persons to whom the Software is | ||
| 9 | furnished to do so, subject to the following conditions: | ||
| 10 | |||
| 11 | The above copyright notice and this permission notice shall be included in | ||
| 12 | all copies or substantial portions of the Software. | ||
| 13 | |||
| 14 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 15 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 16 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 17 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 18 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 19 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| 20 | THE SOFTWARE. | ||
| 21 | |||
| 22 | $Id$ | ||
| 23 | */ | ||
| 24 | |||
| 25 | |||
| 26 | #import "CDAudioManager.h" | ||
| 27 | |||
| 28 | /** | ||
| 29 | A wrapper to the CDAudioManager object. | ||
| 30 | This is recommended for basic audio requirements. If you just want to play some sound fx | ||
| 31 | and some background music and have no interest in learning the lower level workings then | ||
| 32 | this is the interface to use. | ||
| 33 | |||
| 34 | Requirements: | ||
| 35 | - Firmware: OS 2.2 or greater | ||
| 36 | - Files: SimpleAudioEngine.*, CocosDenshion.* | ||
| 37 | - Frameworks: OpenAL, AudioToolbox, AVFoundation | ||
| 38 | @since v0.8 | ||
| 39 | */ | ||
| 40 | @interface SimpleAudioEngine : NSObject <CDAudioInterruptProtocol> { | ||
| 41 | |||
| 42 | BOOL mute_; | ||
| 43 | BOOL enabled_; | ||
| 44 | } | ||
| 45 | |||
| 46 | /** Background music volume. Range is 0.0f to 1.0f. This will only have an effect if willPlayBackgroundMusic returns YES */ | ||
| 47 | @property (readwrite) float backgroundMusicVolume; | ||
| 48 | /** Effects volume. Range is 0.0f to 1.0f */ | ||
| 49 | @property (readwrite) float effectsVolume; | ||
| 50 | /** If NO it indicates background music will not be played either because no background music is loaded or the audio session does not permit it.*/ | ||
| 51 | @property (readonly) BOOL willPlayBackgroundMusic; | ||
| 52 | |||
| 53 | /** returns the shared instance of the SimpleAudioEngine object */ | ||
| 54 | + (SimpleAudioEngine*) sharedEngine; | ||
| 55 | |||
| 56 | /** Preloads a music file so it will be ready to play as background music */ | ||
| 57 | -(void) preloadBackgroundMusic:(NSString*) filePath; | ||
| 58 | |||
| 59 | /** plays background music in a loop*/ | ||
| 60 | -(void) playBackgroundMusic:(NSString*) filePath; | ||
| 61 | /** plays background music, if loop is true the music will repeat otherwise it will be played once */ | ||
| 62 | -(void) playBackgroundMusic:(NSString*) filePath loop:(BOOL) loop; | ||
| 63 | /** stops playing background music */ | ||
| 64 | -(void) stopBackgroundMusic; | ||
| 65 | /** pauses the background music */ | ||
| 66 | -(void) pauseBackgroundMusic; | ||
| 67 | /** resume background music that has been paused */ | ||
| 68 | -(void) resumeBackgroundMusic; | ||
| 69 | /** rewind the background music */ | ||
| 70 | -(void) rewindBackgroundMusic; | ||
| 71 | /** returns whether or not the background music is playing */ | ||
| 72 | -(BOOL) isBackgroundMusicPlaying; | ||
| 73 | |||
| 74 | /** plays an audio effect with a file path*/ | ||
| 75 | -(ALuint) playEffect:(NSString*) filePath; | ||
| 76 | /** stop a sound that is playing, note you must pass in the soundId that is returned when you started playing the sound with playEffect */ | ||
| 77 | -(void) stopEffect:(ALuint) soundId; | ||
| 78 | /** plays an audio effect with a file path, pitch, pan and gain */ | ||
| 79 | -(ALuint) playEffect:(NSString*) filePath pitch:(Float32) pitch pan:(Float32) pan gain:(Float32) gain; | ||
| 80 | /** preloads an audio effect */ | ||
| 81 | -(void) preloadEffect:(NSString*) filePath; | ||
| 82 | /** unloads an audio effect from memory */ | ||
| 83 | -(void) unloadEffect:(NSString*) filePath; | ||
| 84 | /** Gets a CDSoundSource object set up to play the specified file. */ | ||
| 85 | -(CDSoundSource *) soundSourceForFile:(NSString*) filePath; | ||
| 86 | |||
| 87 | /** Shuts down the shared audio engine instance so that it can be reinitialised */ | ||
| 88 | +(void) end; | ||
| 89 | |||
| 90 | @end | ||
