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authorStarla Insigna <starla4444@gmail.com>2011-08-18 15:51:48 -0400
committerStarla Insigna <starla4444@gmail.com>2011-08-18 15:51:48 -0400
commit3750d7aa4e307d1f2099eceaa21014151e78d364 (patch)
tree77487a1cc5fd055d2d8096a158d4908a5e4094fa /Classes
parent6906cf0ce4f8266173d67a7b9fccc56747d5d618 (diff)
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Started game mode selection screen
So far, tapping "New Game" shows a screen with two game modes: the tutorial and the classic collect. They both have pictures and Collect's is grayscale if it hasn't been unlocked yet (a.k.a. the tutorial hasn't been completed yet). Also, Collect's title is replaced with question marks and the text "Beat the tutorial!" is shown if it isn't unlocked--if it is unlocked, the player's highscore, if they have one, is shown. A "Back to Main Menu" button is also present. Neither selection is as of yet tappable, and neither picture yet has a border. You cannot scroll through modes yet either.

Refs #207
Diffstat (limited to 'Classes')
-rw-r--r--Classes/GameModeSelection.h30
-rw-r--r--Classes/GameModeSelection.m88
-rw-r--r--Classes/GameModeSelectionLayer.h17
-rw-r--r--Classes/GameModeSelectionLayer.m82
-rwxr-xr-xClasses/MainMenuLayer.h1
-rwxr-xr-xClasses/MainMenuLayer.m13
-rw-r--r--Classes/TutorialMode.m3
7 files changed, 223 insertions, 11 deletions
diff --git a/Classes/GameModeSelection.h b/Classes/GameModeSelection.h new file mode 100644 index 0000000..aadbf36 --- /dev/null +++ b/Classes/GameModeSelection.h
@@ -0,0 +1,30 @@
1//
2// GameModeSelection.h
3// Cartographic
4//
5// Created by Starla Insigna on 8/18/11.
6// Copyright 2011 Four Island. All rights reserved.
7//
8
9#import "cocos2d.h"
10
11@interface GameModeSelection : CCNode {
12 NSString* name;
13 NSString* location;
14 BOOL unlocked;
15 int highscore;
16 NSString* unlockCondition;
17
18 CCLabelBMFont* nameLabel;
19 CCSprite* picture;
20 CCLabelBMFont* otherLabel;
21}
22
23@property (readonly) NSString* name;
24@property (readonly) NSString* location;
25@property (readonly) BOOL unlocked;
26@property (nonatomic,assign) int highscore;
27@property (nonatomic,retain) NSString* unlockCondition;
28- (id)initWithName:(NSString*)name location:(NSString*)location filename:(NSString*)filename unlocked:(BOOL)unlocked;
29
30@end
diff --git a/Classes/GameModeSelection.m b/Classes/GameModeSelection.m new file mode 100644 index 0000000..56e65d9 --- /dev/null +++ b/Classes/GameModeSelection.m
@@ -0,0 +1,88 @@
1//
2// GameModeSelection.m
3// Cartographic
4//
5// Created by Starla Insigna on 8/18/11.
6// Copyright 2011 Four Island. All rights reserved.
7//
8
9#import "GameModeSelection.h"
10
11@implementation GameModeSelection
12
13@synthesize name, location, unlocked, highscore, unlockCondition;
14
15- (id)initWithName:(NSString*)m_name location:(NSString*)m_location filename:(NSString*)filename unlocked:(BOOL)m_unlocked;
16{
17 self = [super init];
18
19 if (nil != self)
20 {
21 self.anchorPoint = CGPointMake(0.5f, 0.5f);
22
23 name = m_name;
24 location = m_location;
25 unlocked = m_unlocked;
26
27 if (!unlocked)
28 {
29 name = [@"" stringByPaddingToLength:name.length withString:@"?" startingAtIndex:0];
30 location = [@"" stringByPaddingToLength:location.length withString:@"?" startingAtIndex:0];
31 }
32
33 nameLabel = [CCLabelBMFont labelWithString:[NSString stringWithFormat:@"%@ (%@)", location, name] fntFile:@"levelnames.fnt"];
34
35 [self addChild:nameLabel];
36 nameLabel.position = ccp(0, -32-nameLabel.contentSize.height);
37
38 UIImage* innerPicture = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:filename ofType:@"png"]];
39 UIGraphicsBeginImageContext(CGSizeMake(128, 128));
40 CGContextRef context = UIGraphicsGetCurrentContext();
41 UIGraphicsPushContext(context);
42
43 if (unlocked)
44 {
45 [innerPicture drawInRect:CGRectMake(0, 0, 128, 128)];
46 } else {
47 CGContextSetFillColorWithColor(context, [[UIColor whiteColor] CGColor]);
48 CGContextFillRect(context, CGRectMake(0, 0, 128, 128));
49 [innerPicture drawInRect:CGRectMake(0, 0, 128, 128) blendMode:kCGBlendModeLuminosity alpha:1.0];
50 }
51
52 UIGraphicsPopContext();
53 CGImageRef innerPictureRef = [UIGraphicsGetImageFromCurrentImageContext() CGImage];
54 UIGraphicsEndImageContext();
55
56 picture = [CCSprite spriteWithCGImage:innerPictureRef key:filename];
57 picture.position = ccp(0, 32);
58 [self addChild:picture];
59 }
60
61 return self;
62}
63
64- (void)setHighscore:(int)m_highscore
65{
66 if (unlocked)
67 {
68 highscore = m_highscore;
69
70 otherLabel = [CCLabelBMFont labelWithString:[NSString stringWithFormat:@"Highscore: %d", highscore] fntFile:@"leveldescriptions.fnt"];
71 otherLabel.position = ccp(0, -32-nameLabel.contentSize.height-otherLabel.contentSize.height);
72 [self addChild:otherLabel];
73 }
74}
75
76- (void)setUnlockCondition:(NSString *)m_unlockCondition
77{
78 if (!unlocked)
79 {
80 unlockCondition = m_unlockCondition;
81
82 otherLabel = [CCLabelBMFont labelWithString:unlockCondition fntFile:@"leveldescriptions.fnt"];
83 otherLabel.position = ccp(0, -32-nameLabel.contentSize.height-otherLabel.contentSize.height);
84 [self addChild:otherLabel];
85 }
86}
87
88@end
diff --git a/Classes/GameModeSelectionLayer.h b/Classes/GameModeSelectionLayer.h new file mode 100644 index 0000000..2f57bfb --- /dev/null +++ b/Classes/GameModeSelectionLayer.h
@@ -0,0 +1,17 @@
1//
2// GameModeSelectionLayer.h
3// Cartographic
4//
5// Created by Starla Insigna on 8/18/11.
6// Copyright 2011 Four Island. All rights reserved.
7//
8
9#import "cocos2d.h"
10
11@interface GameModeSelectionLayer : CCLayer
12
13+ (CCScene*)scene;
14- (id)init;
15- (void)mainmenu;
16
17@end
diff --git a/Classes/GameModeSelectionLayer.m b/Classes/GameModeSelectionLayer.m new file mode 100644 index 0000000..3e1995e --- /dev/null +++ b/Classes/GameModeSelectionLayer.m
@@ -0,0 +1,82 @@
1//
2// GameModeSelectionLayer.m
3// Cartographic
4//
5// Created by Starla Insigna on 8/18/11.
6// Copyright 2011 Four Island. All rights reserved.
7//
8
9#import "GameModeSelectionLayer.h"
10#import "GameModeSelection.h"
11#import <sqlite3.h>
12#import "Cart_CollectAppDelegate.h"
13#import "MainMenuLayer.h"
14
15@implementation GameModeSelectionLayer
16
17+ (CCScene*)scene
18{
19 CCScene* scene = [CCScene node];
20
21 CCLayer* backgroundLayer = [[[CCLayer alloc] init] autorelease];
22 CCSprite* backgroundImage = [CCSprite spriteWithFile:@"paintdaubs.png"];
23 backgroundImage.position = ccp(240,160);
24 [backgroundLayer addChild:backgroundImage];
25 [scene addChild:backgroundLayer];
26
27 GameModeSelectionLayer* layer = [GameModeSelectionLayer node];
28 [scene addChild:layer];
29
30 return scene;
31}
32
33- (id)init
34{
35 self = [super init];
36
37 if (nil != self)
38 {
39 // Initialization code here.
40 GameModeSelection* tutorialSelection = [[[GameModeSelection alloc] initWithName:@"Tutorial" location:@"Florence" filename:@"florence" unlocked:YES] autorelease];
41 tutorialSelection.position = ccp(160-32,160);
42 [self addChild:tutorialSelection];
43
44 NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
45 GameModeSelection* collectSelection = [[[GameModeSelection alloc] initWithName:@"Collect" location:@"Paris" filename:@"paris" unlocked:[defaults boolForKey:@"hasDoneTutorial"]] autorelease];
46 collectSelection.position = ccp(400-32, 160);
47
48 if (collectSelection.unlocked)
49 {
50 const char* sqlQuery = "SELECT * FROM highscores ORDER BY score DESC LIMIT 1";
51 sqlite3_stmt* compiled_statement;
52
53 if (sqlite3_prepare_v2([Cart_CollectAppDelegate database], sqlQuery, -1, &compiled_statement, NULL) == SQLITE_OK)
54 {
55 if (sqlite3_step(compiled_statement) == SQLITE_ROW)
56 {
57 int score = sqlite3_column_int(compiled_statement, 2);
58
59 [collectSelection setHighscore:score];
60 }
61 }
62 } else {
63 [collectSelection setUnlockCondition:@"Beat the tutorial!"];
64 }
65
66 [self addChild:collectSelection];
67
68 CCMenuItemImage* newgameMenuItem = [CCMenuItemImage itemFromNormalImage:@"back.png" selectedImage:@"back2.png" target:self selector:@selector(mainmenu)];
69 CCMenu* myMenu = [CCMenu menuWithItems:newgameMenuItem, nil];
70 myMenu.position = ccp(240, 30);
71 [self addChild:myMenu];
72 }
73
74 return self;
75}
76
77- (void)mainmenu
78{
79 [[CCDirector sharedDirector] replaceScene:[MainMenuLayer scene]];
80}
81
82@end
diff --git a/Classes/MainMenuLayer.h b/Classes/MainMenuLayer.h index e43c5e1..d8483b3 100755 --- a/Classes/MainMenuLayer.h +++ b/Classes/MainMenuLayer.h
@@ -16,7 +16,6 @@
16+ (CCScene*)scene; 16+ (CCScene*)scene;
17- (id)init; 17- (id)init;
18- (void)newgame; 18- (void)newgame;
19- (void)tutorial;
20- (void)highscores; 19- (void)highscores;
21 20
22@end 21@end
diff --git a/Classes/MainMenuLayer.m b/Classes/MainMenuLayer.m index 8b21fab..06a528c 100755 --- a/Classes/MainMenuLayer.m +++ b/Classes/MainMenuLayer.m
@@ -8,8 +8,7 @@
8 8
9#import "MainMenuLayer.h" 9#import "MainMenuLayer.h"
10#import "HighscoreListController.h" 10#import "HighscoreListController.h"
11#import "ClassicGameMode.h" 11#import "GameModeSelectionLayer.h"
12#import "TutorialMode.h"
13#import "Cart_CollectAppDelegate.h" 12#import "Cart_CollectAppDelegate.h"
14 13
15@implementation MainMenuLayer 14@implementation MainMenuLayer
@@ -45,10 +44,9 @@
45 //CCMenuItemLabel* menuItem2 = [CCMenuItemLabel itemWithLabel:menuItemLabel2 target:self selector:@selector(highscores)]; 44 //CCMenuItemLabel* menuItem2 = [CCMenuItemLabel itemWithLabel:menuItemLabel2 target:self selector:@selector(highscores)];
46 45
47 CCMenuItemImage* newgameMenuItem = [CCMenuItemImage itemFromNormalImage:@"newgame.png" selectedImage:@"newgame2.png" target:self selector:@selector(newgame)]; 46 CCMenuItemImage* newgameMenuItem = [CCMenuItemImage itemFromNormalImage:@"newgame.png" selectedImage:@"newgame2.png" target:self selector:@selector(newgame)];
48 CCMenuItemImage* tutorialMenuItem = [CCMenuItemImage itemFromNormalImage:@"tutorial.png" selectedImage:@"tutorial2.png" target:self selector:@selector(tutorial)];
49 CCMenuItemImage* highscoresMenuItem = [CCMenuItemImage itemFromNormalImage:@"highscores.png" selectedImage:@"highscores2.png" target:self selector:@selector(highscores)]; 47 CCMenuItemImage* highscoresMenuItem = [CCMenuItemImage itemFromNormalImage:@"highscores.png" selectedImage:@"highscores2.png" target:self selector:@selector(highscores)];
50 48
51 CCMenu* menu = [CCMenu menuWithItems:newgameMenuItem, tutorialMenuItem, highscoresMenuItem, nil]; 49 CCMenu* menu = [CCMenu menuWithItems:newgameMenuItem, highscoresMenuItem, nil];
52 [menu alignItemsVertically]; 50 [menu alignItemsVertically];
53 menu.position = ccp(240, 100); 51 menu.position = ccp(240, 100);
54 [self addChild:menu]; 52 [self addChild:menu];
@@ -59,12 +57,7 @@
59 57
60- (void)newgame 58- (void)newgame
61{ 59{
62 [[CCDirector sharedDirector] replaceScene:[ClassicGameMode scene]]; 60 [[CCDirector sharedDirector] replaceScene:[GameModeSelectionLayer scene]];
63}
64
65- (void)tutorial
66{
67 [[CCDirector sharedDirector] replaceScene:[TutorialMode scene]];
68} 61}
69 62
70- (void)highscores 63- (void)highscores
diff --git a/Classes/TutorialMode.m b/Classes/TutorialMode.m index 1ada34a..c28bd08 100644 --- a/Classes/TutorialMode.m +++ b/Classes/TutorialMode.m
@@ -331,6 +331,9 @@
331 331
332 [self unschedule:@selector(randomlyAddObject:)]; 332 [self unschedule:@selector(randomlyAddObject:)];
333 333
334 NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
335 [defaults setBool:YES forKey:@"hasDoneTutorial"];
336
334 return; 337 return;
335 } else { 338 } else {
336 NSLog(@"randomItemsDropped in TutorialMode is greater than 15--this should never happen."); 339 NSLog(@"randomItemsDropped in TutorialMode is greater than 15--this should never happen.");