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author | Starla Insigna <starla4444@gmail.com> | 2011-09-05 00:39:29 -0400 |
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committer | Starla Insigna <starla4444@gmail.com> | 2011-09-05 00:39:29 -0400 |
commit | c505b38ac0ad593ee7c4e56895a06a69878a88d3 (patch) | |
tree | e13e128b5af2c1f946adffbb33f24fbc7673ef38 /Classes/Cart_CollectAppDelegate.m | |
parent | f39ff64d51952d8af896daf8b556178abc01d47a (diff) | |
download | cartcollect-c505b38ac0ad593ee7c4e56895a06a69878a88d3.tar.gz cartcollect-c505b38ac0ad593ee7c4e56895a06a69878a88d3.tar.bz2 cartcollect-c505b38ac0ad593ee7c4e56895a06a69878a88d3.zip |
Made game automatically pause when resigning active state
Previously, the game paused when it entered the background. Now, it pauses when the game is about to become inactive, which is the proper thing to do.
Diffstat (limited to 'Classes/Cart_CollectAppDelegate.m')
-rwxr-xr-x | Classes/Cart_CollectAppDelegate.m | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Classes/Cart_CollectAppDelegate.m b/Classes/Cart_CollectAppDelegate.m index 1a6759c..25a2aa4 100755 --- a/Classes/Cart_CollectAppDelegate.m +++ b/Classes/Cart_CollectAppDelegate.m | |||
@@ -134,6 +134,13 @@ | |||
134 | 134 | ||
135 | - (void)applicationWillResignActive:(UIApplication *)application { | 135 | - (void)applicationWillResignActive:(UIApplication *)application { |
136 | [[CCDirector sharedDirector] pause]; | 136 | [[CCDirector sharedDirector] pause]; |
137 | |||
138 | [[NSUserDefaults standardUserDefaults] synchronize]; | ||
139 | |||
140 | if ([[CCDirector sharedDirector] runningScene].tag == GAME_SCENE) | ||
141 | { | ||
142 | [((GameMode*)[[[CCDirector sharedDirector] runningScene] getChildByTag:GAME_LAYER]) pause]; | ||
143 | } | ||
137 | } | 144 | } |
138 | 145 | ||
139 | - (void)applicationDidBecomeActive:(UIApplication *)application { | 146 | - (void)applicationDidBecomeActive:(UIApplication *)application { |
@@ -146,13 +153,6 @@ | |||
146 | 153 | ||
147 | -(void) applicationDidEnterBackground:(UIApplication*)application { | 154 | -(void) applicationDidEnterBackground:(UIApplication*)application { |
148 | [[CCDirector sharedDirector] stopAnimation]; | 155 | [[CCDirector sharedDirector] stopAnimation]; |
149 | |||
150 | [[NSUserDefaults standardUserDefaults] synchronize]; | ||
151 | |||
152 | if ([[CCDirector sharedDirector] runningScene].tag == GAME_SCENE) | ||
153 | { | ||
154 | [((GameMode*)[[[CCDirector sharedDirector] runningScene] getChildByTag:GAME_LAYER]) pause]; | ||
155 | } | ||
156 | } | 156 | } |
157 | 157 | ||
158 | -(void) applicationWillEnterForeground:(UIApplication*)application { | 158 | -(void) applicationWillEnterForeground:(UIApplication*)application { |