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author | Starla Insigna <starla4444@gmail.com> | 2011-08-23 07:52:24 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-08-23 07:52:24 -0400 |
commit | c9337218ef1660360097928c753bde1c79775618 (patch) | |
tree | 3cd6f9926cbe092c98776673800b830eef27ca01 /Classes/GameModeSelectionLayer.m | |
parent | 2ac50443ddbf69b7594808ba4e6de49eecbc0b84 (diff) | |
download | cartcollect-c9337218ef1660360097928c753bde1c79775618.tar.gz cartcollect-c9337218ef1660360097928c753bde1c79775618.tar.bz2 cartcollect-c9337218ef1660360097928c753bde1c79775618.zip |
Added scrolling to level selection screen
Using http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ as a base, I was able to implement a paging scroller for the level selection screen so players can swipe through available levels and choose one to play. At this point, the level selection screen is practically done--the only other thing I want to add is a UIPageControl to interact with the scrolling and give the player an indication of how many levels there are. Refs #207
Diffstat (limited to 'Classes/GameModeSelectionLayer.m')
-rw-r--r-- | Classes/GameModeSelectionLayer.m | 66 |
1 files changed, 57 insertions, 9 deletions
diff --git a/Classes/GameModeSelectionLayer.m b/Classes/GameModeSelectionLayer.m index a90606e..9875d41 100644 --- a/Classes/GameModeSelectionLayer.m +++ b/Classes/GameModeSelectionLayer.m | |||
@@ -11,6 +11,8 @@ | |||
11 | #import <sqlite3.h> | 11 | #import <sqlite3.h> |
12 | #import "Cart_CollectAppDelegate.h" | 12 | #import "Cart_CollectAppDelegate.h" |
13 | #import "MainMenuLayer.h" | 13 | #import "MainMenuLayer.h" |
14 | #import "TutorialMode.h" | ||
15 | #import "ClassicGameMode.h" | ||
14 | 16 | ||
15 | @implementation GameModeSelectionLayer | 17 | @implementation GameModeSelectionLayer |
16 | 18 | ||
@@ -36,12 +38,14 @@ | |||
36 | 38 | ||
37 | if (nil != self) | 39 | if (nil != self) |
38 | { | 40 | { |
39 | // Initialization code here. | 41 | gameModes = [[NSMutableArray alloc] init]; |
40 | GameModeSelection* tutorialSelection = [[[GameModeSelection alloc] initWithName:@"Tutorial" location:@"Florence" filename:@"florence" unlocked:YES] autorelease]; | 42 | CCMenu* menu = [CCMenu menuWithItems:nil]; |
41 | tutorialSelection.position = ccp(160-32,160); | ||
42 | [self addChild:tutorialSelection]; | ||
43 | |||
44 | NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults]; | 43 | NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults]; |
44 | float onePanelWide = 128; | ||
45 | |||
46 | GameModeSelection* tutorialSelection = [GameModeSelection selectionWithName:@"Tutorial" location:@"Florence" filename:@"florence" unlocked:YES]; | ||
47 | [gameModes addObject:tutorialSelection]; | ||
48 | |||
45 | GameModeSelection* collectSelection; | 49 | GameModeSelection* collectSelection; |
46 | 50 | ||
47 | if ([defaults boolForKey:@"hasDoneTutorial"]) | 51 | if ([defaults boolForKey:@"hasDoneTutorial"]) |
@@ -58,13 +62,37 @@ | |||
58 | } | 62 | } |
59 | } | 63 | } |
60 | 64 | ||
61 | collectSelection = [[[GameModeSelection alloc] initWithName:@"Collect" location:@"Paris" filename:@"paris" highscore:score] autorelease]; | 65 | collectSelection = [GameModeSelection selectionWithName:@"Collect" location:@"Paris" filename:@"paris" highscore:score]; |
62 | } else { | 66 | } else { |
63 | collectSelection = [[[GameModeSelection alloc] initWithName:@"Collect" location:@"Paris" filename:@"paris" unlockCondition:@"Beat the tutorial!"] autorelease]; | 67 | collectSelection = [GameModeSelection selectionWithName:@"Collect" location:@"Paris" filename:@"paris" unlockCondition:@"Beat the tutorial!"]; |
68 | } | ||
69 | |||
70 | [gameModes addObject:collectSelection]; | ||
71 | |||
72 | float padding = 15; | ||
73 | float totalPanelWidth = onePanelWide + padding*2; | ||
74 | float numberOfPanels = [gameModes count]; | ||
75 | float totalWidth = numberOfPanels * totalPanelWidth; | ||
76 | int currentWorldOffset = [defaults integerForKey:@"lastSelectedMode"]; | ||
77 | CCLayer* panels = [CCLayer node]; | ||
78 | |||
79 | for (GameModeSelection* gameMode in gameModes) | ||
80 | { | ||
81 | [gameMode setDelegate:self]; | ||
82 | [menu addChild:gameMode]; | ||
64 | } | 83 | } |
65 | 84 | ||
66 | collectSelection.position = ccp(320+32,160); | 85 | [menu alignItemsHorizontallyWithPadding:padding*2]; |
67 | [self addChild:collectSelection]; | 86 | [panels addChild:menu]; |
87 | [self addChild:panels]; | ||
88 | |||
89 | menu.position = ccpAdd(menu.position, ccp(totalWidth/2 - totalPanelWidth/2, 320)); | ||
90 | touchDelegatingView = [[TouchDelegatingView alloc] initWithFrame:CGRectMake(0, 0, 480, 320)]; | ||
91 | scrollView = [[CocosOverlayScrollView alloc] initWithFrame:CGRectMake(0, 0, totalPanelWidth, 320) numPages:numberOfPanels width:totalPanelWidth layer:panels]; | ||
92 | touchDelegatingView.scrollView = scrollView; | ||
93 | [scrollView setContentOffset:CGPointMake(currentWorldOffset*totalPanelWidth+1,0) animated:NO]; | ||
94 | [[[CCDirector sharedDirector] openGLView] addSubview:touchDelegatingView]; | ||
95 | [[[CCDirector sharedDirector] openGLView] addSubview:scrollView]; | ||
68 | 96 | ||
69 | CCMenuItemImage* newgameMenuItem = [CCMenuItemImage itemFromNormalImage:@"back.png" selectedImage:@"back2.png" target:self selector:@selector(mainmenu)]; | 97 | CCMenuItemImage* newgameMenuItem = [CCMenuItemImage itemFromNormalImage:@"back.png" selectedImage:@"back2.png" target:self selector:@selector(mainmenu)]; |
70 | CCMenu* myMenu = [CCMenu menuWithItems:newgameMenuItem, nil]; | 98 | CCMenu* myMenu = [CCMenu menuWithItems:newgameMenuItem, nil]; |
@@ -75,9 +103,29 @@ | |||
75 | return self; | 103 | return self; |
76 | } | 104 | } |
77 | 105 | ||
106 | - (void)onExit | ||
107 | { | ||
108 | [touchDelegatingView removeFromSuperview]; | ||
109 | [scrollView removeFromSuperview]; | ||
110 | } | ||
111 | |||
78 | - (void)mainmenu | 112 | - (void)mainmenu |
79 | { | 113 | { |
80 | [[CCDirector sharedDirector] replaceScene:[MainMenuLayer scene]]; | 114 | [[CCDirector sharedDirector] replaceScene:[MainMenuLayer scene]]; |
81 | } | 115 | } |
82 | 116 | ||
117 | - (void)didSelectGameMode:(GameModeSelection *)gameMode | ||
118 | { | ||
119 | NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults]; | ||
120 | [defaults setInteger:[gameModes indexOfObject:gameMode] forKey:@"lastSelectedMode"]; | ||
121 | |||
122 | if ([gameMode.name isEqual:@"Tutorial"]) | ||
123 | { | ||
124 | [[CCDirector sharedDirector] replaceScene:[TutorialMode scene]]; | ||
125 | } else if ([gameMode.name isEqual:@"Collect"]) | ||
126 | { | ||
127 | [[CCDirector sharedDirector] replaceScene:[ClassicGameMode scene]]; | ||
128 | } | ||
129 | } | ||
130 | |||
83 | @end | 131 | @end |