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authorStarla Insigna <starla4444@gmail.com>2011-08-23 07:52:24 -0400
committerStarla Insigna <starla4444@gmail.com>2011-08-23 07:52:24 -0400
commitc9337218ef1660360097928c753bde1c79775618 (patch)
tree3cd6f9926cbe092c98776673800b830eef27ca01 /Classes/TouchDelegatingView.m
parent2ac50443ddbf69b7594808ba4e6de49eecbc0b84 (diff)
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Added scrolling to level selection screen
Using http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ as a base, I was able to implement a paging scroller for the level selection screen so players can swipe through available levels and choose one to play.

At this point, the level selection screen is practically done--the only other thing I want to add is a UIPageControl to interact with the scrolling and give the player an indication of how many levels there are.

Refs #207
Diffstat (limited to 'Classes/TouchDelegatingView.m')
-rwxr-xr-xClasses/TouchDelegatingView.m26
1 files changed, 26 insertions, 0 deletions
diff --git a/Classes/TouchDelegatingView.m b/Classes/TouchDelegatingView.m new file mode 100755 index 0000000..83bda73 --- /dev/null +++ b/Classes/TouchDelegatingView.m
@@ -0,0 +1,26 @@
1//
2// TouchDelegatingView.m
3// Jacob's Shapes
4//
5// Created by Nate Murray on 8/23/10.
6// Copyright 2010 LittleHiccup. All rights reserved.
7//
8
9#import "TouchDelegatingView.h"
10
11@implementation TouchDelegatingView
12@synthesize scrollView;
13
14- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
15 if ([self pointInside:point withEvent:event]) {
16 return self.scrollView;
17 }
18 return nil;
19}
20
21-(void) dealloc {
22 self.scrollView = nil;
23 [super dealloc];
24}
25
26@end