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author | Starla Insigna <starla4444@gmail.com> | 2011-08-23 07:52:24 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-08-23 07:52:24 -0400 |
commit | c9337218ef1660360097928c753bde1c79775618 (patch) | |
tree | 3cd6f9926cbe092c98776673800b830eef27ca01 /Classes/NMPanelMenu.m | |
parent | 2ac50443ddbf69b7594808ba4e6de49eecbc0b84 (diff) | |
download | cartcollect-c9337218ef1660360097928c753bde1c79775618.tar.gz cartcollect-c9337218ef1660360097928c753bde1c79775618.tar.bz2 cartcollect-c9337218ef1660360097928c753bde1c79775618.zip |
Added scrolling to level selection screen
Using http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ as a base, I was able to implement a paging scroller for the level selection screen so players can swipe through available levels and choose one to play. At this point, the level selection screen is practically done--the only other thing I want to add is a UIPageControl to interact with the scrolling and give the player an indication of how many levels there are. Refs #207
Diffstat (limited to 'Classes/NMPanelMenu.m')
-rwxr-xr-x | Classes/NMPanelMenu.m | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/Classes/NMPanelMenu.m b/Classes/NMPanelMenu.m new file mode 100755 index 0000000..ee24279 --- /dev/null +++ b/Classes/NMPanelMenu.m | |||
@@ -0,0 +1,37 @@ | |||
1 | /* | ||
2 | * NMPanelMenu.m | ||
3 | * shapes | ||
4 | * | ||
5 | * Created by Nate Murray on 7/29/10. | ||
6 | * Copyright 2010 YetiApps. All rights reserved. | ||
7 | * | ||
8 | */ | ||
9 | |||
10 | #import "NMPanelMenu.h" | ||
11 | |||
12 | @implementation NMPanelMenu | ||
13 | |||
14 | -(CCMenuItem *) itemForTouch: (UITouch *) touch | ||
15 | { | ||
16 | CGPoint touchLocation = [touch locationInView: [[touch view] superview]]; | ||
17 | touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation]; | ||
18 | |||
19 | CCMenuItem* item; | ||
20 | CCARRAY_FOREACH(children_, item){ | ||
21 | // ignore invisible and disabled items: issue #779, #866 | ||
22 | if ( [item visible] && [item isEnabled] ) { | ||
23 | |||
24 | CGPoint local = [item convertToNodeSpace:touchLocation]; | ||
25 | |||
26 | CGRect r = [item rect]; | ||
27 | r.origin = CGPointZero; | ||
28 | |||
29 | if( CGRectContainsPoint( r, local ) ) { | ||
30 | return item; | ||
31 | } | ||
32 | } | ||
33 | } | ||
34 | return nil; | ||
35 | } | ||
36 | |||
37 | @end | ||