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author | Starla Insigna <starla4444@gmail.com> | 2011-08-23 07:52:24 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-08-23 07:52:24 -0400 |
commit | c9337218ef1660360097928c753bde1c79775618 (patch) | |
tree | 3cd6f9926cbe092c98776673800b830eef27ca01 /Classes/CocosOverlayScrollView.m | |
parent | 2ac50443ddbf69b7594808ba4e6de49eecbc0b84 (diff) | |
download | cartcollect-c9337218ef1660360097928c753bde1c79775618.tar.gz cartcollect-c9337218ef1660360097928c753bde1c79775618.tar.bz2 cartcollect-c9337218ef1660360097928c753bde1c79775618.zip |
Added scrolling to level selection screen
Using http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ as a base, I was able to implement a paging scroller for the level selection screen so players can swipe through available levels and choose one to play. At this point, the level selection screen is practically done--the only other thing I want to add is a UIPageControl to interact with the scrolling and give the player an indication of how many levels there are. Refs #207
Diffstat (limited to 'Classes/CocosOverlayScrollView.m')
-rwxr-xr-x | Classes/CocosOverlayScrollView.m | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/Classes/CocosOverlayScrollView.m b/Classes/CocosOverlayScrollView.m new file mode 100755 index 0000000..dcf5571 --- /dev/null +++ b/Classes/CocosOverlayScrollView.m | |||
@@ -0,0 +1,99 @@ | |||
1 | // | ||
2 | // CocosOverlayScrollView.m | ||
3 | // shapes | ||
4 | // | ||
5 | // Created by Nate Murray on 8/23/10. | ||
6 | // Copyright 2010 LittleHiccup. All rights reserved. | ||
7 | // | ||
8 | |||
9 | #import "CocosOverlayScrollView.h" | ||
10 | |||
11 | @implementation CocosOverlayScrollView | ||
12 | @synthesize targetLayer; | ||
13 | |||
14 | // Configure your favorite UIScrollView options here | ||
15 | -(id) initWithFrame: (CGRect) frameRect numPages: (int) numPages width: (float) width layer: (CCNode*) layer { | ||
16 | if ((self = [super initWithFrame: frameRect])){ | ||
17 | self.contentSize = CGSizeMake(width*numPages, 320); | ||
18 | self.bounces = YES; | ||
19 | self.delaysContentTouches = NO; | ||
20 | self.delegate = self; | ||
21 | self.pagingEnabled = YES; | ||
22 | self.scrollsToTop = NO; | ||
23 | self.showsVerticalScrollIndicator = NO; | ||
24 | self.showsHorizontalScrollIndicator = NO; | ||
25 | [self setUserInteractionEnabled:TRUE]; | ||
26 | [self setScrollEnabled:TRUE]; | ||
27 | self.targetLayer = layer; | ||
28 | // self.canCancelContentTouches = YES; | ||
29 | } | ||
30 | return self; | ||
31 | } | ||
32 | |||
33 | -(void) touchesBegan: (NSSet *) touches withEvent: (UIEvent *) event | ||
34 | { | ||
35 | if (!self.dragging) | ||
36 | { | ||
37 | // UITouch* touch = [[touches allObjects] objectAtIndex:0]; | ||
38 | // CGPoint location = [touch locationInView: [[touch view] superview]]; | ||
39 | // CCLOG(@"touch at l.x:%f l.y:%f", location.x, location.y); | ||
40 | |||
41 | [self.nextResponder touchesBegan: touches withEvent:event]; | ||
42 | [[[CCDirector sharedDirector] openGLView] touchesBegan:touches withEvent:event]; | ||
43 | } | ||
44 | |||
45 | [super touchesBegan: touches withEvent: event]; | ||
46 | } | ||
47 | |||
48 | -(void) touchesEnded: (NSSet *) touches withEvent: (UIEvent *) event | ||
49 | { | ||
50 | if (!self.dragging) | ||
51 | { | ||
52 | [self.nextResponder touchesEnded: touches withEvent:event]; | ||
53 | [[[CCDirector sharedDirector] openGLView] touchesEnded:touches withEvent:event]; | ||
54 | } | ||
55 | |||
56 | [super touchesEnded: touches withEvent: event]; | ||
57 | } | ||
58 | |||
59 | -(void) touchesCancelled: (NSSet *) touches withEvent: (UIEvent *) event | ||
60 | { | ||
61 | // if (!self.dragging) | ||
62 | // { | ||
63 | // CCLOG(@"CocosOverlayScrollView touchesEnded not dragging"); | ||
64 | [self.nextResponder touchesCancelled: touches withEvent:event]; | ||
65 | [[[CCDirector sharedDirector] openGLView] touchesCancelled:touches withEvent:event]; | ||
66 | // } | ||
67 | [super touchesCancelled: touches withEvent: event]; | ||
68 | } | ||
69 | |||
70 | |||
71 | - (void)scrollViewWillBeginDecelerating:(UIScrollView *)scrollView | ||
72 | { | ||
73 | // TODO - Custom code for handling deceleration of the scroll view | ||
74 | } | ||
75 | |||
76 | - (void)scrollViewDidScroll:(UIScrollView *)scrollView | ||
77 | { | ||
78 | CGPoint dragPt = [scrollView contentOffset]; | ||
79 | dragPt = [[CCDirector sharedDirector] convertToGL:dragPt]; | ||
80 | |||
81 | dragPt.y = dragPt.y * -1; | ||
82 | dragPt.x = dragPt.x * -1; | ||
83 | |||
84 | CGPoint newLayerPosition = CGPointMake(dragPt.x, dragPt.y); | ||
85 | |||
86 | [targetLayer setPosition:newLayerPosition]; | ||
87 | } | ||
88 | |||
89 | - (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView | ||
90 | { | ||
91 | // CGPoint dragPt = [scrollView contentOffset]; | ||
92 | // etc. | ||
93 | } | ||
94 | |||
95 | -(void) dealloc { | ||
96 | self.targetLayer = nil; | ||
97 | [super dealloc]; | ||
98 | } | ||
99 | @end \ No newline at end of file | ||