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| author | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
|---|---|---|
| committer | Starla Insigna <starla4444@gmail.com> | 2011-07-30 11:19:14 -0400 |
| commit | 9cd57b731ab1c666d4a1cb725538fdc137763d12 (patch) | |
| tree | 5bac45ae5157a1cb10c6e45500cbf72789917980 /Classes/Cart_CollectAppDelegate.m | |
| download | cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.gz cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.tar.bz2 cartcollect-9cd57b731ab1c666d4a1cb725538fdc137763d12.zip | |
Initial commit (version 0.2.1)
Diffstat (limited to 'Classes/Cart_CollectAppDelegate.m')
| -rwxr-xr-x | Classes/Cart_CollectAppDelegate.m | 212 |
1 files changed, 212 insertions, 0 deletions
| diff --git a/Classes/Cart_CollectAppDelegate.m b/Classes/Cart_CollectAppDelegate.m new file mode 100755 index 0000000..201422f --- /dev/null +++ b/Classes/Cart_CollectAppDelegate.m | |||
| @@ -0,0 +1,212 @@ | |||
| 1 | // | ||
| 2 | // Cart_CollectAppDelegate.m | ||
| 3 | // Cart Collect | ||
| 4 | // | ||
| 5 | // Created by iD Student Account on 7/18/11. | ||
| 6 | // Copyright __MyCompanyName__ 2011. All rights reserved. | ||
| 7 | // | ||
| 8 | |||
| 9 | #import "cocos2d.h" | ||
| 10 | |||
| 11 | #import "Cart_CollectAppDelegate.h" | ||
| 12 | #import "GameConfig.h" | ||
| 13 | #import "GameLayer.h" | ||
| 14 | #import "RootViewController.h" | ||
| 15 | #import "MainMenuLayer.h" | ||
| 16 | |||
| 17 | @implementation Cart_CollectAppDelegate | ||
| 18 | |||
| 19 | @synthesize window, viewController; | ||
| 20 | |||
| 21 | - (void) removeStartupFlicker | ||
| 22 | { | ||
| 23 | // | ||
| 24 | // THIS CODE REMOVES THE STARTUP FLICKER | ||
| 25 | // | ||
| 26 | // Uncomment the following code if you Application only supports landscape mode | ||
| 27 | // | ||
| 28 | #if GAME_AUTOROTATION == kGameAutorotationUIViewController | ||
| 29 | |||
| 30 | // CC_ENABLE_DEFAULT_GL_STATES(); | ||
| 31 | // CCDirector *director = [CCDirector sharedDirector]; | ||
| 32 | // CGSize size = [director winSize]; | ||
| 33 | // CCSprite *sprite = [CCSprite spriteWithFile:@"Default.png"]; | ||
| 34 | // sprite.position = ccp(size.width/2, size.height/2); | ||
| 35 | // sprite.rotation = -90; | ||
| 36 | // [sprite visit]; | ||
| 37 | // [[director openGLView] swapBuffers]; | ||
| 38 | // CC_ENABLE_DEFAULT_GL_STATES(); | ||
| 39 | |||
| 40 | #endif // GAME_AUTOROTATION == kGameAutorotationUIViewController | ||
| 41 | } | ||
| 42 | |||
| 43 | - (void) applicationDidFinishLaunching:(UIApplication*)application | ||
| 44 | { | ||
| 45 | [[UIApplication sharedApplication] setIdleTimerDisabled:YES]; | ||
| 46 | |||
| 47 | NSMutableDictionary* registerDefaults = [NSMutableDictionary dictionaryWithObjectsAndKeys: | ||
| 48 | @"", @"username", | ||
| 49 | [NSNumber numberWithBool:YES], @"submitScore", | ||
| 50 | nil]; | ||
| 51 | [[NSUserDefaults standardUserDefaults] registerDefaults:registerDefaults]; | ||
| 52 | |||
| 53 | // Init the window | ||
| 54 | window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; | ||
| 55 | |||
| 56 | // Try to use CADisplayLink director | ||
| 57 | // if it fails (SDK < 3.1) use the default director | ||
| 58 | if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] ) | ||
| 59 | [CCDirector setDirectorType:kCCDirectorTypeDefault]; | ||
| 60 | |||
| 61 | |||
| 62 | CCDirector *director = [CCDirector sharedDirector]; | ||
| 63 | |||
| 64 | // Init the View Controller | ||
| 65 | viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil]; | ||
| 66 | viewController.wantsFullScreenLayout = YES; | ||
| 67 | |||
| 68 | // | ||
| 69 | // Create the EAGLView manually | ||
| 70 | // 1. Create a RGB565 format. Alternative: RGBA8 | ||
| 71 | // 2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, like CCPageTurnTransition | ||
| 72 | // | ||
| 73 | // | ||
| 74 | EAGLView *glView = [EAGLView viewWithFrame:[window bounds] | ||
| 75 | pixelFormat:kEAGLColorFormatRGB565 // kEAGLColorFormatRGBA8 | ||
| 76 | depthFormat:0 // GL_DEPTH_COMPONENT16_OES | ||
| 77 | ]; | ||
| 78 | |||
| 79 | // attach the openglView to the director | ||
| 80 | [director setOpenGLView:glView]; | ||
| 81 | |||
| 82 | // // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices | ||
| 83 | //if( ! [director enableRetinaDisplay:YES] ) | ||
| 84 | // CCLOG(@"Retina Display Not supported"); | ||
| 85 | |||
| 86 | // | ||
| 87 | // VERY IMPORTANT: | ||
| 88 | // If the rotation is going to be controlled by a UIViewController | ||
| 89 | // then the device orientation should be "Portrait". | ||
| 90 | // | ||
| 91 | // IMPORTANT: | ||
| 92 | // By default, this template only supports Landscape orientations. | ||
| 93 | // Edit the RootViewController.m file to edit the supported orientations. | ||
| 94 | // | ||
| 95 | #if GAME_AUTOROTATION == kGameAutorotationUIViewController | ||
| 96 | [director setDeviceOrientation:kCCDeviceOrientationPortrait]; | ||
| 97 | #else | ||
| 98 | [director setDeviceOrientation:kCCDeviceOrientationPortrait]; | ||
| 99 | #endif | ||
| 100 | |||
| 101 | [director setAnimationInterval:1.0/60]; | ||
| 102 | //[director setDisplayFPS:YES]; | ||
| 103 | |||
| 104 | |||
| 105 | // make the OpenGLView a child of the view controller | ||
| 106 | [viewController setView:glView]; | ||
| 107 | |||
| 108 | // make the View Controller a child of the main window | ||
| 109 | [window addSubview: viewController.view]; | ||
| 110 | |||
| 111 | [window makeKeyAndVisible]; | ||
| 112 | |||
| 113 | // Default texture format for PNG/BMP/TIFF/JPEG/GIF images | ||
| 114 | // It can be RGBA8888, RGBA4444, RGB5_A1, RGB565 | ||
| 115 | // You can change anytime. | ||
| 116 | [CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888]; | ||
| 117 | |||
| 118 | |||
| 119 | // Removes the startup flicker | ||
| 120 | [self removeStartupFlicker]; | ||
| 121 | |||
| 122 | // Run the intro Scene | ||
| 123 | [[CCDirector sharedDirector] runWithScene: [MainMenuLayer scene]]; | ||
| 124 | } | ||
| 125 | |||
| 126 | |||
| 127 | - (void)applicationWillResignActive:(UIApplication *)application { | ||
| 128 | [[CCDirector sharedDirector] pause]; | ||
| 129 | } | ||
| 130 | |||
| 131 | - (void)applicationDidBecomeActive:(UIApplication *)application { | ||
| 132 | [[CCDirector sharedDirector] resume]; | ||
| 133 | } | ||
| 134 | |||
| 135 | - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { | ||
| 136 | [[CCDirector sharedDirector] purgeCachedData]; | ||
| 137 | } | ||
| 138 | |||
| 139 | -(void) applicationDidEnterBackground:(UIApplication*)application { | ||
| 140 | [[CCDirector sharedDirector] stopAnimation]; | ||
| 141 | |||
| 142 | if ([[CCDirector sharedDirector] runningScene].tag == 436) | ||
| 143 | { | ||
| 144 | [[CCDirector sharedDirector] replaceScene:[PauseLayer sceneWithScene:[[CCDirector sharedDirector] runningScene]]]; | ||
| 145 | } | ||
| 146 | } | ||
| 147 | |||
| 148 | -(void) applicationWillEnterForeground:(UIApplication*)application { | ||
| 149 | [[CCDirector sharedDirector] startAnimation]; | ||
| 150 | } | ||
| 151 | |||
| 152 | - (void)applicationWillTerminate:(UIApplication *)application { | ||
| 153 | CCDirector *director = [CCDirector sharedDirector]; | ||
| 154 | |||
| 155 | sqlite3_close([Cart_CollectAppDelegate database]); | ||
| 156 | |||
| 157 | [[director openGLView] removeFromSuperview]; | ||
| 158 | |||
| 159 | [viewController release]; | ||
| 160 | |||
| 161 | [window release]; | ||
| 162 | |||
| 163 | [director end]; | ||
| 164 | } | ||
| 165 | |||
| 166 | - (void)applicationSignificantTimeChange:(UIApplication *)application { | ||
| 167 | [[CCDirector sharedDirector] setNextDeltaTimeZero:YES]; | ||
| 168 | } | ||
| 169 | |||
| 170 | - (void)dealloc { | ||
| 171 | //[[CCDirector sharedDirector] release]; | ||
| 172 | [window release]; | ||
| 173 | [super dealloc]; | ||
| 174 | } | ||
| 175 | |||
| 176 | + (sqlite3*)database | ||
| 177 | { | ||
| 178 | static sqlite3* database = nil; | ||
| 179 | |||
| 180 | if (database == nil) | ||
| 181 | { | ||
| 182 | NSString* databaseName = @"cartdata.sqlite3"; | ||
| 183 | NSArray* documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); | ||
| 184 | NSString* documentsDir = [documentPaths objectAtIndex:0]; | ||
| 185 | NSString* databasePath = [documentsDir stringByAppendingPathComponent:databaseName]; | ||
| 186 | NSFileManager* fileManager = [NSFileManager defaultManager]; | ||
| 187 | NSUserDefaults* userDefaults = [NSUserDefaults standardUserDefaults]; | ||
| 188 | |||
| 189 | if (![fileManager fileExistsAtPath:databasePath]) | ||
| 190 | { | ||
| 191 | NSString* databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:databaseName]; | ||
| 192 | [fileManager copyItemAtPath:databasePathFromApp toPath:databasePath error:nil]; | ||
| 193 | //[fileManager release]; | ||
| 194 | |||
| 195 | [userDefaults setInteger:1 forKey:@"databaseVersion"]; | ||
| 196 | } | ||
| 197 | |||
| 198 | if ([userDefaults integerForKey:@"databaseVersion"] < 1) | ||
| 199 | { | ||
| 200 | // Upgrade the database to version 1, which is completely unnecessary as no prior version exists | ||
| 201 | } | ||
| 202 | |||
| 203 | if (sqlite3_open([databasePath UTF8String], &database) != SQLITE_OK) | ||
| 204 | { | ||
| 205 | NSLog(@"Failed to open database"); | ||
| 206 | } | ||
| 207 | } | ||
| 208 | |||
| 209 | return database; | ||
| 210 | } | ||
| 211 | |||
| 212 | @end | ||
