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authorStarla Insigna <starla4444@gmail.com>2011-08-23 07:52:24 -0400
committerStarla Insigna <starla4444@gmail.com>2011-08-23 07:52:24 -0400
commitc9337218ef1660360097928c753bde1c79775618 (patch)
tree3cd6f9926cbe092c98776673800b830eef27ca01 /Classes/NMPanelMenu.m
parent2ac50443ddbf69b7594808ba4e6de49eecbc0b84 (diff)
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Added scrolling to level selection screen
Using http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ as a base, I was able to implement a paging scroller for the level selection screen so players can swipe through available levels and choose one to play.

At this point, the level selection screen is practically done--the only other thing I want to add is a UIPageControl to interact with the scrolling and give the player an indication of how many levels there are.

Refs #207
Diffstat (limited to 'Classes/NMPanelMenu.m')
-rwxr-xr-xClasses/NMPanelMenu.m37
1 files changed, 37 insertions, 0 deletions
diff --git a/Classes/NMPanelMenu.m b/Classes/NMPanelMenu.m new file mode 100755 index 0000000..ee24279 --- /dev/null +++ b/Classes/NMPanelMenu.m
@@ -0,0 +1,37 @@
1/*
2 * NMPanelMenu.m
3 * shapes
4 *
5 * Created by Nate Murray on 7/29/10.
6 * Copyright 2010 YetiApps. All rights reserved.
7 *
8 */
9
10#import "NMPanelMenu.h"
11
12@implementation NMPanelMenu
13
14-(CCMenuItem *) itemForTouch: (UITouch *) touch
15{
16 CGPoint touchLocation = [touch locationInView: [[touch view] superview]];
17 touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation];
18
19 CCMenuItem* item;
20 CCARRAY_FOREACH(children_, item){
21 // ignore invisible and disabled items: issue #779, #866
22 if ( [item visible] && [item isEnabled] ) {
23
24 CGPoint local = [item convertToNodeSpace:touchLocation];
25
26 CGRect r = [item rect];
27 r.origin = CGPointZero;
28
29 if( CGRectContainsPoint( r, local ) ) {
30 return item;
31 }
32 }
33 }
34 return nil;
35}
36
37@end