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| author | Starla Insigna <starla4444@gmail.com> | 2011-08-07 10:04:54 -0400 |
|---|---|---|
| committer | Starla Insigna <starla4444@gmail.com> | 2011-08-07 10:04:54 -0400 |
| commit | 1d9ed882de4e2e3a53cdd5e90edc25e8ae10af1b (patch) | |
| tree | 4a8f7445cf57b4de4295f81ff0a70c6b5f49c978 /Classes/GameLayer.h | |
| parent | 0a8fed12704bf343ad9604f964b71b3f50495382 (diff) | |
| download | cartcollect-1d9ed882de4e2e3a53cdd5e90edc25e8ae10af1b.tar.gz cartcollect-1d9ed882de4e2e3a53cdd5e90edc25e8ae10af1b.tar.bz2 cartcollect-1d9ed882de4e2e3a53cdd5e90edc25e8ae10af1b.zip | |
Implemented tutorial bubbles
GameLayer now has support for pausing game flow and displaying a tutorial bubble that the user can tap to dismiss. No code has been written, however, to make use of this, because I think it may be simpler to abstract GameLayer out somewhat and create a separate game mode for the tutorial. Deliberation required. PauseLayer has also been removed and the behavior has been brought into GameLayer. Refs #193
Diffstat (limited to 'Classes/GameLayer.h')
| -rwxr-xr-x | Classes/GameLayer.h | 14 |
1 files changed, 13 insertions, 1 deletions
| diff --git a/Classes/GameLayer.h b/Classes/GameLayer.h index 88a1406..e72b551 100755 --- a/Classes/GameLayer.h +++ b/Classes/GameLayer.h | |||
| @@ -15,9 +15,13 @@ | |||
| 15 | #import "Rock.h" | 15 | #import "Rock.h" |
| 16 | #import "GameOverLayer.h" | 16 | #import "GameOverLayer.h" |
| 17 | #import "ValuableObject.h" | 17 | #import "ValuableObject.h" |
| 18 | #import "PauseLayer.h" | ||
| 19 | #import "CocosDenshion.h" | 18 | #import "CocosDenshion.h" |
| 20 | #import "SimpleAudioEngine.h" | 19 | #import "SimpleAudioEngine.h" |
| 20 | #import "TutorialBubble.h" | ||
| 21 | #import "MainMenuLayer.h" | ||
| 22 | |||
| 23 | #define GAME_SCENE 436 | ||
| 24 | #define GAME_LAYER 437 | ||
| 21 | 25 | ||
| 22 | @interface GameLayer : CCLayer { | 26 | @interface GameLayer : CCLayer { |
| 23 | NSMutableSet* objects; | 27 | NSMutableSet* objects; |
| @@ -28,11 +32,19 @@ | |||
| 28 | int lives; | 32 | int lives; |
| 29 | float addSpeed; | 33 | float addSpeed; |
| 30 | CCSprite* cartSprite; | 34 | CCSprite* cartSprite; |
| 35 | TutorialBubble* currentTutorial; | ||
| 36 | |||
| 37 | CCLayerColor* shadedLayer; | ||
| 38 | CCLayer* pauseLayer; | ||
| 31 | } | 39 | } |
| 32 | 40 | ||
| 41 | @property (nonatomic,retain) TutorialBubble* currentTutorial; | ||
| 33 | + (CCScene*)scene; | 42 | + (CCScene*)scene; |
| 34 | - (id)init; | 43 | - (id)init; |
| 35 | - (void)updateLabels; | 44 | - (void)updateLabels; |
| 36 | - (void)pause; | 45 | - (void)pause; |
| 46 | - (void)unpause; | ||
| 47 | - (void)mainmenu; | ||
| 48 | - (void)endTutorial; | ||
| 37 | 49 | ||
| 38 | @end | 50 | @end |
