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author | Starla Insigna <starla4444@gmail.com> | 2011-08-23 07:52:24 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-08-23 07:52:24 -0400 |
commit | c9337218ef1660360097928c753bde1c79775618 (patch) | |
tree | 3cd6f9926cbe092c98776673800b830eef27ca01 /Classes/GameModeSelection.h | |
parent | 2ac50443ddbf69b7594808ba4e6de49eecbc0b84 (diff) | |
download | cartcollect-c9337218ef1660360097928c753bde1c79775618.tar.gz cartcollect-c9337218ef1660360097928c753bde1c79775618.tar.bz2 cartcollect-c9337218ef1660360097928c753bde1c79775618.zip |
Added scrolling to level selection screen
Using http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ as a base, I was able to implement a paging scroller for the level selection screen so players can swipe through available levels and choose one to play. At this point, the level selection screen is practically done--the only other thing I want to add is a UIPageControl to interact with the scrolling and give the player an indication of how many levels there are. Refs #207
Diffstat (limited to 'Classes/GameModeSelection.h')
-rw-r--r-- | Classes/GameModeSelection.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/Classes/GameModeSelection.h b/Classes/GameModeSelection.h index f6aaeff..f69ea37 100644 --- a/Classes/GameModeSelection.h +++ b/Classes/GameModeSelection.h | |||
@@ -7,17 +7,23 @@ | |||
7 | // | 7 | // |
8 | 8 | ||
9 | #import "cocos2d.h" | 9 | #import "cocos2d.h" |
10 | #import "GameModeSelectionDelegate.h" | ||
10 | 11 | ||
11 | @interface GameModeSelection : CCNode { | 12 | @interface GameModeSelection : CCMenuItem { |
12 | NSString* name; | 13 | NSString* name; |
13 | NSString* location; | 14 | NSString* location; |
14 | BOOL unlocked; | 15 | BOOL unlocked; |
15 | NSString* unlockCondition; | 16 | NSString* unlockCondition; |
17 | id<GameModeSelectionDelegate> delegate; | ||
16 | } | 18 | } |
17 | 19 | ||
18 | @property (readonly) NSString* name; | 20 | @property (readonly) NSString* name; |
19 | @property (readonly) NSString* location; | 21 | @property (readonly) NSString* location; |
20 | @property (readonly) BOOL unlocked; | 22 | @property (readonly) BOOL unlocked; |
23 | @property (nonatomic,retain) id<GameModeSelectionDelegate> delegate; | ||
24 | + (id)selectionWithName:(NSString*)name location:(NSString*)location filename:(NSString*)filename unlocked:(BOOL)unlocked; | ||
25 | + (id)selectionWithName:(NSString *)name location:(NSString *)location filename:(NSString *)filename highscore:(int)highscore; | ||
26 | + (id)selectionWithName:(NSString *)name location:(NSString *)location filename:(NSString *)filename unlockCondition:(NSString*)unlockCondition; | ||
21 | - (id)initWithName:(NSString*)name location:(NSString*)location filename:(NSString*)filename unlocked:(BOOL)unlocked; | 27 | - (id)initWithName:(NSString*)name location:(NSString*)location filename:(NSString*)filename unlocked:(BOOL)unlocked; |
22 | - (id)initWithName:(NSString *)name location:(NSString *)location filename:(NSString *)filename highscore:(int)highscore; | 28 | - (id)initWithName:(NSString *)name location:(NSString *)location filename:(NSString *)filename highscore:(int)highscore; |
23 | - (id)initWithName:(NSString *)name location:(NSString *)location filename:(NSString *)filename unlockCondition:(NSString*)unlockCondition; | 29 | - (id)initWithName:(NSString *)name location:(NSString *)location filename:(NSString *)filename unlockCondition:(NSString*)unlockCondition; |