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authorStarla Insigna <starla4444@gmail.com>2011-08-17 19:54:25 -0400
committerStarla Insigna <starla4444@gmail.com>2011-08-17 19:54:25 -0400
commit4d94802036a53e6ec246ab0abac17fd76d17c885 (patch)
tree7e19df50363755707b7e7907117888146abc2377 /Classes/JumpGameMode.h
parentfee8d3506b4c2f6d5933a85181de9bb8e6f5fcc4 (diff)
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Started Jump game mode
So far, Jump exists as a blank world where the player can control the cart (including the ability to jump by swiping upwards) and where the water level rises for a bit and then falls, taking the cart with it.

Refs #204
Diffstat (limited to 'Classes/JumpGameMode.h')
-rw-r--r--Classes/JumpGameMode.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/Classes/JumpGameMode.h b/Classes/JumpGameMode.h new file mode 100644 index 0000000..7b7dff4 --- /dev/null +++ b/Classes/JumpGameMode.h
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1//
2// JumpGameMode.h
3// Cart Collect
4//
5// Created by Starla Insigna on 8/17/11.
6// Copyright 2011 Four Island. All rights reserved.
7//
8
9#import "GameMode.h"
10
11@interface JumpGameMode : GameMode <CCStandardTouchDelegate> {
12 CCSprite* water;
13 int waterTick;
14 BOOL wave;
15 CGPoint gestureStartPoint;
16 int jumpTick;
17 BOOL jump;
18 float swipeVarianceModifer;
19}
20
21@end