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author | Starla Insigna <starla4444@gmail.com> | 2011-08-09 15:19:17 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-08-09 15:19:17 -0400 |
commit | 1ed37fda409479769c8d110aa22d5dadc9d2cb85 (patch) | |
tree | c3677d7d6c56d66bb02fd8a1461ef2a8bf1d243f /Classes/GameModeSelectionLayer.m | |
parent | 1d9ed882de4e2e3a53cdd5e90edc25e8ae10af1b (diff) | |
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Disabled autorotation
Interesting to note is that, for some reason, the code is calling Landscape Left "Landscape Right". This worries me and makes me think that either I'm not quite sure about the names of the orientations, or that my code is doing something weird. Fixes #194
Diffstat (limited to 'Classes/GameModeSelectionLayer.m')
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