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author | Starla Insigna <starla4444@gmail.com> | 2011-08-22 19:52:08 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-08-22 19:52:08 -0400 |
commit | 2ac50443ddbf69b7594808ba4e6de49eecbc0b84 (patch) | |
tree | 5cdd3a92e9534dd7a2d8b5b52ca9b039587210ea /Resources/bottle.png | |
parent | 7e84858da5ecb1a445982860ce177c3c91318135 (diff) | |
download | cartcollect-2ac50443ddbf69b7594808ba4e6de49eecbc0b84.tar.gz cartcollect-2ac50443ddbf69b7594808ba4e6de49eecbc0b84.tar.bz2 cartcollect-2ac50443ddbf69b7594808ba4e6de49eecbc0b84.zip |
Added borders to level selection images
The image for each level selection now has a tutorial bubble-esque border around it, which was achieved using image masking. The border is included in the graying-out effect when the image is being tapped, and it is also included in the grayscaling when the level is not yet unlocked. Also rewrote most of the selection drawing code. The titles are now drawn above the image, with Quartz instead of Cocos2D. The highscore label is also drawn with Quartz, though it is still below the image. The unlock condition label no longer appears, and instead, locked levels are now tappable and tapping them shows an alert view containing the unlock condition. Will probably be changed to be more elegant later. Really, the biggest thing left before the selection screen is done is the ability to scroll through levels. The background also needs changing, but that will come later once I recruit a graphics designer. :P Refs #207
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