diff options
| author | Starla Insigna <starla4444@gmail.com> | 2011-08-12 09:51:50 -0400 |
|---|---|---|
| committer | Starla Insigna <starla4444@gmail.com> | 2011-08-12 09:51:50 -0400 |
| commit | d19677f9f73d8fe7436982bdf8d40f69d69d1b43 (patch) | |
| tree | 74853f369ef51bc9f9f595ff31153ce1a718e651 /Classes/TutorialMode.m | |
| parent | 07f40d804de35d1cead13217c448811e774e6e67 (diff) | |
| download | cartcollect-d19677f9f73d8fe7436982bdf8d40f69d69d1b43.tar.gz cartcollect-d19677f9f73d8fe7436982bdf8d40f69d69d1b43.tar.bz2 cartcollect-d19677f9f73d8fe7436982bdf8d40f69d69d1b43.zip | |
Added tutorial mode
GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode. Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device. Closes #193
Diffstat (limited to 'Classes/TutorialMode.m')
| -rw-r--r-- | Classes/TutorialMode.m | 349 |
1 files changed, 349 insertions, 0 deletions
| diff --git a/Classes/TutorialMode.m b/Classes/TutorialMode.m new file mode 100644 index 0000000..37e8bd0 --- /dev/null +++ b/Classes/TutorialMode.m | |||
| @@ -0,0 +1,349 @@ | |||
| 1 | // | ||
| 2 | // TutorialMode.m | ||
| 3 | // Cart Collect | ||
| 4 | // | ||
| 5 | // Created by Starla Insigna on 8/10/11. | ||
| 6 | // Copyright 2011 Four Island. All rights reserved. | ||
| 7 | // | ||
| 8 | |||
| 9 | #import "TutorialMode.h" | ||
| 10 | #import "FallingObject.h" | ||
| 11 | #import "Cherry.h" | ||
| 12 | #import "Bottle.h" | ||
| 13 | #import "OneUp.h" | ||
| 14 | #import "Rock.h" | ||
| 15 | #import "ClassicGameMode.h" | ||
| 16 | |||
| 17 | // Item tags: | ||
| 18 | // 2000 - first dropped item | ||
| 19 | // 2001 - item that is dropped after you catch first dropped item to demonstrate what happens when you miss | ||
| 20 | // 2002 - items that are dropped after you miss first dropped item to demonstrate what happens when you catch | ||
| 21 | // 2003 - 1-Up | ||
| 22 | // 2009 - rock | ||
| 23 | |||
| 24 | @implementation TutorialMode | ||
| 25 | |||
| 26 | @synthesize currentTutorial; | ||
| 27 | |||
| 28 | - (id)init | ||
| 29 | { | ||
| 30 | self = [super init]; | ||
| 31 | |||
| 32 | if (nil != self) | ||
| 33 | { | ||
| 34 | CCSprite* backgroundImage = [CCSprite spriteWithFile:@"SeaBeach.png"]; | ||
| 35 | backgroundImage.position = ccp(240, 160); | ||
| 36 | [self addChild:backgroundImage z:-1]; | ||
| 37 | |||
| 38 | CCMenuItemImage* menuItem1 = [CCMenuItemImage itemFromNormalImage:@"skiptutorial.png" selectedImage:@"skiptutorial2.png" target:self selector:@selector(skipTutorial)]; | ||
| 39 | CCMenu* theMenu = [CCMenu menuWithItems:menuItem1, nil]; | ||
| 40 | theMenu.position = ccp(480-16-16-62, 320-8-16); | ||
| 41 | [self addChild:theMenu]; | ||
| 42 | |||
| 43 | showedDeathBubble = NO; | ||
| 44 | randomItemsDropped = 0; | ||
| 45 | } | ||
| 46 | |||
| 47 | return self; | ||
| 48 | } | ||
| 49 | |||
| 50 | - (void)onEnterTransitionDidFinish | ||
| 51 | { | ||
| 52 | [super onEnterTransitionDidFinish]; | ||
| 53 | |||
| 54 | [self scheduleDelayedAction:^{ | ||
| 55 | TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"Welcome to Cart Collect. This is a tutorial designed to help you get started playing the game. Below this bubble is a cart. Tilt your device to move it." name:@"cart" spriteReference:cart.sprite]; | ||
| 56 | self.currentTutorial = bubble; | ||
| 57 | [bubble release]; | ||
| 58 | } delay:2.0f]; | ||
| 59 | } | ||
| 60 | |||
| 61 | - (void)tick:(ccTime)dt | ||
| 62 | { | ||
| 63 | [super tick:dt]; | ||
| 64 | |||
| 65 | FallingObject* object = [objects anyObject]; | ||
| 66 | if ((object.sprite.tag == 2000) && (object.sprite.position.y == 360-object.weight*14)) | ||
| 67 | { | ||
| 68 | TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"This is an item. Try to catch it with your cart." name:@"item" spriteReference:object.sprite]; | ||
| 69 | self.currentTutorial = bubble; | ||
| 70 | [bubble release]; | ||
| 71 | } else if ((object.sprite.tag == 2003) && (object.sprite.position.y == 360-object.weight*8)) | ||
| 72 | { | ||
| 73 | TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"This is a 1-Up. Catch it to gain an extra life. There's no penalty for not catching it, though." name:@"oneup" spriteReference:object.sprite]; | ||
| 74 | self.currentTutorial = bubble; | ||
| 75 | [bubble release]; | ||
| 76 | } else if ((object.sprite.tag == 2009) && (object.sprite.position.y == 360-object.weight*14)) | ||
| 77 | { | ||
| 78 | TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"This is a rock. It would be better for your health if you did not catch this item." name:@"rock" spriteReference:object.sprite]; | ||
| 79 | self.currentTutorial = bubble; | ||
| 80 | [bubble release]; | ||
| 81 | } | ||
| 82 | } | ||
| 83 | |||
| 84 | - (void)didCatchItem:(FallingObject *)item | ||
| 85 | { | ||
| 86 | if (item.sprite.tag == 2000) | ||
| 87 | { | ||
| 88 | TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"Congratulations! If you look at your score, you'll see it increased. Catching items is good. Now, let's see what happens when you don't catch an item." name:@"caught-first"]; | ||
| 89 | self.currentTutorial = bubble; | ||
| 90 | [bubble release]; | ||
| 91 | } else if (item.sprite.tag == 2002) | ||
| 92 | { | ||
| 93 | TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"There you go! If you look at your score, you'll see it increased. Catching items is good." name:@"caught-second"]; | ||
| 94 | self.currentTutorial = bubble; | ||
| 95 | [bubble release]; | ||
| 96 | } | ||
| 97 | } | ||
| 98 | |||
| 99 | - (void)didMissItem:(FallingObject *)item | ||
| 100 | { | ||
| 101 | if (item.sprite.tag == 2000) | ||
| 102 | { | ||
| 103 | TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"Whoops, you missed it! Look at your lives counter--you lost one! If you lose all of your lives, you lose the game. Try catching the item again." name:@"missed-first"]; | ||
| 104 | self.currentTutorial = bubble; | ||
| 105 | [bubble release]; | ||
| 106 | } else if (item.sprite.tag == 2001) | ||
| 107 | { | ||
| 108 | [cart setImmobile:NO]; | ||
| 109 | |||
| 110 | TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"You lost a life! You only have three lives, so try not to miss any items! However..." name:@"missed-second"]; | ||
| 111 | self.currentTutorial = bubble; | ||
| 112 | [bubble release]; | ||
| 113 | } else if (item.sprite.tag == 2002) | ||
| 114 | { | ||
| 115 | [self scheduleDelayedAction:^{ | ||
| 116 | FallingObject* object = [self dropRandomItem]; | ||
| 117 | object.sprite.tag = 2002; | ||
| 118 | [object release]; | ||
| 119 | } delay:1.0f]; | ||
| 120 | } | ||
| 121 | } | ||
| 122 | |||
| 123 | - (void)didDestroyItem:(FallingObject *)item | ||
| 124 | { | ||
| 125 | if (item.sprite.tag == 2003) | ||
| 126 | { | ||
| 127 | [self schedule:@selector(randomlyAddObject:) interval:2.5f]; | ||
| 128 | } else if (item.sprite.tag == 2009) | ||
| 129 | { | ||
| 130 | TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"As you play, Cart Collect gets progressively more intense. Watch what happens when rocks are added to the mix and the speed is turned up." name:@"intense"]; | ||
| 131 | self.currentTutorial = bubble; | ||
| 132 | [bubble release]; | ||
| 133 | } | ||
| 134 | } | ||
| 135 | |||
| 136 | - (void)setCurrentTutorial:(TutorialBubble *)m_currentTutorial | ||
| 137 | { | ||
| 138 | @synchronized(self) | ||
| 139 | { | ||
| 140 | if (currentTutorial != m_currentTutorial) | ||
| 141 | { | ||
| 142 | [currentTutorial removeFromSuperview]; | ||
| 143 | [currentTutorial release]; | ||
| 144 | currentTutorial = [m_currentTutorial retain]; | ||
| 145 | } | ||
| 146 | } | ||
| 147 | |||
| 148 | if (currentTutorial != nil) | ||
| 149 | { | ||
| 150 | [currentTutorial setTarget:self action:@selector(endTutorial)]; | ||
| 151 | [[[CCDirector sharedDirector] openGLView] addSubview:currentTutorial]; | ||
| 152 | [self pauseSchedulerAndActions]; | ||
| 153 | } | ||
| 154 | } | ||
| 155 | |||
| 156 | - (void)endTutorial | ||
| 157 | { | ||
| 158 | [self resumeSchedulerAndActions]; | ||
| 159 | |||
| 160 | if ([currentTutorial.name isEqual:@"cart"]) | ||
| 161 | { | ||
| 162 | [self scheduleDelayedAction:^{ | ||
| 163 | FallingObject* object = [self dropRandomItem]; | ||
| 164 | object.sprite.tag = 2000; | ||
| 165 | [object release]; | ||
| 166 | } delay:3.0f]; | ||
| 167 | } else if ([currentTutorial.name isEqual:@"caught-first"]) | ||
| 168 | { | ||
| 169 | [cart setImmobile:YES]; | ||
| 170 | |||
| 171 | [self scheduleDelayedAction:^{ | ||
| 172 | FallingObject* object = [self dropRandomItem]; | ||
| 173 | |||
| 174 | if (cart.sprite.position.x > 240) | ||
| 175 | { | ||
| 176 | object.sprite.position = ccp(20, 360); | ||
| 177 | } else { | ||
| 178 | object.sprite.position = ccp(460, 360); | ||
| 179 | } | ||
| 180 | |||
| 181 | object.sprite.tag = 2001; | ||
| 182 | |||
| 183 | [object release]; | ||
| 184 | } delay:1.0f]; | ||
| 185 | } else if ([currentTutorial.name isEqual:@"missed-first"]) | ||
| 186 | { | ||
| 187 | [self scheduleDelayedAction:^{ | ||
| 188 | FallingObject* object = [self dropRandomItem]; | ||
| 189 | object.sprite.tag = 2002; | ||
| 190 | [object release]; | ||
| 191 | } delay:1.0f]; | ||
| 192 | } else if (([currentTutorial.name isEqual:@"caught-second"]) || ([currentTutorial.name isEqual:@"missed-second"])) | ||
| 193 | { | ||
| 194 | [self scheduleDelayedAction:^{ | ||
| 195 | FallingObject* object = [self dropSpecificItem:[[OneUp alloc] init]]; | ||
| 196 | object.sprite.tag = 2003; | ||
| 197 | [object release]; | ||
| 198 | } delay:2.0f]; | ||
| 199 | } else if ([currentTutorial.name isEqual:@"intense"]) | ||
| 200 | { | ||
| 201 | [self schedule:@selector(randomlyAddObject:) interval:1.0f]; | ||
| 202 | } else if ([currentTutorial.name isEqual:@"end"]) | ||
| 203 | { | ||
| 204 | NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults]; | ||
| 205 | [defaults setBool:YES forKey:@"hasDoneTutorial"]; | ||
| 206 | |||
| 207 | [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:3.0f scene:[ClassicGameMode scene] withColor:ccc3(0,0,0)]]; | ||
| 208 | } | ||
| 209 | |||
| 210 | self.currentTutorial = nil; | ||
| 211 | } | ||
| 212 | |||
| 213 | - (void)pause | ||
| 214 | { | ||
| 215 | if (self.currentTutorial != nil) | ||
| 216 | { | ||
| 217 | [self.currentTutorial removeFromSuperview]; | ||
| 218 | } | ||
| 219 | |||
| 220 | [super pause]; | ||
| 221 | } | ||
| 222 | |||
| 223 | - (void)unpause | ||
| 224 | { | ||
| 225 | [super unpause]; | ||
| 226 | |||
| 227 | if (self.currentTutorial != nil) | ||
| 228 | { | ||
| 229 | [self pauseSchedulerAndActions]; | ||
| 230 | [[[CCDirector sharedDirector] openGLView] addSubview:self.currentTutorial]; | ||
| 231 | } | ||
| 232 | } | ||
| 233 | |||
| 234 | - (FallingObject*)dropSpecificItem:(FallingObject*)object | ||
| 235 | { | ||
| 236 | int objectX = arc4random()%448+16; | ||
| 237 | object.sprite.position = ccp(objectX, 360); | ||
| 238 | object.sprite.scale = 1; | ||
| 239 | [self addChild:object.sprite]; | ||
| 240 | |||
| 241 | object.delegate = self; | ||
| 242 | |||
| 243 | [objects addObject:object]; | ||
| 244 | |||
| 245 | return object; | ||
| 246 | } | ||
| 247 | |||
| 248 | - (FallingObject*)dropRandomItem | ||
| 249 | { | ||
| 250 | FallingObject* object; | ||
| 251 | int randomval = arc4random()%100; | ||
| 252 | |||
| 253 | if (randomval < 65) | ||
| 254 | { | ||
| 255 | object = [[Cherry alloc] init]; | ||
| 256 | } else { | ||
| 257 | object = [[Bottle alloc] init]; | ||
| 258 | } | ||
| 259 | |||
| 260 | return [self dropSpecificItem:object]; | ||
| 261 | } | ||
| 262 | |||
| 263 | - (void)setLives:(int)m_lives | ||
| 264 | { | ||
| 265 | [super setLives:m_lives]; | ||
| 266 | |||
| 267 | if ((lives < 1) && (!showedDeathBubble)) | ||
| 268 | { | ||
| 269 | showedDeathBubble = YES; | ||
| 270 | |||
| 271 | TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"You lost all your lives! Normally, you'd be taken to a game over screen where you could submit your score to the highscore list, but we're a bit more forgiving in tutorial mode." name:@"gameover"]; | ||
| 272 | self.currentTutorial = bubble; | ||
| 273 | [bubble release]; | ||
| 274 | } | ||
| 275 | } | ||
| 276 | |||
| 277 | - (void)randomlyAddObject:(ccTime)dt | ||
| 278 | { | ||
| 279 | FallingObject* object; | ||
| 280 | |||
| 281 | if (randomItemsDropped < 5) | ||
| 282 | { | ||
| 283 | int randomval = arc4random()%100; | ||
| 284 | |||
| 285 | if (randomval < 65) | ||
| 286 | { | ||
| 287 | object = [[Cherry alloc] init]; | ||
| 288 | } else if (randomval < 98) | ||
| 289 | { | ||
| 290 | object = [[Bottle alloc] init]; | ||
| 291 | } else { | ||
| 292 | object = [[OneUp alloc] init]; | ||
| 293 | } | ||
| 294 | } else if (randomItemsDropped == 5) | ||
| 295 | { | ||
| 296 | object = [[Rock alloc] init]; | ||
| 297 | object.sprite.tag = 2009; | ||
| 298 | |||
| 299 | [self unschedule:@selector(randomlyAddObject:)]; | ||
| 300 | } else if (randomItemsDropped < 15) { | ||
| 301 | int randomval = arc4random()%100; | ||
| 302 | |||
| 303 | if (randomval < 40) | ||
| 304 | { | ||
| 305 | object = [[Cherry alloc] init]; | ||
| 306 | } else if (randomval < 70) | ||
| 307 | { | ||
| 308 | object = [[Rock alloc] init]; | ||
| 309 | } else if (randomval < 98) | ||
| 310 | { | ||
| 311 | object = [[Bottle alloc] init]; | ||
| 312 | } else { | ||
| 313 | object = [[OneUp alloc] init]; | ||
| 314 | } | ||
| 315 | } else if (randomItemsDropped == 15) | ||
| 316 | { | ||
| 317 | [self scheduleDelayedAction:^{ | ||
| 318 | TutorialBubble* bubble = [[TutorialBubble alloc] initWithText:@"That's pretty much it! You've completed the tutorial, so now it's time to play an actual game of Cart Collect!" name:@"end"]; | ||
| 319 | self.currentTutorial = bubble; | ||
| 320 | [bubble release]; | ||
| 321 | } delay:2.0f]; | ||
| 322 | |||
| 323 | [self unschedule:@selector(randomlyAddObject:)]; | ||
| 324 | |||
| 325 | return; | ||
| 326 | } else { | ||
| 327 | NSLog(@"randomItemsDropped in TutorialMode is greater than 15--this should never happen."); | ||
| 328 | |||
| 329 | return; | ||
| 330 | } | ||
| 331 | |||
| 332 | [self dropSpecificItem:object]; | ||
| 333 | [object release]; | ||
| 334 | |||
| 335 | randomItemsDropped++; | ||
| 336 | } | ||
| 337 | |||
| 338 | - (void)skipTutorial | ||
| 339 | { | ||
| 340 | [self unscheduleAllSelectors]; | ||
| 341 | self.currentTutorial = nil; | ||
| 342 | |||
| 343 | NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults]; | ||
| 344 | [defaults setBool:YES forKey:@"hasDoneTutorial"]; | ||
| 345 | |||
| 346 | [[CCDirector sharedDirector] replaceScene:[CCTransitionFlipY transitionWithDuration:1.0f scene:[ClassicGameMode scene]]]; | ||
| 347 | } | ||
| 348 | |||
| 349 | @end | ||
