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author | Starla Insigna <starla4444@gmail.com> | 2011-08-18 15:51:48 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-08-18 15:51:48 -0400 |
commit | 3750d7aa4e307d1f2099eceaa21014151e78d364 (patch) | |
tree | 77487a1cc5fd055d2d8096a158d4908a5e4094fa /Classes/JumpGameMode.h | |
parent | 6906cf0ce4f8266173d67a7b9fccc56747d5d618 (diff) | |
download | cartcollect-3750d7aa4e307d1f2099eceaa21014151e78d364.tar.gz cartcollect-3750d7aa4e307d1f2099eceaa21014151e78d364.tar.bz2 cartcollect-3750d7aa4e307d1f2099eceaa21014151e78d364.zip |
Started game mode selection screen
So far, tapping "New Game" shows a screen with two game modes: the tutorial and the classic collect. They both have pictures and Collect's is grayscale if it hasn't been unlocked yet (a.k.a. the tutorial hasn't been completed yet). Also, Collect's title is replaced with question marks and the text "Beat the tutorial!" is shown if it isn't unlocked--if it is unlocked, the player's highscore, if they have one, is shown. A "Back to Main Menu" button is also present. Neither selection is as of yet tappable, and neither picture yet has a border. You cannot scroll through modes yet either. Refs #207
Diffstat (limited to 'Classes/JumpGameMode.h')
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