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authorStarla Insigna <starla4444@gmail.com>2011-08-07 10:04:54 -0400
committerStarla Insigna <starla4444@gmail.com>2011-08-07 10:04:54 -0400
commit1d9ed882de4e2e3a53cdd5e90edc25e8ae10af1b (patch)
tree4a8f7445cf57b4de4295f81ff0a70c6b5f49c978 /Classes/TutorialBubble.h
parent0a8fed12704bf343ad9604f964b71b3f50495382 (diff)
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Implemented tutorial bubbles
GameLayer now has support for pausing game flow and displaying a tutorial bubble that the user can tap to dismiss. No code has been written, however, to make use of this, because I think it may be simpler to abstract GameLayer out somewhat and create a separate game mode for the tutorial. Deliberation required.

PauseLayer has also been removed and the behavior has been brought into GameLayer.

Refs #193
Diffstat (limited to 'Classes/TutorialBubble.h')
-rw-r--r--Classes/TutorialBubble.h29
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diff --git a/Classes/TutorialBubble.h b/Classes/TutorialBubble.h new file mode 100644 index 0000000..4ce3352 --- /dev/null +++ b/Classes/TutorialBubble.h
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1//
2// TutorialBubble.h
3// Cart Collect
4//
5// Created by Starla Insigna on 8/4/11.
6// Copyright 2011 Four Island. All rights reserved.
7//
8
9#import <UIKit/UIKit.h>
10#import "cocos2d.h"
11
12@interface TutorialBubble : UIView {
13 UILabel* textView;
14 UIImage* background;
15 UIImageView* imageView;
16 UIImageView* arrowView;
17 UIButton* button;
18 id target;
19 SEL action;
20 NSString* name;
21}
22
23@property (readonly) NSString* name;
24- (id)initWithText:(NSString*)text name:(NSString*)name;
25- (id)initWithText:(NSString*)text name:(NSString*)name spriteReference:(CCSprite*)spriteReference;
26- (void)buttonPressed:(id)sender;
27- (void)setTarget:(id)sender action:(SEL)action;
28
29@end