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| author | Starla Insigna <starla4444@gmail.com> | 2011-08-23 07:52:24 -0400 |
|---|---|---|
| committer | Starla Insigna <starla4444@gmail.com> | 2011-08-23 07:52:24 -0400 |
| commit | c9337218ef1660360097928c753bde1c79775618 (patch) | |
| tree | 3cd6f9926cbe092c98776673800b830eef27ca01 /Classes/GameModeSelectionDelegate.h | |
| parent | 2ac50443ddbf69b7594808ba4e6de49eecbc0b84 (diff) | |
| download | cartcollect-c9337218ef1660360097928c753bde1c79775618.tar.gz cartcollect-c9337218ef1660360097928c753bde1c79775618.tar.bz2 cartcollect-c9337218ef1660360097928c753bde1c79775618.zip | |
Added scrolling to level selection screen
Using http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ as a base, I was able to implement a paging scroller for the level selection screen so players can swipe through available levels and choose one to play. At this point, the level selection screen is practically done--the only other thing I want to add is a UIPageControl to interact with the scrolling and give the player an indication of how many levels there are. Refs #207
Diffstat (limited to 'Classes/GameModeSelectionDelegate.h')
| -rw-r--r-- | Classes/GameModeSelectionDelegate.h | 17 |
1 files changed, 17 insertions, 0 deletions
| diff --git a/Classes/GameModeSelectionDelegate.h b/Classes/GameModeSelectionDelegate.h new file mode 100644 index 0000000..854a980 --- /dev/null +++ b/Classes/GameModeSelectionDelegate.h | |||
| @@ -0,0 +1,17 @@ | |||
| 1 | // | ||
| 2 | // GameModeSelectionDelegate.h | ||
| 3 | // Cartographic | ||
| 4 | // | ||
| 5 | // Created by Starla Insigna on 8/23/11. | ||
| 6 | // Copyright 2011 Four Island. All rights reserved. | ||
| 7 | // | ||
| 8 | |||
| 9 | #import <Foundation/Foundation.h> | ||
| 10 | |||
| 11 | @class GameModeSelection; | ||
| 12 | |||
| 13 | @protocol GameModeSelectionDelegate <NSObject> | ||
| 14 | |||
| 15 | - (void)didSelectGameMode:(GameModeSelection*)gameMode; | ||
| 16 | |||
| 17 | @end | ||
